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WyrmHero1945
SyNergy Gaming EoN.
333
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Posted - 2013.05.29 08:14:00 -
[1] - Quote
So I'm looking at the optimal ranges of turrets in EVE right now. CCP already said that the current ARs are actually placeholders for the upcoming 4 races rifles. Following EVE's optimal ranges, imo:
-Gallente AR: 40m. Blasters in EVE have more optimal than projectiles, but since this is the highest ROF rifle it just logical to leave as it is since it's more suitable for CQC. http://wiki.eveonline.com/en/wiki/Neutron_Blaster_Cannon_II
-Minmatar Combat Rifle: 50m CCP says it's going to be a burst-type rifle, so it needs to have a bit more range than Gallente AR so it's good at mid range and follows EVE autocannon turrets optimals. http://wiki.eveonline.com/en/wiki/800mm_Repeating_Artillery_II
-Amarr Scrambler Rifle: 60m for the assault variant and 70m for the semi auto variant. These are both pulse laser technology, which have much more optimal than a blaster and projectile turret. Both have the highest accuracy rating atm while having lower range than both Gallente ARs (std and TAR), which it's strange. http://wiki.eveonline.com/en/wiki/Mega_Pulse_Laser_II
Amarr Laser Rifle: 100m. Currently 80m optimal is just too low for a laser rifle. I want to see them on rooftops again. This range should make them viable again. http://wiki.eveonline.com/en/wiki/Mega_Beam_Laser_II
-Caldari Rail Rifle: 110m. If this is a railgun it's supposed to have crazy range, much more than the other close-mid range rifles. CCP says it's going to be like the breach variant, slow rate of fire and very high damage. I think it's better to just act like a small railgun with very small spool time between shots. Either way, range. http://wiki.eveonline.com/en/wiki/425mm_Railgun_II
Check each optimal range at the bottom of each link. Any feedback, thoughts |
WyrmHero1945
SyNergy Gaming EoN.
333
|
Posted - 2013.05.29 08:20:00 -
[2] - Quote
Noc Tempre wrote:http://symthic.com/bf3-weapon-charts LOL 110m = crazy range.
Yeah, ranges should be double at the very least for all guns. |
WyrmHero1945
SyNergy Gaming EoN.
336
|
Posted - 2013.05.29 16:42:00 -
[3] - Quote
Agreed, weapons have a place now that we don't have the sharpshooter skill. Still the LR and SR need their ranges buff so they can be useful. |
WyrmHero1945
SyNergy Gaming EoN.
336
|
Posted - 2013.05.29 18:31:00 -
[4] - Quote
Vavilia Lysenko wrote:All we need is fall-off.
Having a gun that fires a projectile/beam of hot light of some sort that does X damage up to Y metres distance then does zero damage at Y+0.0001 metres is ludicrous.
It's all about the fall-off.
Sorry for my ignorance, but what is fall-off? Are you suggesting a very large range for all the weapons? |
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