zibathy numbertwo
Nox Aeterna Security
10
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Posted - 2013.08.19 12:30:00 -
[1] - Quote
I-Shayz-I wrote:Thank you for addressing this issue with more detail.
I currently have level 3 fitting optimization for my SR since it really does help reduce the PG cost.
However, the one point you keep bringing up is that these skills cost tons for very little gains. The main problem I have with these skills is not having a reason to go past level 3 with them. To get to level 4 and 5 costs a huge amount more than it does to get just those first 3 levels. At that point, it's a better investment to spend points into skills like engineering to get more pg than I would from the optimization skill.
Even so, I've come to the understanding that late game these are the skills that determine the slight advantage you get from having a huge amount of sp. You could either specialize further and spend 10 million getting half a second off your reload, some more pg to fit better items, and a slightly larger ammo supply, or you could specialize into a completely different role.
To sum up my thoughts: These skills should be changed to become more weapon specific, but they should still act as late game skills that don't give you too much of an advantage over other players.
This, a MILLION TIMES this. The skills 100% need to be personalized for each weapon when appropriate, but there need not be such a massive difference between a day 1 player and a day 1,000 player that he has a never ending 600 round AR clip that does +50% damage that lets him pubstomp people into the next dimension. The gains should absolutely be small, but the decimal benefits and impartial benefits absolutely need to be fixed. The fact that I can put 2 million SP into a skill that reduces 25% PG when the weapon I have takes 3 PG and get no results is ridiculous in my opinion.
I think there should be a flat 1 PG removed at level 5 minimum. I'd like to be able to get that extra little bit just to get me that inch ahead of my enemies. I shouldn't have to use proto to benefit from a support skill. I shouldn't have to use advanced to benefit from a skill that doesn't even directly affect combat. I can use a militia AR and get extra ammo, extra damage, faster reload times, but I can't bring down its PG by even one point with max skills?
Honestly, I'm going out on a limb by saying there should be fitting benefits/rebalances for lower tier standard level equipment but I feel that it ever so slightly nudges people into using more expensive gear - which isn't good. A new player absolutely DOES NOT want to be in a game with everyone in proto gear. I'd rather have people running around with Exiles that cost 0 cpu and 0 pg than people running around with Duvolle's because the benefits from their skills make them idiots for not doing so OR, even worse, having useless skills that no one uses. I'm not investing 2m sp into something that will never benefit me. I play with almost exclusively standard level weapons when not doing PC, and I think others should get benefits that make that concept more viable.
I'm not sure if I'm ranting or if anyone understands what I'm saying, but I think that's my two cents. Feel free to disagree, I know a lot of people don't roll how I do.
tl;dr 1. Decimals should not exist in any of these benefits except for reload times. It doesn't make sense and nobody can make use of half of an AR round or half of a PG removed when it always rounds down. 2. There needs to be a benefit for upgrading the skill to 5 even if you're running militia like a dingus. If level 5 gives .5 PG off, it needs to round up and take off 1 full PG minimum no matter what weapon it is. |