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xprotoman23
Internal Error. Negative-Feedback
1653
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Posted - 2013.05.29 04:39:00 -
[1] - Quote
Both variants only need more range. Noobs stop posting threads about how the SCAR is inferior to the AR. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
21
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Posted - 2013.05.29 04:42:00 -
[2] - Quote
xprotoman23 wrote:Both variants only need more range. Noobs stop posting threads about how the SCAR is inferior to the AR. AAAAND less recoil. |
Gigatron Prime
The.Primes
67
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Posted - 2013.05.29 04:43:00 -
[3] - Quote
Where range is concerned, all weapons need to be looked at as the hard cap on weapon range really makes the TAR grossly superior. Also, I have outlined some concerns regarding the full-auto SR in my thread here
https://forums.dust514.com/default.aspx?g=posts&m=875472#post875472
Basically, the full-auto SR's recoil needs to be reconsidered. |
Lavirac JR
DUST University Ivy League
150
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Posted - 2013.05.29 04:45:00 -
[4] - Quote
The Assault variant needs less recoil. That's all I'd change with Scrambler Rifles. |
Skipper Jones
ZionTCD Unclaimed.
79
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Posted - 2013.05.29 04:48:00 -
[5] - Quote
Lavirac JR wrote:The Assault variant needs less recoil. That's all I'd change with Scrambler Rifles.
Or a skill to dampen them. I LOVE the Sr, but it seems weird that the Ar gets a skill to reduce recoil and the Sr doent't |
Protocake JR
Internal Error. Negative-Feedback
67
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Posted - 2013.05.29 05:06:00 -
[6] - Quote
I just want them to get rid of the stupid yellow tint on the dot sight. Or at least make it so that I can actually see who i'm shooting at in dark and shady places |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
0
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Posted - 2013.05.29 05:08:00 -
[7] - Quote
You have a higher DPS phased plasma from an AR out ranging a pulse laser weapon. How in the hell is that fine? |
xprotoman23
Internal Error. Negative-Feedback
1658
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Posted - 2013.05.29 05:09:00 -
[8] - Quote
Tectonic Fusion wrote:xprotoman23 wrote:Both variants only need more range. Noobs stop posting threads about how the SCAR is inferior to the AR. AAAAND less recoil.
The "recoil" on the assault variant is perfect. If you are having issues controlling the "recoil" on the assault variant you really don't know what you're doing. |
xprotoman23
Internal Error. Negative-Feedback
1658
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Posted - 2013.05.29 05:10:00 -
[9] - Quote
Cosgar's Alt wrote:You have a higher DPS phased plasma from an AR out ranging a pulse laser weapon. How in the hell is that fine?
You play as a team and have a buddy pull agro while you get in CQC range and melt his ass. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
22
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Posted - 2013.05.29 05:10:00 -
[10] - Quote
xprotoman23 wrote:Tectonic Fusion wrote:xprotoman23 wrote:Both variants only need more range. Noobs stop posting threads about how the SCAR is inferior to the AR. AAAAND less recoil. The "recoil" on the assault variant is perfect. If you are having issues controlling the "recoil" on the assault variant you really don't know what you're doing. No! I don't use assault! Other pplz just say it so i spread le word |
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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
0
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Posted - 2013.05.29 05:12:00 -
[11] - Quote
xprotoman23 wrote:Cosgar's Alt wrote:You have a higher DPS phased plasma from an AR out ranging a pulse laser weapon. How in the hell is that fine? You play as a team and have a buddy pull agro while you get in CQC range and melt his ass. You need to read Templar One... |
The Robot Devil
BetaMax. CRONOS.
309
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Posted - 2013.05.29 05:15:00 -
[12] - Quote
SCAR is fine and with added range I think it would be OP. It is a bad mo-fo, I have been running the proto assault with complexes and it is almost OP. I see many tears and maybe even a nerf in the future. Good luck to any shield tankers who run up on a proto assault, they are fast and hit hard. The charge version is also a killer but I don't do well with it because I am a trigger happy spray n' prayer sometimes and after the charge shot it is quick to provide feedback damage if you didn't one shot them. |
ManDingoWarrior
Edimmu Warfighters Gallente Federation
0
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Posted - 2013.05.29 05:15:00 -
[13] - Quote
Kimbo = AR Tank = SR
http://www.youtube.com/watch?v=cshNYbyWEdM |
TheReaper852
Imperfects Negative-Feedback
90
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Posted - 2013.05.29 05:17:00 -
[14] - Quote
Agreed. |
Lavirac JR
DUST University Ivy League
151
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Posted - 2013.05.29 05:20:00 -
[15] - Quote
The Robot Devil wrote:SCAR is fine and with added range I think it would be OP. It is a bad mo-fo, I have been running the proto assault with complexes and it is almost OP. I see many tears and maybe even a nerf in the future. Good luck to any shield tankers who run up on a proto assault, they are fast and hit hard. The charge version is also a killer but I don't do well with it because I am a trigger happy spray n' prayer sometimes and after the charge shot it is quick to provide feedback damage if you didn't one shot them.
Yeah with Complex Damage Mods, it rips people apart, this is true. Hell without them it's pretty effective too. |
Vermaak Doe
SVER True Blood Unclaimed.
767
|
Posted - 2013.05.29 05:21:00 -
[16] - Quote
Vs the regular Ar it's fine, but against the broken one pretty much everyone abuses, it's a waste of time. |
Gigatron Prime
The.Primes
70
|
Posted - 2013.05.29 05:21:00 -
[17] - Quote
xprotoman23 wrote:Tectonic Fusion wrote:xprotoman23 wrote:Both variants only need more range. Noobs stop posting threads about how the SCAR is inferior to the AR. AAAAND less recoil. The "recoil" on the assault variant is perfect. If you are having issues controlling the "recoil" on the assault variant you really don't know what you're doing.
The recoil is not perfect and should be addressed. The AR doesnt even flinch when firing. |
ManDingoWarrior
Edimmu Warfighters Gallente Federation
0
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Posted - 2013.05.29 05:23:00 -
[18] - Quote
Gigatron Prime wrote:xprotoman23 wrote:Tectonic Fusion wrote:xprotoman23 wrote:Both variants only need more range. Noobs stop posting threads about how the SCAR is inferior to the AR. AAAAND less recoil. The "recoil" on the assault variant is perfect. If you are having issues controlling the "recoil" on the assault variant you really don't know what you're doing. The recoil is not perfect and should be addressed. The AR doesnt even flinch when firing. http://www.youtube.com/watch?v=OYrZVASVPsA |
xprotoman23
Internal Error. Negative-Feedback
1662
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Posted - 2013.05.29 05:25:00 -
[19] - Quote
Vermaak Doe wrote:Vs the regular Ar it's fine, but against the broken one pretty much everyone abuses, it's a waste of time.
As I said before if you have issues with TAC users have a buddy pull agro while somebody else flanks or gets into CQC range. |
Vermaak Doe
SVER True Blood Unclaimed.
767
|
Posted - 2013.05.29 05:27:00 -
[20] - Quote
xprotoman23 wrote:Vermaak Doe wrote:Vs the regular Ar it's fine, but against the broken one pretty much everyone abuses, it's a waste of time. As I said before if you have issues with TAC users have a buddy pull agro while somebody else flanks or gets into CQC range. Yes because to take one person down carrying an easy to use and common weapon should require someone to pretty much pull a suicide move while the other takes a 50/50 chance of survival. |
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xprotoman23
Internal Error. Negative-Feedback
1663
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Posted - 2013.05.29 05:36:00 -
[21] - Quote
Vermaak Doe wrote:xprotoman23 wrote:Vermaak Doe wrote:Vs the regular Ar it's fine, but against the broken one pretty much everyone abuses, it's a waste of time. As I said before if you have issues with TAC users have a buddy pull agro while somebody else flanks or gets into CQC range. Yes because to take one person down carrying an easy to use and common weapon should require someone to pretty much pull a suicide move while the other takes a 50/50 chance of survival.
If your playing with a squad you should have members of your group pulling agro while other players are flanking and stuff. It's actually fairly standard stuff most experienced players should be doing. |
Callidus Vanus
BetaMax. CRONOS.
63
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Posted - 2013.05.29 05:39:00 -
[22] - Quote
GIVE ME SCORCH CRYSTALS OR GIVE ME SR SHARPSHOOTER! |
The Robot Devil
BetaMax. CRONOS.
310
|
Posted - 2013.05.29 05:40:00 -
[23] - Quote
xprotoman23 wrote:Vermaak Doe wrote:Vs the regular Ar it's fine, but against the broken one pretty much everyone abuses, it's a waste of time. As I said before if you have issues with TAC users have a buddy pull agro while somebody else flanks or gets into CQC range.
Works almost every time. TAC user are a little smug because they think they can't be touched and if you let them they will kill themselves trying to get to you. The point is squad up and have the squad use different weapon types, do not play their game and use cover or back off. When a LR fix hits the TAC will be knocked down a peg and the tears will fall. |
Vermaak Doe
SVER True Blood Unclaimed.
767
|
Posted - 2013.05.29 05:43:00 -
[24] - Quote
xprotoman23 wrote:Vermaak Doe wrote:xprotoman23 wrote:Vermaak Doe wrote:Vs the regular Ar it's fine, but against the broken one pretty much everyone abuses, it's a waste of time. As I said before if you have issues with TAC users have a buddy pull agro while somebody else flanks or gets into CQC range. Yes because to take one person down carrying an easy to use and common weapon should require someone to pretty much pull a suicide move while the other takes a 50/50 chance of survival. If your playing with a squad you should have members of your group pulling agro while other players are flanking and stuff. It's actually fairly standard stuff most experienced players should be doing. By that logic I have to be in a squad to engage one person using a weapon without meaningful drawbacks? Despite it being simple, it's too troublesome to have to do that for every person you engage carrying a tac ar. Also by that same logic I should have trouble facing anyone with a tac regardless if sp or skill. That doesn't sound like balanced gameplay to me. |
Gigatron Prime
The.Primes
70
|
Posted - 2013.05.29 05:45:00 -
[25] - Quote
ManDingoWarrior wrote:http://www.youtube.com/watch?v=OYrZVASVPsA
This shows the TAR which is comparable to the SR. Pull a video of the full-auto AR side by side the full-auto SR and you will see the difference I am talking about.
|
ManDingoWarrior
Edimmu Warfighters Gallente Federation
0
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Posted - 2013.05.29 05:48:00 -
[26] - Quote
Gigatron Prime wrote:ManDingoWarrior wrote:http://www.youtube.com/watch?v=OYrZVASVPsA This shows the TAR which is comparable to the SR. Pull a video of the full-auto AR side by side the full-auto SR and you will see the difference I am talking about.
http://youtu.be/vuOXS3sboB0 |
Gigatron Prime
The.Primes
70
|
Posted - 2013.05.29 06:21:00 -
[27] - Quote
ManDingoWarrior wrote:http://youtu.be/vuOXS3sboB0
I am not sure what you are trying to say through this video. All it shows is the AR but no SR comparison to show how the SR's recoil needs to be addressed. |
xprotoman23
Internal Error. Negative-Feedback
1665
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Posted - 2013.05.29 06:23:00 -
[28] - Quote
Gigatron Prime wrote:ManDingoWarrior wrote:http://youtu.be/vuOXS3sboB0 I am not sure what you are trying to say through this video. All it shows is the AR but no SR comparison to show how the SR's recoil needs to be addressed.
The scrambler rifle recoil is fine. If you are having trouble controlling the recoil than it's probably overheating on you. |
JETSTORM1090
Against All Oddz
84
|
Posted - 2013.05.29 06:31:00 -
[29] - Quote
xprotoman23 wrote:Both variants only need more range. Noobs stop posting threads about how the SCAR is inferior to the AR. So the AR having better range, better dps, more accuracy and no heat build up is not inferior?(I know you said give the SCAR a range buff, but ill still add it in there) I will say I do good with SCAR, but lets face it, the AR is better, I switched from the TAR to the SCAR because I got tired of feeling like a noob and a dirty player abusing OP stuff lol |
Gigatron Prime
The.Primes
70
|
Posted - 2013.05.29 06:36:00 -
[30] - Quote
xprotoman23 wrote:Gigatron Prime wrote:ManDingoWarrior wrote:http://youtu.be/vuOXS3sboB0 I am not sure what you are trying to say through this video. All it shows is the AR but no SR comparison to show how the SR's recoil needs to be addressed. The scrambler rifle recoil is fine. If you are having trouble controlling the recoil than it's probably overheating on you. Why dont you actually use the gun? The full-auto SR is flawed greatly by its ridiculous recoil. Compared to the AR, this is a problem. |
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Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
4
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Posted - 2013.05.29 06:37:00 -
[31] - Quote
Gigatron Prime wrote:xprotoman23 wrote:Gigatron Prime wrote:ManDingoWarrior wrote:http://youtu.be/vuOXS3sboB0 I am not sure what you are trying to say through this video. All it shows is the AR but no SR comparison to show how the SR's recoil needs to be addressed. The scrambler rifle recoil is fine. If you are having trouble controlling the recoil than it's probably overheating on you. Why dont you actually use the gun? The full-auto SR is flawed greatly by its ridiculous recoil. Compared to the AR, this is a problem. Don't forget that the operation skill is useless for the assault. |
Gigatron Prime
The.Primes
70
|
Posted - 2013.05.29 06:38:00 -
[32] - Quote
Cosgar's Alt wrote:Don't forget that the operation skill is useless for the assault. How is it useless? Is the SR incorrectly not getting the bonus from the skill? |
Rei Shepard
Spectre II
321
|
Posted - 2013.05.29 06:39:00 -
[33] - Quote
Skipper Jones wrote:Lavirac JR wrote:The Assault variant needs less recoil. That's all I'd change with Scrambler Rifles. Or a skill to dampen them. I LOVE the Sr, but it seems weird that the Ar gets a skill to reduce recoil and the Sr doent't
What i find weird is how come a Laser has recoil even if ti was doing a million rounds a second, it would still NOT have recoil...there is nothing coming out of the barrel that produces kick. |
Gigatron Prime
The.Primes
70
|
Posted - 2013.05.29 06:40:00 -
[34] - Quote
Rei Shepard wrote:Skipper Jones wrote:Lavirac JR wrote:The Assault variant needs less recoil. That's all I'd change with Scrambler Rifles. Or a skill to dampen them. I LOVE the Sr, but it seems weird that the Ar gets a skill to reduce recoil and the Sr doent't What i find weird is how come a Laser has recoil even if ti was doing a million rounds a second, it would still NOT have recoil...there is nothing coming out of the barrel that produces kick.
As the denizens of a planet whose main offensive means are kinetic energy based, we have no way to know how a loser weapon would operate in this capacity. |
JETSTORM1090
Against All Oddz
84
|
Posted - 2013.05.29 06:41:00 -
[35] - Quote
Gigatron Prime wrote:Cosgar's Alt wrote:Don't forget that the operation skill is useless for the assault. How is it useless? Is the SR incorrectly not getting the bonus from the skill? Its useless because the skill only applies to the Scrambler rifle and not the Assault scrambler rifle, so you are forced to get something that doesnt affect your gun (that gun being the assaut scrambler rifle) |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
4
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Posted - 2013.05.29 06:42:00 -
[36] - Quote
JETSTORM1090 wrote:Gigatron Prime wrote:Cosgar's Alt wrote:Don't forget that the operation skill is useless for the assault. How is it useless? Is the SR incorrectly not getting the bonus from the skill? Its useless because the skill only applies to the Scrambler rifle and not the Assault scrambler rifle, so you are forced to get something that doesnt affect your gun (that gun being the assaut scrambler rifle) ^Beat me to it. |
Gigatron Prime
The.Primes
70
|
Posted - 2013.05.29 06:44:00 -
[37] - Quote
Is this confirmed? The F-A SR hardly overheats anyway. You would need to hold down the trigger, reload, and then burn through a third of your clip again before it overheats. |
JETSTORM1090
Against All Oddz
84
|
Posted - 2013.05.29 06:45:00 -
[38] - Quote
Cosgar's Alt wrote:JETSTORM1090 wrote:Gigatron Prime wrote:Cosgar's Alt wrote:Don't forget that the operation skill is useless for the assault. How is it useless? Is the SR incorrectly not getting the bonus from the skill? Its useless because the skill only applies to the Scrambler rifle and not the Assault scrambler rifle, so you are forced to get something that doesnt affect your gun (that gun being the assaut scrambler rifle) ^Beat me to it. It boggles my mind as to why they did that? lol |
JETSTORM1090
Against All Oddz
84
|
Posted - 2013.05.29 06:45:00 -
[39] - Quote
Gigatron Prime wrote:Is this confirmed? The F-A SR hardly overheats anyway. You would need to hold down the trigger, reload, and then burn through a third of your clip again before it overheats. The skill is reduced charge time not reduced heat build up |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
4
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Posted - 2013.05.29 06:48:00 -
[40] - Quote
JETSTORM1090 wrote:Cosgar's Alt wrote:JETSTORM1090 wrote:Gigatron Prime wrote:Cosgar's Alt wrote:Don't forget that the operation skill is useless for the assault. How is it useless? Is the SR incorrectly not getting the bonus from the skill? Its useless because the skill only applies to the Scrambler rifle and not the Assault scrambler rifle, so you are forced to get something that doesnt affect your gun (that gun being the assaut scrambler rifle) ^Beat me to it. It boggles my mind as to why they did that? lol I'm still stuck on how phased plasma out ranges pulse lasers... |
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Gigatron Prime
The.Primes
70
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Posted - 2013.05.29 06:49:00 -
[41] - Quote
JETSTORM1090 wrote:Gigatron Prime wrote:Is this confirmed? The F-A SR hardly overheats anyway. You would need to hold down the trigger, reload, and then burn through a third of your clip again before it overheats. The skill is reduced charge time not reduced heat build up
I was thinking of the Assault suit bonuses. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
6
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Posted - 2013.05.29 06:55:00 -
[42] - Quote
Also, for anyone who thinks the SR is fine against the AR:
CCP Remnant wrote:Etero Narciss wrote:CCP Remnant wrote:We'll be making some adjustments to the rifle ranges in the near future. We're currently testing the Rail Rifle and Combat Rifle internally (the two missing archetypes). Within the assault rifle class the four weapon types will break down as follows:
Assault Rifle (Hybrid - Plasma) - short range Combat Rifle (Projectile - Autocannon) - short-mid range Scrambler Rifle (Laser - Pulse) - mid range Rail Rifle (Hybrid - Railgun) - long range
Keep in mind though that long range for an assault rifle is not equivalent to long range for a sniper rifle, so while they will adhere to existing category definitions don't expect massive differences in the distances between these weapons A lot of the original assault rifle variants (Breach, Burst, Tactical) were created to fill the gaps these newer weapons will fill and so mightGÇÖve felt out of place (not to mention we just plain made mistakes with some of them). The scrambler rifleGÇÖs optimal range will be increased and weGÇÖll be releasing an iteration of the Tactical Assault Rifle with a smaller clip and much wider hip-fire spread making it less effective in CQC. If that change alone does not prove enough we will walk the damage of the TAR down slowly. No big, sweeping changes this time. I have a question about the bolded part: So when the remaining two do release, will the two relevant Assault variants be removed? They won't be removed, no, but they will be tweaked slightly. The idea being that each race will have it's base variant be Assault, (Gallente) Burst (Minmatar), Breach (Caldari) or Tactical (Amarr) and then the variants are a specific race's take on the others using their own tech. So, you'd get an Assault Rail Rifle that attempts to somewhat mimic the behavior of the Gallente Assault Rifle and a Tactical Assault Rifle that attempts to mimic the Amarr Scrambler Rifle and so on. Link |
Gigatron Prime
The.Primes
70
|
Posted - 2013.05.29 07:00:00 -
[43] - Quote
The Gallente mimic of the Amarr tactical rifles even outperforms the Amarr. Obviously something is wrong here.
It is like North Korea trying to make a nuke, succeeding, and having it perform way better than even the Amrericans. |
Jack McReady
DUST University Ivy League
274
|
Posted - 2013.05.29 07:05:00 -
[44] - Quote
xprotoman23 wrote:Both variants only need more range. Noobs stop posting threads about how the SCAR is inferior to the AR. actually the SCR is balanced, the AR needs nerfhammer in the face... I really hope all the ARs get laser rifle treatment, the tears from all the CoD kids would be delicious |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
6
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Posted - 2013.05.29 07:06:00 -
[45] - Quote
Gigatron Prime wrote:The Gallente mimic of the Amarr tactical rifles even outperforms the Amarr. Obviously something is wrong here.
It is like North Korea trying to make a nuke, succeeding, and having it perform way better than even the Amrericans. A German made the nuke... |
Gigatron Prime
The.Primes
70
|
Posted - 2013.05.29 07:15:00 -
[46] - Quote
Cosgar's Alt wrote:Gigatron Prime wrote:The Gallente mimic of the Amarr tactical rifles even outperforms the Amarr. Obviously something is wrong here.
It is like North Korea trying to make a nuke, succeeding, and having it perform way better than even the Amrericans. A German made the nuke...
America is the world leader. Lets not kid ourselves. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
8
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Posted - 2013.05.29 08:17:00 -
[47] - Quote
Gigatron Prime wrote:Cosgar's Alt wrote:Gigatron Prime wrote:The Gallente mimic of the Amarr tactical rifles even outperforms the Amarr. Obviously something is wrong here.
It is like North Korea trying to make a nuke, succeeding, and having it perform way better than even the Amrericans. A German made the nuke... America is the world leader. Lets not kid ourselves. Riiight... Anyway, you can clearly see that the issue is that the AR is some kind of placeholder for all the AR variants. This gives the weapon all the racial strengths and none of their weaknesses. The SR is one racial weapon born from the pack, but with an actual weakness, which makes it inferior by design. |
steadyhand amarr
BetaMax Beta CRONOS.
610
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Posted - 2013.05.29 09:13:00 -
[48] - Quote
SR is fine I'm doing well with it. it's the ar that needs recoil increased |
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