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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
375
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Posted - 2013.05.28 17:35:00 -
[1] - Quote
(This has been suggested many times in last year, but all those threads seem to be locked. Feel free to link your old comments.)
BACKGROUND: Corp battle team size just got up to 16. Larger player counts are on the roadmap. Currently there are only everyone on Team Voice or squads being isolated. Current voice chat does not promote teamwork and won't give maximum game experience. Players want to level up fighting battles now.
[REQUEST:] Hierarchic voice chat for corp battles Improve Voice Chat hierarchy for corp battles.
Suggestions how to do it in short term: Let squad members be in squad amongst themselves and consider it as lower channel. Let Team Voice be higher level channel. Let Squad Leaders hear both lower and higher channels. (maybe all members) Give Squad leader an easy max 2-click way to change active speaking channel. DONE!
Suggestions how to do it in long term: - Create Team Boss Role in corp management, who can nominate Team Commanders for each fight - Create few default comm models which the TC can choose from in order to avoid customizing each player every battle.
Model1: - Team commander's default voice is on higher channel. - Team commander can push to talk to whole team. - Squad commanders default voice is on squad level - Squad commanders can push to talk on higher level - Squad commanders can choose if his squad hears the higher lever or not
Model2: Everyone on same channel, but TC has priority speaker, SQ leaders next.
+ more options |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
413
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Posted - 2013.06.07 14:01:00 -
[2] - Quote
Arramakaian Eka wrote:Great suggestion. I like Model 1 - simple and elegant.
Here's a workaround with the current system. It relies heavily on keeping voice comms clear of chatter, but limits the # of people speaking at the same time:
Step 1: Everyone in the team goes to a separate voice chat channel Step 2: MUTE everyone Step 3a: squad members in Squad 1 UNMUTE everyone in Squad 1 (alternatively also Squad leaders of other squads) Step 3b-c: same for other squads Step 3d: squad leaders UNMUTE all squad members of their squad, and other squad leaders
Nice, that really should work. Unfortunately seems pain to set up every time for CB. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
413
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Posted - 2013.06.07 14:08:00 -
[3] - Quote
Additional bonus idea: If Team/Squad leader has PTT for team wide comms, they could have an option to choose a 'ping' sound for opening the comms to let people shut up. Without having to open every team order by "check check" or "comms comms" |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
416
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Posted - 2013.06.07 15:22:00 -
[4] - Quote
Alaika Arbosa wrote: . .
IDK though, part of me thinks we'd get it quicker if we just paid for a communal TS3 server.
Yeah me too. But I don't seriously expect everyone in a corp to drag their PS3 next to their computer (if any) just to have outside voice software. This is still a console game. |
KEROSIINI-TERO
The Rainbow Effect
808
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Posted - 2013.11.11 03:47:00 -
[5] - Quote
Is this idea viable at all by CCP's opinion? |
KEROSIINI-TERO
The Rainbow Effect
815
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Posted - 2013.11.12 22:49:00 -
[6] - Quote
Laurent Cazaderon wrote:Will have to try and get to talk about this again at some point. But i think we'll all admit there are more pressing matters. Though it is still usefull to mention that.
yeah, because if voice is handeld by the sound team (maybe not) they might have slightly more room in work schedule. |
KEROSIINI-TERO
The Rainbow Effect
865
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Posted - 2013.11.25 09:50:00 -
[7] - Quote
Jaysyn Larrisen wrote:If they would just fix the chat bubble glitch we could do this ourselves by selectively muting folks.
True, let's hope it gets fixed.
Still, it is extremely tedious to emulate proper comms that way - especially if there are newer players in team. Also, the quick max-two-click channel select is still missing.
Feeling the scanner is too simple and off balance?
The fix:
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KEROSIINI-TERO
The Rainbow Effect
909
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Posted - 2013.12.20 17:51:00 -
[8] - Quote
I wonder, as even though the active speaker causing clinet-lag issue was mostly resolved, if lessening the number of people hearing each other would further improve the (PC) performance.
Feeling the scanner is too simple and off balance?
The fix:
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