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The Elifint
Osmon Surveillance Caldari State
0
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Posted - 2013.05.29 04:40:00 -
[1] - Quote
which do you prefer and why? |
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Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
21
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Posted - 2013.05.29 04:42:00 -
[2] - Quote
Shield! You are faster and survive the Tac AR much better. But you get 1 hit ko'ed by LAVs...  |
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Zekain K
Expert Intervention Caldari State
58
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Posted - 2013.05.29 04:47:00 -
[3] - Quote
LAv's one hit KO anything infantry.
I prefer shields. it supports my style of play of not having to rely on others to keep me alive. (for the most part) |
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Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
21
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Posted - 2013.05.29 04:47:00 -
[4] - Quote
Zekain K wrote:LAv's one hit KO anything infantry. Heavies? I didn't think so  |
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Zekain K
Expert Intervention Caldari State
59
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Posted - 2013.05.29 04:48:00 -
[5] - Quote
Tectonic Fusion wrote:Zekain K wrote:LAv's one hit KO anything infantry. Heavies? I didn't think so  Actually they do.
you must be new to DUST. |
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Lavirac JR
DUST University Ivy League
150
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Posted - 2013.05.29 04:48:00 -
[6] - Quote
Both. More HP and HP recovery the merrier. |
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Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
21
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Posted - 2013.05.29 04:50:00 -
[7] - Quote
Zekain K wrote:Tectonic Fusion wrote:Zekain K wrote:LAv's one hit KO anything infantry. Heavies? I didn't think so  Actually they do. you must be new to DUST. I thought with all complex armor they don't?  |
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Spkr4theDead
Namtar Elite Gallente Federation
107
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Posted - 2013.05.29 04:52:00 -
[8] - Quote
Tectonic Fusion wrote:Zekain K wrote:Tectonic Fusion wrote:Zekain K wrote:LAv's one hit KO anything infantry. Heavies? I didn't think so  Actually they do. you must be new to DUST. I thought with all complex armor they don't?  I guess you haven't been run over yet in a heavy suit. |
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Spkr4theDead
Namtar Elite Gallente Federation
107
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Posted - 2013.05.29 04:54:00 -
[9] - Quote
Armor: more options, higher base HP, plates better than extenders, reppers better than booster, option to go max damage.
I haven't put anything into Caldari LAV, and I won't. I do like the natural resistance to swarms, but the LAVs are just too light, and the Gunnlogi is too constrained by the lack of powergrid. |
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The Robot Devil
BetaMax. CRONOS.
308
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Posted - 2013.05.29 04:59:00 -
[10] - Quote
Armor rep tank with Gallente skills to boost, it reps fast with no speed penalties and leaves the high slots open for fun. I can be back to full armor in the time it takes the shields to start to recovering. |
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Zekain K
Expert Intervention Caldari State
64
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Posted - 2013.05.29 14:05:00 -
[11] - Quote
Spkr4theDead wrote:Tectonic Fusion wrote:Zekain K wrote:Tectonic Fusion wrote:Zekain K wrote:LAv's one hit KO anything infantry. Heavies? I didn't think so  Actually they do. you must be new to DUST. I thought with all complex armor they don't?  I guess you haven't been run over yet in a heavy suit. Actually I have. I've Aldo ran over many other heavies too. The only thing that happens is I end up stopping because of all of his fatness.
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Gold Zapa
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
0
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Posted - 2013.05.29 14:12:00 -
[12] - Quote
Eventually, they'll fix this road kill situation where the Heavys will surive but critcally damage or the LAVs would take damage from all the infantry they run over. As if I care because I use AVs so you better watch out  |
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Vermaak Doe
SVER True Blood Unclaimed.
768
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Posted - 2013.05.29 14:15:00 -
[13] - Quote
Armor only for me, whether it be supported by a DC in a vehicle or to let me bring multiple damage mods on foot. |
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Gold Zapa
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
0
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Posted - 2013.05.29 14:15:00 -
[14] - Quote
Gold Zapa wrote:Eventually, they'll fix this road kill situation where the Heavys will surive but critcally damage or the LAVs would take damage from all the infantry they run over. As if I care because I use AVs so you better watch out  BTW since when did this discusion became an LAV discusion i though This topic was about HAVs?  |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
623
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Posted - 2013.05.29 14:22:00 -
[15] - Quote
I find that shields work great if you plan on hanging around with your infantry and provide support. The shield regen is nice and is naturally resistant to av nades and swarms.
Armor is great for popping enemy tanks one on one. The active hardeners are great, and when coupled with their armor rep, can normally outlast almost any shield tank. They don't last long against av though, and armor has no natural regen, so you're better off hanging out in the back until you're needed.
TL;DR - Shield for extended troop support, armor for tank brawling. |
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Kleanur Guy
SyNergy Gaming EoN.
275
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Posted - 2013.05.29 14:35:00 -
[16] - Quote
Gallente armor tank. Same movement speed, more HP, better resistance to counters (lolcontactnade ) and you can get repped by logis/put damage in the high slots. |
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Spkr4theDead
Namtar Elite Gallente Federation
114
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Posted - 2013.05.29 14:38:00 -
[17] - Quote
Kleanur Guy wrote:Gallente armor tank. Same movement speed, more HP, better resistance to counters (lolcontactnade  ) and you can get repped by logis/put damage in the high slots. Damage modifiers go in the low slots. You have to get a glass cannon fit for maximum damage. |
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Cody Sietz
The Tritan Industries RISE of LEGION
176
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Posted - 2013.05.29 14:43:00 -
[18] - Quote
Armour. It use to be a little better because it was cheaper to use and cheaper to spec into.
Still good tho. |
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Garrett Blacknova
Codex Troopers
3130
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Posted - 2013.05.29 14:44:00 -
[19] - Quote
Spkr4theDead wrote:Kleanur Guy wrote:Gallente armor tank. Same movement speed, more HP, better resistance to counters (lolcontactnade  ) and you can get repped by logis/put damage in the high slots. Damage modifiers go in the low slots. You have to get a glass cannon fit for maximum damage. He's talking infantry, where they go in the high slots. Shield-tanking Dropsuits have to choose between extenders or damage mods, armour tanks don't. |
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Cody Sietz
The Tritan Industries RISE of LEGION
176
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Posted - 2013.05.29 14:44:00 -
[20] - Quote
Spkr4theDead wrote:Kleanur Guy wrote:Gallente armor tank. Same movement speed, more HP, better resistance to counters (lolcontactnade  ) and you can get repped by logis/put damage in the high slots. Damage modifiers go in the low slots. You have to get a glass cannon fit for maximum damage. They go high? |
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Spkr4theDead
Namtar Elite Gallente Federation
114
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Posted - 2013.05.29 14:46:00 -
[21] - Quote
Garrett Blacknova wrote:Spkr4theDead wrote:Kleanur Guy wrote:Gallente armor tank. Same movement speed, more HP, better resistance to counters (lolcontactnade  ) and you can get repped by logis/put damage in the high slots. Damage modifiers go in the low slots. You have to get a glass cannon fit for maximum damage. He's talking infantry, where they go in the high slots. Shield-tanking Dropsuits have to choose between extenders or damage mods, armour tanks don't. OP should've been more specific. |
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Delirium Inferno
Edoras Corporation
479
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Posted - 2013.05.29 15:05:00 -
[22] - Quote
Both, but I prefer armor. I actually have more armor than shield and my armor repairs faster than my shield, not even taking into consideration the delay for shieds.
Gold Zapa wrote:Eventually, they'll fix this road kill situation where the Heavys will surive but critcally damage or the LAVs would take damage from all the infantry they run over. As if I care because I use AVs so you better watch out  Before the respec I didn't notice much with the LAVs but for some reason now that I can make a suit that costs 150k the LAVs are all over the place running me over. No more skill points left for proto AV grenades, but that's next on my to-do list. Until then, I'm staying off the roads (or open areas in general).
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BL4CKST4R
WarRavens
66
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Posted - 2013.05.29 15:33:00 -
[23] - Quote
The Elifint wrote:which do you prefer and why?
I use both, I lean towards armor whenever I want to increase my damage. |
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Needless Sacermendor
Red Fox Brigade
266
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Posted - 2013.05.29 15:35:00 -
[24] - Quote
Gold Zapa wrote:Gold Zapa wrote:Eventually, they'll fix this road kill situation where the Heavys will surive but critcally damage or the LAVs would take damage from all the infantry they run over. As if I care because I use AVs so you better watch out  BTW since when did this discusion became an LAV discusion i though This topic was about HAVs?  The topic is about tank not HAV ... there's a difference !
I prefer armor tank my suits so I got options for more EHP or more damage using the highs, so I've gone for Amarr suits for the repair bonuses, I also skilled Surya back in E3 but at the time it was inferior to the Sagaris and when people realised it was an I win button there were too many of them for too many builds.
/me is just happy armor tanking dropsuits is finally viable'ish :-) |
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Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
0
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Posted - 2013.05.29 19:29:00 -
[25] - Quote
Spkr4theDead wrote:Garrett Blacknova wrote:Spkr4theDead wrote:Kleanur Guy wrote:Gallente armor tank. Same movement speed, more HP, better resistance to counters (lolcontactnade  ) and you can get repped by logis/put damage in the high slots. Damage modifiers go in the low slots. You have to get a glass cannon fit for maximum damage. He's talking infantry, where they go in the high slots. Shield-tanking Dropsuits have to choose between extenders or damage mods, armour tanks don't. OP should've been more specific.
Lol. I completely agree. It's times like this that makes me laugh when people use words like "tank" to describe buffing up a dropsuit. And then someone else comes along and thinks the discussion is about vehicles. Just baffles me.
How about this:
Tank armor
Or
Tank armor?
Take a guess what the subject is. |
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