Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mike Poole
Kirkinen Risk Control Caldari State
63
|
Posted - 2013.05.29 02:49:00 -
[1] - Quote
Shouldn't the near worthlessness of an entire weapon class if you're aiming at anything other than perfectly smooth ground with no obstacles anywhere near your target take a slight bit of precedence in the "fix this **** now" queue? |
Jenova's Witness
The Unholy Legion of Darkstar DARKSTAR ARMY
113
|
Posted - 2013.05.29 03:03:00 -
[2] - Quote
CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman
Seems like they're worried about the MD being some super OP weapon when it never was while they let the TAR run rampant without putting it in check. Hope this answers your question. |
Cass Barr
Red Star. EoN.
85
|
Posted - 2013.05.29 03:05:00 -
[3] - Quote
6 or 12 months. |
Medic 1879
The Tritan Industries RISE of LEGION
416
|
Posted - 2013.05.29 03:26:00 -
[4] - Quote
CCP dev1 "Next on the list of things to balance the MD."
Dev 2 "But isn't it fundamentally flawed in that the shots land in different locations to where they appear to land and the hit detection is completley screwed if there is any kind of height difference between the explosion and the target."
Dev 1 "Yes your point?"
Dev 2 "Shouldn't we fix it first then use the results of that fix to balance it?"
Dev 1 "No no no if it ever gets fixed it might become OP therefore we nerf it before we fix it we aren't in the business of making OP weapons you know, better that it doesn't work than be OP."
Dev 2 "Ah I see pre-emptive nerfing just incase."
Dev 1 "Yup and when it is fixed we shall do some in house testing to see if it needs a buff and we wont bother using feedback from the community, a small sample of play from a few dev games is more reliable than data from months of players using it." |
DUST Fiend
OSG Planetary Operations Covert Intervention
3318
|
Posted - 2013.05.29 03:37:00 -
[5] - Quote
Lol dropships.
|
Jenova's Witness
The Unholy Legion of Darkstar DARKSTAR ARMY
113
|
Posted - 2013.05.29 03:39:00 -
[6] - Quote
DUST Fiend wrote:Lol dropships. Very valid point. Derpships will get buffed before the MD gets rolled back. If you want a time frame on how long it'll take for Derpships, it'll be after we get MTACS. |
bolsh lee
Ahrendee Mercenaries
167
|
Posted - 2013.05.29 03:39:00 -
[7] - Quote
You didn't hear ...? They replaced the Mass Driver with Fused Locus Grenades ..... |
Mike Poole
Kirkinen Risk Control Caldari State
63
|
Posted - 2013.05.29 03:43:00 -
[8] - Quote
DUST Fiend wrote:Lol dropships.
At least dropships have their basic functionality intact, even if the survival rate is nil.
It isn't even funny when you unload two entire Mass Driver magazines at point blank range and don't even break someone's shields before they kill you. |
Medic 1879
The Tritan Industries RISE of LEGION
417
|
Posted - 2013.05.29 03:44:00 -
[9] - Quote
bolsh lee wrote:You didn't hear ...? They replaced the Mass Driver with Fused Locus Grenades .....
Sadly I must quote this for truth.
Also they will probably fix the derpships shortly after introducing deployable SAM turrets that fire forge gun blasts every 0.5 seconds. |
Jenova's Witness
The Unholy Legion of Darkstar DARKSTAR ARMY
113
|
Posted - 2013.05.29 03:49:00 -
[10] - Quote
bolsh lee wrote:You didn't hear ...? They replaced the Mass Driver with Fused Locus Grenades ..... .... |
|
TEBOW BAGGINS
GHETTOSTAR GALACTICA
575
|
Posted - 2013.05.29 03:49:00 -
[11] - Quote
getting more kills with it lately, it utterly destroys armor, but is pretty worthless past 30m |
Syther Shadows
The Unholy Legion of Darkstar DARKSTAR ARMY
77
|
Posted - 2013.05.29 03:56:00 -
[12] - Quote
Mike Poole wrote:DUST Fiend wrote:Lol dropships. At least dropships have their basic functionality intact, even if the survival rate is nil. It isn't even funny when you unload two entire Mass Driver magazines at point blank range and don't even break someone's shields before they kill you.
even if you do him them with two point blank shots
a simple minded idiot can have a EHP of 500+ on a assault suit
your only hitting for about 100-200 per shot with splash damage
stack complex damage mods will change your life |
TEBOW BAGGINS
GHETTOSTAR GALACTICA
575
|
Posted - 2013.05.29 03:58:00 -
[13] - Quote
Jenova's Witness wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman Seems like they're worried about the MD being some super OP weapon when it never was while they let the TAR run rampant without putting it in check. Hope this answers your question.
that is what i said to all the "fix MD splash" threads back in chrome- that we were just fine and any fix to splash would OP us
|
bolsh lee
Ahrendee Mercenaries
168
|
Posted - 2013.05.29 04:00:00 -
[14] - Quote
Jenova's Witness wrote:bolsh lee wrote:You didn't hear ...? They replaced the Mass Driver with Fused Locus Grenades ..... ....
lol
|
DUST Fiend
OSG Planetary Operations Covert Intervention
3322
|
Posted - 2013.05.29 04:00:00 -
[15] - Quote
bolsh lee wrote:You didn't hear ...? They replaced the Mass Driver with Fused Locus Grenades .....
The upsetting thing is that I honestly thought CCP learned their lesson the last time they did this...
|
Mike Poole
Kirkinen Risk Control Caldari State
63
|
Posted - 2013.05.29 04:07:00 -
[16] - Quote
Syther Shadows wrote:
even if you do him them with two point blank shots
a simple minded idiot can have a EHP of 500+ on a assault suit
your only hitting for about 100-200 per shot with splash damage
stack complex damage mods will change your life
That 100-200 per splash damage requires splash damage to actually work though.
The problem isn't simply the damage, it's a matter of having a fraction of your shots actually registering unless you're in the most perfect of scenarios.
Give me a target standing on nice flat pavement with no obstacles anywhere nearby and even with just splash they won't last more than 3-4 shots even from a good distance.
Have that same target standing on a slope and even at point blank landing an entire magazine in splash range you're lucky to break a shield. |
Smoky The Bear
Intergalactic Cannibus Cartel
87
|
Posted - 2013.05.29 04:09:00 -
[17] - Quote
DUST Fiend wrote:bolsh lee wrote:You didn't hear ...? They replaced the Mass Driver with Fused Locus Grenades ..... The upsetting thing is that I honestly thought CCP learned their lesson the last time they did this...
learning is 4 catholic schoolgirls |
DUST Fiend
OSG Planetary Operations Covert Intervention
3322
|
Posted - 2013.05.29 04:10:00 -
[18] - Quote
Smoky The Bear wrote:learning is 4 catholic schoolgirls
What can I say?
They like to be taught.
|
bolsh lee
Ahrendee Mercenaries
168
|
Posted - 2013.05.29 04:10:00 -
[19] - Quote
DUST Fiend wrote:bolsh lee wrote:You didn't hear ...? They replaced the Mass Driver with Fused Locus Grenades ..... The upsetting thing is that I honestly thought CCP learned their lesson the last time they did this...
Not to turn this into a FLG thread but I really want to know where the F%*$K the transparency has been since Uprising ?
I thought transparency promised after this fail of a build..
Was this FLG decision based off of some hidden thread by the CPM fanboys ?
Why haven't we heard anything about the MD fix ?
Why haven't we heard anything about kb/m aiming ?
Why haven't the majority of the maps sticky walls and hidden steps been fixed !?
HOW LONG DOES THIS **** TAKE TO FIX........... Or at least to update us on the progress ..... ?
/INB4 a generic response from CPM |
Anansi Ansah
Forty-Nine Fedayeen Minmatar Republic
4
|
Posted - 2013.05.29 04:12:00 -
[20] - Quote
TEBOW BAGGINS wrote:Jenova's Witness wrote:CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman Seems like they're worried about the MD being some super OP weapon when it never was while they let the TAR run rampant without putting it in check. Hope this answers your question. that is what i said to all the "fix MD splash" threads back in chrome- that we were just fine and any fix to splash would OP us You know a weapon is broke when people don't make QQ threads about it anymore. |
|
ladwar
Dead Six Initiative Lokun Listamenn
514
|
Posted - 2013.05.29 04:20:00 -
[21] - Quote
Cass Barr wrote:6 or 12 months. sounds about right. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
0
|
Posted - 2013.05.29 05:26:00 -
[22] - Quote
Jenova's Witness wrote:Seems like they're worried about the MD being some super OP weapon when it never was while they let the TAR run rampant without putting it in check. Hope this answers your question.
CCP Wolfman wrote:Cosgar wrote:Once the desynch issues are fixed, could you please just revert the MD back to how it was in Chromosome? There was absolutely nothing wrong with the weapon. It was balanced enough for players good with it to stand out and had a huge learning curve for anyone who would think it was an "I win button." The thing is, both those issues were also present in Chromosome. With the old values and these problems fixed I think we might have a monster on our hands That's why we'll be conducting tests to see what kind of impact the fixes have on the weapons performance before we make a decision on any changes. CCP Wolfman I'm sorry, but I'm going to have to call bull*** on what you just said on the grounds of this.
CCP Remnant wrote:To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
That underlined portion openly states that you guys took a weapon that was perfectly fine outside of flawed coding and decided to nerf it on the grounds of what went on in your little playtests over actual player feedback. I've already said this before in just about every MMORPG game I've played: there's a designed purpose for a game mechanic and then there's the practical use that gets applied. Whatever you guys were doing with the MD should have no affect on how we, the players discovered the practical use. Instead of taking joy in the fact that we found a cool way to use a designed game mechanic, you gave it an unwarranted re-purpose that almost every other weapon in the game can fill better.
I've been a customer of CCP for 5 years and I can confidently say that while your company's intentions are good, your methods can be questionable at times. For every Titan that gets a much needed repurpose, a battleship loses it's purpose as an effective counter to a cruiser class vessel. You guys already went through this with the HMG and it took a threadnaught by the majority of the heavy community to see the error of your ways. Both the HMG and MD are similar in this aspect because you guys made a bunch of sweeping changes for some crazy reason and without any concern to our feedback. The only difference is the heavies got to see it coming, we had to find out on the 6th. Hell, I didn't even realize the changes until I got on here that same day because it wasn't in the patch notes.
I've been a part of this nerf/buff merry go round we've been on for so long, that I've grown jaded by any hopes of a significant change in quality of play. I started as an AR assault, and because of the nerf witch hunt that's makes forum warrioring part of the meta game, I ended up as a logibro with a MD. My weapon got nerfed to the level of a potato launcher, and my suit is probably next thanks to CPM members QQing about the entire logistics class, even though their base stats are completely horrible compared to the other suits and the other racial suit bonuses could need some work. What makes it funny is I'm a Minmatar logi, which has remained unchanged since the E3 build.
You guys have the audacity to make these huge sweeping changes, turning a deaf ear to feedback and now you want to play it safe after the fact? Really? You got an AR on the loose, that literally stops people from wanting to play because it's an exploit and you're worried about a grenade launcher that's supposed to act like a grenade launcher. At this point, I don't know if I should be laughing or looking for another game to play.
And to add insult to injury, the standard Flaylock out damages the Freedom MD and don't even get me started on Fused Locus Grenades being back despite feedback against it in the past... |
Dar Zenkoff
Vacuum Cleaner. LLC RUST415
13
|
Posted - 2013.05.30 06:16:00 -
[23] - Quote
Mass Driver doesn't works now. CCP, you can remove this "weapon" at all. |
Buster Friently
Rosen Association
557
|
Posted - 2013.05.30 06:24:00 -
[24] - Quote
To Cosgar's Alt. I won't quote you because I'm too lazy to edit it down to what I want to highlight, which is that they nerfed the MD based on their in house testing.
Here's what I have to say about that:
If there's no problem on Tranquility, then there's no problem.
Take your tiny playerbase of biased designers and remember that they are just that. Tranquility trumps all. The MD is really problematic now, and it needs some love. soon. |
Cosgar's Alt
Mikramurka Shock Troop Minmatar Republic
63
|
Posted - 2013.05.30 07:34:00 -
[25] - Quote
Buster Friently wrote:To Cosgar's Alt. I won't quote you because I'm too lazy to edit it down to what I want to highlight, which is that they nerfed the MD based on their in house testing.
Here's what I have to say about that:
If there's no problem on Tranquility, then there's no problem.
Take your tiny playerbase of biased designers and remember that they are just that. Tranquility trumps all. The MD is really problematic now, and it needs some love. soon. I wholeheartedly agree. Knowing that they changed a game mechanic based on the equivalent of an office LAN party without batting an eye at player feedback is disturbing and discouraging. How many other game mechanics got altered for personal gain? Is that anecdote about Annie Oakley II killing CMDR Wang with a shotgun actually true? Did lasers get nerfed to the point where you can't even see where you're shooting the product of an intern getting butthurt and not the fact that the weapon was OP? Did Blam! try to solo a Surya with militia swarm launchers and not like the obvious results so they nerfed the PG to the point that they can only equip light modules? As long as CCP pulls this cloak and dagger **** behind a mask of vague transparency, my wallet will remain closed. |
WyrmHero1945
SyNergy Gaming EoN.
341
|
Posted - 2013.05.30 07:46:00 -
[26] - Quote
lol so much sarcasm n this thread. Good laugh lots of likes here. Also I support the cause, I want to see more MDs. The sound is cool. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |