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Sinboto Simmons
SVER True Blood Unclaimed.
193
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Posted - 2013.05.28 17:10:00 -
[1] - Quote
Remember RE=Remote Explosives and PM=Proximity Mines
Been useing the boundless RE/PM for quite a bit in both chromosome and uprising and while their have been some improvements made to the explosive they seem to have also taken a step back in effectiveness as well gonna list some things below (+)for positive change, (-)for negative change, (^) for things I personally would like added,and (*) for things that haven't changed.
(+):Increase to amount of RE/PMs carried,and or,deployed by level(this is good as it gives a reason to skill into more advanced REs/PMs as having that extra explosive on the field can be extremely useful.) {no change needed}
(-):RE/PM have the same splash radius across levels.(I have no idea what happened to get this change put through in uprising(for RE anyway PM always had this problem) but every RE/PM has a splash radius of 5.0m this is a strange change and I don't understand why this was done but if any changes to the RE/PM are done this one would be the most welcome.){Change needed:increase splash radius by level,or perhaps making it the skill bonus of 5%-10%? it needs one anyway}
(*):RE/PMs do the same damage no matter what level(this is something that I noticed in chromosome as well no matter the level of RE/PM you use they do the exact same damage making using a single level 1 RE/PM is just as effective as using a single level 5 RE/PM having the different levels do more damage would be a welcome change to vehicle/installation destroyers){Change needed: Increase damage by level}
(^):Sticky RE(the RE while certainly useful if it hits it's target is kinda obvious laying in the middle of the floor having them stick to walls,and perhaps vehicles, would be welcome)
(^):Infantry proximity mines(while I can see why this wouldn't be added would certainly make me happy to have PM that are triggered by infantry instead of vehicles,as a side effect would also make squads want to have a guy with a scanner on standby lol)
If I think of anything else I'll edit this but for now:If you have any experience comments or suggestions about this topic please post below!
I will not rest until my beloved demolition speced equipment is improved,or I fall asleep,whichever comes first! |
Sinboto Simmons
SVER True Blood Unclaimed.
193
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Posted - 2013.05.29 02:14:00 -
[2] - Quote
Like I said this tread shalt not die until something is done |
Sinboto Simmons
SVER True Blood Unclaimed.
197
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Posted - 2013.05.29 12:23:00 -
[3] - Quote
thank you my fellow dusters your support is appreciated |
Sinboto Simmons
SVER True Blood Unclaimed.
200
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Posted - 2013.05.29 14:29:00 -
[4] - Quote
Tolen Rosas wrote:infantry prox are fine as long as they arent OHK. give them wounding damage like 200, 215 and 230 dmg for proto.
considering that many suits have upwards to 600 health at prototype level they wouldn't be effective at that damage even a scout at prototype level would be just fine being hit by such a minimal amout of damage |
Sinboto Simmons
SVER True Blood Unclaimed.
200
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Posted - 2013.05.29 23:44:00 -
[5] - Quote
bump |
Sinboto Simmons
SVER True Blood Unclaimed.
201
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Posted - 2013.05.30 01:55:00 -
[6] - Quote
thank you kind sir ^.^ |
Sinboto Simmons
SVER True Blood Unclaimed.
201
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Posted - 2013.05.30 06:16:00 -
[7] - Quote
any ideas from yall? |
Sinboto Simmons
SVER True Blood Unclaimed.
202
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Posted - 2013.05.31 02:42:00 -
[8] - Quote
never dead ^-^ |
Sinboto Simmons
SVER True Blood Unclaimed.
202
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Posted - 2013.05.31 23:23:00 -
[9] - Quote
come on yall the only way for things to change is to support them,so let's get to it! |
Sinboto Simmons
SVER True Blood Unclaimed.
203
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Posted - 2013.06.02 10:35:00 -
[10] - Quote
yeah I know I'm bumping this alot but hey I want it fixed |
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Sinboto Simmons
SVER True Blood Unclaimed.
203
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Posted - 2013.06.03 16:49:00 -
[11] - Quote
thanks for your support guys the only way for things to change is for you guys to want it,or it favors assault players!*glares at av nades* |
Sinboto Simmons
SVER True Blood Unclaimed.
205
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Posted - 2013.06.04 13:43:00 -
[12] - Quote
bump because I love explosives |
Sinboto Simmons
SVER True Blood Unclaimed.
205
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Posted - 2013.06.06 17:32:00 -
[13] - Quote
Trying to get anything non assault related fixed is like pulling teeth sometimes lol post if you want demolition based explosives improved |
Sinboto Simmons
SVER True Blood Unclaimed.
206
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Posted - 2013.06.09 06:37:00 -
[14] - Quote
small update nothing big thanks for the support and excuse my crappy grammar |
Sinboto Simmons
SVER True Blood
207
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Posted - 2013.06.09 20:15:00 -
[15] - Quote
Can't say I ain't tryin |
Sinboto Simmons
SVER True Blood Public Disorder.
207
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Posted - 2013.06.10 23:07:00 -
[16] - Quote
Bumping for demolition |
Sinboto Simmons
SVER True Blood Public Disorder.
207
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Posted - 2013.06.11 20:00:00 -
[17] - Quote
Bump |
Sinboto Simmons
SVER True Blood Public Disorder.
213
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Posted - 2013.06.12 19:57:00 -
[18] - Quote
Cosgar wrote:Another idea from a fellow enthusiast of things that go boom: XxGhazbaranxX wrote:Instead of only letting you unlock certain advance and proto tiers I suggest:
Grenadier: level 1 gives you 1 extra grenade, level 3 give your a second extra grenade and level 5 give you a third extra grenade for a total of 3 extra grenades a full 2 set of grenades.
demolitions: 1 extra active remote explosive per level, 1 extra proximity active explosive per level.
Link
I saw that thread thinking of contacting the op and making one big explosives thread containing everything from missiles to proximity mines. |
Sinboto Simmons
SVER True Blood Public Disorder.
213
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Posted - 2013.06.12 20:02:00 -
[19] - Quote
Omareth Nasadra wrote:Cosgar wrote:REs should be powerful enough to blow up instillations as well... this, also +1 to OP, good thread I missed that one thank you |
Sinboto Simmons
SVER True Blood Public Disorder.
213
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Posted - 2013.06.12 20:38:00 -
[20] - Quote
Small updates made, and can I get a member of ccp to post here please! Something to let me know this isn't in vain |
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Sinboto Simmons
SVER True Blood Public Disorder.
218
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Posted - 2013.06.13 05:58:00 -
[21] - Quote
Omareth Nasadra wrote:bump beat me to it |
Sinboto Simmons
SVER True Blood Public Disorder.
223
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Posted - 2013.06.14 17:47:00 -
[22] - Quote
Small update made may I get some blue here ccp? |
Sinboto Simmons
SVER True Blood Public Disorder.
226
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Posted - 2013.06.15 05:07:00 -
[23] - Quote
Never gonna give it up ^.^ |
Sinboto Simmons
SVER True Blood Public Disorder.
227
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Posted - 2013.06.15 23:26:00 -
[24] - Quote
nice idea i'll add it later |
Sinboto Simmons
SVER True Blood Public Disorder.
227
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Posted - 2013.06.16 18:47:00 -
[25] - Quote
Shameless bump |
Sinboto Simmons
SVER True Blood Public Disorder.
227
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Posted - 2013.06.16 21:57:00 -
[26] - Quote
Vermaak Doe wrote:Unfriendly bump till the infantry proxy is removed. No likey doe? |
Sinboto Simmons
SVER True Blood Public Disorder.
228
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Posted - 2013.06.16 22:16:00 -
[27] - Quote
Vermaak Doe wrote:Sinboto Simmons wrote:Vermaak Doe wrote:Unfriendly bump till the infantry proxy is removed. No likey doe? Neither of the Doe's likey Edit: wait would it be Deer?!? But it would be so effective against silly assaults that don't think before rushing in
And yes it's deer ^.^ |
Sinboto Simmons
SVER True Blood Public Disorder.
229
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Posted - 2013.06.16 22:41:00 -
[28] - Quote
Vermaak Doe wrote:Sinboto Simmons wrote:Vermaak Doe wrote:Sinboto Simmons wrote:Vermaak Doe wrote:Unfriendly bump till the infantry proxy is removed. No likey doe? Neither of the Doe's likey Edit: wait would it be Deer?!? But it would be so effective against silly assaults that don't think before rushing in And yes it's deer ^.^ Deer don't like easy kills. Not so easy when those you play against are smart, coordinated, and use the right gear to counter them :P |
Sinboto Simmons
SVER True Blood Public Disorder.
229
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Posted - 2013.06.17 01:37:00 -
[29] - Quote
Vermaak Doe wrote:Active scanners disrupt them within a certain range!
What range? And will the more powerfull explosives take higher level scanners? |
Sinboto Simmons
SVER True Blood Public Disorder.
232
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Posted - 2013.06.17 16:07:00 -
[30] - Quote
Minja bump |
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Sinboto Simmons
SVER True Blood Public Disorder.
232
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Posted - 2013.06.18 04:37:00 -
[31] - Quote
Niuvo wrote:Yes, we need something so we can be called demolition experts! It would be nice to put 2 explosives on A and B and if B is being hacked then you would have the option to specifically blow that one up.
Maybe the explosive can detect the enemy in its blast radius and specifically detonate the one with activity while leaving A alone.
Something like that? Ohh this I like, sounds a bit iffy coding side mind you,but a fantastic idea
|
Sinboto Simmons
SVER True Blood Public Disorder.
235
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Posted - 2013.06.19 00:59:00 -
[32] - Quote
Bump |
Sinboto Simmons
SVER True Blood Public Disorder.
240
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Posted - 2013.06.20 08:19:00 -
[33] - Quote
Wonder how many times I've actually bumped this.... |
Sinboto Simmons
SVER True Blood Public Disorder.
250
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Posted - 2013.06.21 04:29:00 -
[34] - Quote
iceyburnz wrote:Sylwester Dziewiecki wrote:Instead of 4 Proximity Mines I would like to see 1 that make the job, and kill HAV.
Three days ago I mined bridge with 4 proto mines, Militia LAV came, 3 of mines blow up but LAV survive that - wtf?
CCP give us anty-HAV mines. Thats sad. In Chrome only 2 were required to destroy a militia LAV :( Great post OP. Thanks |
Sinboto Simmons
SVER True Blood Public Disorder.
254
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Posted - 2013.06.21 19:10:00 -
[35] - Quote
Bump |
Sinboto Simmons
SVER True Blood Public Disorder.
256
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Posted - 2013.06.22 16:53:00 -
[36] - Quote
Bump
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Sinboto Simmons
SVER True Blood Public Disorder.
258
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Posted - 2013.06.23 04:44:00 -
[37] - Quote
Bump for explosions may make a thread for all things that go boom what yall think? |
Sinboto Simmons
SVER True Blood Public Disorder.
258
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Posted - 2013.06.24 00:00:00 -
[38] - Quote
Small update |
Sinboto Simmons
SVER True Blood Public Disorder.
258
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Posted - 2013.06.24 11:19:00 -
[39] - Quote
Bump |
Sinboto Simmons
SVER True Blood Public Disorder.
259
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Posted - 2013.06.24 17:06:00 -
[40] - Quote
Kekklian Noobatronic wrote:It seems you want RE/PE to be more anti-vehicle and anti-structure. I'm cool with this. If that's the case, then sally fourth CCP and get this man some upgrades.
But with that, the infantry man is going to need some love as well. The common infantry soldier needs a HUD warning a la grenade indicator to notify them "hey stoopid, there's a remote explosive being thrown at you". If I can pick out a grenade being chucked, I'm fairly sure I can pick out a satchel of remote explosive.
Until we get indicators telling an infantry soldier where RE/PE's are placed(perfectly feasible), they really don't need any additional buffs. (Effectively) Invisible 1-shot mechanics are bulls**t.
Edit: Or make the things XBOX HUEG. To be fair, a grenade does what, 300 damage at max? The few times I've actually SEEN a remote explosive charge, it was about the same size as a grenade, yet literally does over 5x more damage. C4's a hell of a drug, yo. Active scanners do this already I believe, passive as well if you've the skills/mods, even without it the re/pm are actually pretty easy to pick out if you actually look for them (even more so if you use them as you kinda lock on to them even if they just skim your vision if that makes sense to yall) in making them larger....maybe? this would make them easier to spot but it's not truly necessary but if they get everything else fixed it's a small price to pay to have them improved |
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Sinboto Simmons
SVER True Blood Public Disorder.
261
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Posted - 2013.06.25 04:39:00 -
[41] - Quote
Bump |
Sinboto Simmons
SVER True Blood Public Disorder.
261
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Posted - 2013.06.25 10:42:00 -
[42] - Quote
Doyle Reese wrote:Tanks should NOT have that beeping noise to warn them of Proximity Explosives UNLESS they have an Active Scanner module active You sir are a genius |
Sinboto Simmons
SVER True Blood Public Disorder.
264
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Posted - 2013.06.26 02:42:00 -
[43] - Quote
Bump |
Sinboto Simmons
SVER True Blood Public Disorder.
267
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Posted - 2013.06.26 20:20:00 -
[44] - Quote
The demolition experts shall rise again! |
Sinboto Simmons
SVER True Blood Public Disorder.
267
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Posted - 2013.06.27 17:29:00 -
[45] - Quote
Bump |
Sinboto Simmons
SVER True Blood Public Disorder.
269
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Posted - 2013.06.28 16:22:00 -
[46] - Quote
Bump |
Sinboto Simmons
SVER True Blood Public Disorder.
279
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Posted - 2013.06.29 07:22:00 -
[47] - Quote
Bump |
Sinboto Simmons
SVER True Blood Public Disorder.
296
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Posted - 2013.06.30 13:46:00 -
[48] - Quote
Niuvo wrote:This is just asking for it, but it will be cool if we can use REs to breach in places. I was in the inner-city map in dom. So I noticed the city has a perimeter, If we breach it, we'll create different entry points! Like that big hole in the wall near objective a? That's a cool idea actually |
Sinboto Simmons
SVER True Blood Public Disorder.
327
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Posted - 2013.07.01 08:14:00 -
[49] - Quote
I've been neglecting my baby!
I'll divert most of my love here from now on because I love my explosives! |
Sinboto Simmons
SVER True Blood Public Disorder.
329
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Posted - 2013.07.01 16:30:00 -
[50] - Quote
update made |
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Sinboto Simmons
SVER True Blood Public Disorder.
347
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Posted - 2013.07.03 05:31:00 -
[51] - Quote
small update
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Sinboto Simmons
SVER True Blood Public Disorder.
353
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Posted - 2013.07.03 18:48:00 -
[52] - Quote
Niuvo wrote:You'll enjoy this sinboto, On my first corp battle as a scout, I went 6 6 0, They charged for D, they were taken out, 2 slipped by the defenses and began to double hack...you know what happened next. I blew them out the water! +50 +50. Of course my corpmates didn't notice, but I saved D. I wish the explosions were bigger, since they are packing more heat then grenades. You're right that did make me happy lol
As for the blast radius it's been decreased since chrome for some reason trying to get this and more fixed but no response from ccp just yet |
Sinboto Simmons
SVER True Blood Public Disorder.
354
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Posted - 2013.07.03 21:05:00 -
[53] - Quote
Niuvo wrote:I'll patiently wait for that 3-4 killfeed Got one a few minutes ago :D |
Sinboto Simmons
SVER True Blood Public Disorder.
358
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Posted - 2013.07.04 04:52:00 -
[54] - Quote
BL4CKST4R wrote:Anti Infantry Remote Explosive would be heaven. Glad you think so :D |
Sinboto Simmons
SVER True Blood Public Disorder.
362
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Posted - 2013.07.04 06:05:00 -
[55] - Quote
Bump |
Sinboto Simmons
SVER True Blood Public Disorder.
362
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Posted - 2013.07.04 14:19:00 -
[56] - Quote
Bump |
Sinboto Simmons
SVER True Blood Public Disorder.
374
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Posted - 2013.07.04 21:30:00 -
[57] - Quote
BL4CKST4R wrote:Would be nice if we could link the Remote explosive to the side arm slot so we could quickly switch with R2. Weren't we able to do that before, memory's a little hazy |
Sinboto Simmons
SVER True Blood Public Disorder.
378
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Posted - 2013.07.05 04:22:00 -
[58] - Quote
Seymor Krelborn wrote:lets also get the bug fixed that makes them randomly disappear. out of a group of three its not uncommon to have 2 of them vanish immediately after dropping them this is a problem with all deploy able equipment but seems to effect the RE/PM the most |
Sinboto Simmons
SVER True Blood Public Disorder.
383
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Posted - 2013.07.05 20:18:00 -
[59] - Quote
Bumping |
Sinboto Simmons
SVER True Blood Public Disorder.
384
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Posted - 2013.07.06 02:09:00 -
[60] - Quote
Explosives need to be fixed let's get er done guys! |
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Sinboto Simmons
SVER True Blood Public Disorder.
387
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Posted - 2013.07.07 05:33:00 -
[61] - Quote
Bump |
Sinboto Simmons
SVER True Blood Public Disorder.
387
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Posted - 2013.07.07 08:06:00 -
[62] - Quote
THE WOOKIE 72 wrote:Sinboto Simmons wrote:Remember RE=Remote Explosives and PM=Proximity Mines IPM:Infantry Proximity Mines Also remember: my grammar is crap Been useing the boundless RE/PM for quite a bit in both chromosome and uprising and while their have been some improvements made to the explosive they seem to have also taken a step back in effectiveness as well gonna list some things below (+)for positive change, (-)for negative change, (^) for things I personally would like added,and (*) for things that haven't changed. (+):RE/PM now have their damage listed 1500 for RE, and 750 for pm. (+):Increase to amount of RE/PMs carried,and or,deployed by level(this is good as it gives a reason to skill into more advanced REs/PMs as having that extra explosive on the field can be extremely useful.) {no change needed} (-):RE/PM have the same splash radius across levels.(I have no idea what happened to get this change put through in uprising(for RE anyway PM always had this problem) but every RE/PM has a splash radius of 5.0m this is a strange change and I don't understand why this was done but if any changes to the RE/PM are done this one would be the most welcome.){Change needed:increase splash radius by level,or perhaps making it the skill bonus of 5%-10%? it needs one anyway} (*):RE/PMs do the same damage no matter what level(this is something that I noticed in chromosome as well no matter the level of RE/PM you use they do the exact same damage making using a single level 1 RE/PM is just as effective as using a single level 5 RE/PM having the different levels do more damage would be a welcome change to vehicle/installation destroyers){Change needed: Increase damage by level} edit: suggested by Cosgar remote explosives should have enough power for a single one to distroy a turret instalation. This gives them enough power to take out structures like the supply depot/cru that they are (apparently) ment to take down (going off the description there which I will add) (*):PM beeping when approached by a vehicle, the PM sends out a small beeping sound to warn a driver when they are about to run over them while not a problem against lavs as they move too fast to stop in time this makes them nearly impossible to use against heavy armor due to their ability to quickly halt movement at a moment's notice (fix:remove warning system until/if damage is increased) (^):Sticky RE(the RE while certainly useful if it hits it's target is kinda obvious laying in the middle of the floor having them stick to walls,and perhaps vehicles, would be welcome) (^):better looking explosions (not really anything to do with re/pm just something I'd like to see the 'explosions' we have now looks like the ground farted) (^):Infantry proximity mines edit:propose the IPM do the same damage as grenades of their level(while I can see why this wouldn't be added would certainly make me happy to have PM that are triggered by infantry instead of vehicles,as a side effect would also make squads want to have a guy with a scanner on standby lol) (^):suggested by Alaika Arbosa Flux Re/PM would be useful for setting up traps for both infantry and vehicles (^) :suggested by shady merc sleek RE a remote explosive while having a larger blast radius would deal less damage good for weakening large groups of hostiles for an ambush or to have them retreat long enough to make an escape. (^): suggested by Niuvo breaching walls and barricades this would most definitely be way down the road but using the RE to destroy sections of a wall/baricade and secure new ways to advance is a wonderful idea and adds a tactical layer to the RE. Extra:not sure where to put this but it seems the ability to put multiple sets of the same PM has been removed, the ability to use diferint types is still there but this is a punishment to those that have pro proximity mines because they are unable to use their optimal fitting If I think of anything else I'll edit this but for now:If you have any experience comments or suggestions about this topic please post below! I will not rest until my beloved demolition speced equipment is improved,or I fall asleep,whichever comes first! if remote explosive can kill full hp heavy its good enough ... The mass driver was 'good enough' last build but it wasn't performing how it should have.
The RE is ment for vehicles and installations,infantry while killable by them are not the target and should not enter the conversation unless infantry proximity mines are introduced. |
Sinboto Simmons
SVER True Blood Public Disorder.
406
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Posted - 2013.07.08 04:09:00 -
[63] - Quote
Minja bumping |
Sinboto Simmons
SVER True Blood Public Disorder.
410
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Posted - 2013.07.08 15:45:00 -
[64] - Quote
Niuvo wrote:its awesome when u place an re and then it kills someone automatically. Maybe they threw a grenade? someone shot it? one time a placed an re and then a md spammed me and HE blew up, not me. rocking those f/45s Love those kills the most when I know all my REs are on an objective makes me laugh just a bit more(with the side effect of not having to pop all my remotes :D) |
Sinboto Simmons
SVER True Blood Public Disorder.
424
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Posted - 2013.07.08 21:22:00 -
[65] - Quote
Poonmunch wrote:I like the idea of infantry proximity mines.
Munch So do I sir so do I |
Sinboto Simmons
SVER True Blood Public Disorder.
473
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Posted - 2013.07.09 20:48:00 -
[66] - Quote
Bumping because want that ccp response |
Sinboto Simmons
SVER True Blood Public Disorder.
589
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Posted - 2013.07.10 01:56:00 -
[67] - Quote
ccp can I get a response here? |
Sinboto Simmons
SVER True Blood Public Disorder.
594
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Posted - 2013.07.10 05:13:00 -
[68] - Quote
man getting things like this supported/fixed is difficult |
Sinboto Simmons
Sver true blood Public Disorder.
598
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Posted - 2013.07.10 15:11:00 -
[69] - Quote
bumping because getting this fixed is my mission as an explosive user |
Sinboto Simmons
Sver true blood Public Disorder.
602
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Posted - 2013.07.10 21:52:00 -
[70] - Quote
Thank yall for the support |
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Sinboto Simmons
Sver true blood Public Disorder.
611
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Posted - 2013.07.11 18:30:00 -
[71] - Quote
Bump, because I'll get that blue tag eventually ,I hope .....please? Thread's going on 7 pages and nothing, I'm really trying here |
Sinboto Simmons
Sver true blood Public Disorder.
621
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Posted - 2013.07.12 02:39:00 -
[72] - Quote
I've gotta count the amount of bumps I've done in this thread sometime.
P.S:Bump |
Sinboto Simmons
Sver true blood Public Disorder.
623
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Posted - 2013.07.12 07:37:00 -
[73] - Quote
Niuvo wrote:sin, how are the F/49s? The adv proximity mines have a faster activation time as well as the ability to lay down an extra explosive adding an additional 750 damage to your field definitely worth the extra cpu/pg if you're hunting tougher vehicles.
Unfortunately as said in the OP they do not have extra splash radius so try to lay them close together as you would the standard.
Same goes for proto proximity mines. |
Sinboto Simmons
Sver true blood Public Disorder.
632
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Posted - 2013.07.12 09:29:00 -
[74] - Quote
Doshneil Antaro wrote:Just looking at the sp sink, explosives 3, then the equipment itself, level 2 just to try proximity, these things should be worth it. These should easily be the best LAV killers, but are a novelty toy at best. Indeed and if I've any say in it I shall have them fixed! |
Sinboto Simmons
Sver true blood Public Disorder.
632
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Posted - 2013.07.12 19:12:00 -
[75] - Quote
Explosive lovin minja bumping |
Sinboto Simmons
Sver true blood Public Disorder.
633
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Posted - 2013.07.13 02:21:00 -
[76] - Quote
Being ignored for so long is actually kinda depressing lol |
Sinboto Simmons
Sver true blood Public Disorder.
633
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Posted - 2013.07.13 13:15:00 -
[77] - Quote
Bump |
Sinboto Simmons
Sver true blood Public Disorder.
633
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Posted - 2013.07.13 23:34:00 -
[78] - Quote
200k lol Danm near impossible for scout |
Sinboto Simmons
Sver true blood Public Disorder.
634
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Posted - 2013.07.14 06:11:00 -
[79] - Quote
Bump |
Sinboto Simmons
SVER True Blood Public Disorder.
722
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Posted - 2013.07.15 02:41:00 -
[80] - Quote
bump |
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Sinboto Simmons
SVER True Blood Public Disorder.
723
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Posted - 2013.07.15 16:12:00 -
[81] - Quote
Niuvo wrote:I think the blast radius is gimped. its the same as grenades, yet when you blast one, the player survives even though he's close by. wtf They used too now they now have a 5.0m radius for all explosives |
Sinboto Simmons
SVER True Blood Public Disorder.
723
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Posted - 2013.07.15 18:39:00 -
[82] - Quote
SponkSponkSponk wrote:Doshneil Antaro wrote:on a side note, I was killed by proxies the other day. I've been caught in the explosion before. It smarted, but didn't kill me. I was like "oh, so that's how little damage they put out". Indeed |
Sinboto Simmons
SVER True Blood Public Disorder.
723
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Posted - 2013.07.15 19:22:00 -
[83] - Quote
Small update made |
Sinboto Simmons
SVER True Blood Public Disorder.
723
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Posted - 2013.07.15 19:44:00 -
[84] - Quote
P14GU3 wrote:The few times I haven't fluxed a point before hacking, I've been killed by RE. Running gallente adv logi so maybe its just crappy armor tank that is getting me killed, but I digress.
A corpmate was complaing about proxis the other day, I told him to lay them in a V formation, about 30 secs later we were finishing of an LLAV that had been flipped over and put into half armor by his Proxis.
I agree the Proxi could get a slight buff, but if you can't get kills with these things, you're doing in wrong. RE will kill just about any suit I believe , although the heavy suit if straight up tanked may be able to survive but I've not proof of this something to try with my corp mates I suppose.
I'm very capable of killing vehicles with proximity mines as well thank you :P
But all jokes aside the proximity mines do need a bit of love as when compared to other anti vehicle equipment it's rather lacking.
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Sinboto Simmons
SVER True Blood Public Disorder.
723
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Posted - 2013.07.15 19:49:00 -
[85] - Quote
Niuvo wrote:v formation, the open part should welcome cars right? Will a square be effective? how about a line, like a spike belt. Unfortunately I've found that you need to run directly over the mines to set them off personally I use close lines of 3 -3 or set them in a slightly spread minefield of 2-2-2.
When I'm in a hurry I kinda just throw them in a apread heap on the ground lol |
Sinboto Simmons
SVER True Blood Public Disorder.
723
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Posted - 2013.07.15 21:53:00 -
[86] - Quote
Bump |
Sinboto Simmons
SVER True Blood Public Disorder.
724
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Posted - 2013.07.16 00:08:00 -
[87] - Quote
Any thoughts from yall ? |
Sinboto Simmons
SVER True Blood Public Disorder.
724
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Posted - 2013.07.16 00:24:00 -
[88] - Quote
SponkSponkSponk wrote:Sinboto Simmons wrote:Unfortunately I've found that you need to run directly over the mines to set them off personally I use close lines of 3 -3 or set them in a slightly spread minefield of 2-2-2. It shouldn't take that much effort just to guarantee a kill on a single LAV. true. but hey if someone loses his shiny yellow lav I'm happy |
Sinboto Simmons
SVER True Blood Public Disorder.
730
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Posted - 2013.07.16 03:41:00 -
[89] - Quote
Imp Smash wrote:A lot of these suggestions have been floatin around the forums for a while. Let me add my favorite one into this
Disarm skill - hacking a RE/PM to disable it. Levels increase disarming speed. Good idea man! I'll add it when I'm actually awake lol |
Sinboto Simmons
SVER True Blood Public Disorder.
733
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Posted - 2013.07.16 15:08:00 -
[90] - Quote
Seymor Krelborn wrote:I posted here before and liked the OP... not gonna read through 9 pages so ill just ask here possibly again.... are we gonna get something done about the random disappearing REs... cause that is effing annoying and gets me killed to often.... thanks... great post and all that shite.
CCP GeeDiiiiky has actually confirmed that this is being looked at here |
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Sinboto Simmons
SVER True Blood Public Disorder.
733
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Posted - 2013.07.16 15:09:00 -
[91] - Quote
Hawkings Greenback wrote:I remember when proxies could flip an lav. that was cool, can they still do that? Do proxies suffer with hit detection issues like the mass driver did due to the speed of lavs ? speed tanking lavs ftw
May have to dig out my re fit tonight an play about with them as re's were fun in older builds.
I will feed back later. Keep up the good work I've not checked in a while as when I throw PM I'm usually somewhere else fighting I'll be sure to test that for you |
Sinboto Simmons
SVER True Blood Public Disorder.
736
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Posted - 2013.07.17 04:13:00 -
[92] - Quote
Bump |
Sinboto Simmons
SVER True Blood
741
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Posted - 2013.07.17 14:31:00 -
[93] - Quote
bump |
Sinboto Simmons
SVER True Blood
751
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Posted - 2013.07.17 19:38:00 -
[94] - Quote
Bump
And now off to play dust |
Sinboto Simmons
SVER True Blood
757
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Posted - 2013.07.18 15:07:00 -
[95] - Quote
Bump |
Sinboto Simmons
SVER True Blood
762
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Posted - 2013.07.18 19:16:00 -
[96] - Quote
As my good friend marston said this thread will not die as long as I bump it! |
Sinboto Simmons
SVER True Blood
777
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Posted - 2013.07.19 04:37:00 -
[97] - Quote
so I did |
Sinboto Simmons
SVER True Blood
795
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Posted - 2013.07.20 03:59:00 -
[98] - Quote
Bump
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Sinboto Simmons
SVER True Blood
795
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Posted - 2013.07.20 04:01:00 -
[99] - Quote
Niuvo wrote:Is there a best way to place pms? please describe. I put them in squares. Really as long as you put them in close proximity to eachother it's a matter of preference from there on out |
Sinboto Simmons
SVER True Blood
799
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Posted - 2013.07.21 11:56:00 -
[100] - Quote
Bump |
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Sinboto Simmons
SVER True Blood
808
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Posted - 2013.07.24 01:38:00 -
[101] - Quote
bump
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Sinboto Simmons
SVER True Blood
813
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Posted - 2013.07.30 06:46:00 -
[102] - Quote
Bump for reasons of the guy above me
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Sinboto Simmons
SVER True Blood
839
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Posted - 2013.08.01 19:20:00 -
[103] - Quote
Bump let's get some more ideas guys! |
Sinboto Simmons
SVER True Blood
846
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Posted - 2013.08.02 17:59:00 -
[104] - Quote
Cyrius Li-Moody wrote:Cosgar wrote:Cyrius Li-Moody wrote:Yes they just talked about possible sticky grenades so i hope sticky RE's are in our future! How about a Mass Driver that fires sticky grenades (that take a few seconds to arm) and the ADS button detonates them? I already have a "Demoman" fitting. This would be the icing on the cake. I just came. You're not the only one.... |
Sinboto Simmons
SVER True Blood
870
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Posted - 2013.08.04 08:41:00 -
[105] - Quote
Back to the top |
Sinboto Simmons
SVER True Blood
887
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Posted - 2013.08.05 08:28:00 -
[106] - Quote
bump |
Sinboto Simmons
SVER True Blood
911
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Posted - 2013.08.06 02:17:00 -
[107] - Quote
bump |
Sinboto Simmons
SVER True Blood
917
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Posted - 2013.08.06 16:30:00 -
[108] - Quote
This thread stays open until a fix is applied |
Sinboto Simmons
SVER True Blood
925
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Posted - 2013.08.08 14:16:00 -
[109] - Quote
bump for reasons above |
Sinboto Simmons
SVER True Blood
925
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Posted - 2013.08.08 14:31:00 -
[110] - Quote
Cosgar wrote:You made the weekly feedback page, there probably isn't a need to bump this anymore unless you want to add thoughts after the 1.4 update. i am aware of this sir (happy bout it too) but i still want to gather ideas from others to update the tread ^-^ |
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Sinboto Simmons
SVER True Blood Public Disorder.
1037
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Posted - 2013.08.26 13:35:00 -
[111] - Quote
small update made |
Sinboto Simmons
SVER True Blood Public Disorder.
1186
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Posted - 2013.09.11 11:29:00 -
[112] - Quote
updates made |
Sinboto Simmons
SVER True Blood Public Disorder.
1276
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Posted - 2013.09.23 13:54:00 -
[113] - Quote
Update made |
Sinboto Simmons
SVER True Blood Public Disorder.
1298
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Posted - 2013.09.25 14:06:00 -
[114] - Quote
bump
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Sinboto Simmons
SVER True Blood Public Disorder.
1569
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Posted - 2013.10.24 15:54:00 -
[115] - Quote
Need to update this, some problem type things have been fixed and some have been introduced.
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Sinboto Simmons
SVER True Blood Public Disorder.
1806
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Posted - 2013.11.04 22:23:00 -
[116] - Quote
Niuvo wrote:I hope the REs can work properly in 1.6. Tired of the hockey puck-slide-magic trick. Guess you got your wish bud .
Updated and glad to report many RE based bugs have been fixed by the blue guys.
Sinboto - The True Blood Minja.
Forum Warrior level 1
Tryhard Veteran
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Sinboto Simmons
SVER True Blood Public Disorder.
1983
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Posted - 2013.11.07 13:44:00 -
[117] - Quote
Updates made.
Sinboto - The True Blood Minja.
Forum Warrior level 1
Fix my class already
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Sinboto Simmons
SVER True Blood Public Disorder.
2069
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Posted - 2013.11.10 17:51:00 -
[118] - Quote
Bump, still looking for new ideas to improve/balance the explosives from hell
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
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Sinboto Simmons
SVER True Blood Public Disorder.
2173
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Posted - 2013.11.15 05:15:00 -
[119] - Quote
See above post.
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
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Sinboto Simmons
SVER True Blood Public Disorder.
2182
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Posted - 2013.11.16 03:35:00 -
[120] - Quote
itsmellslikefish wrote:I like the words that you type. Thank you good sir.
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
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Sinboto Simmons
SVER True Blood Public Disorder.
2234
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Posted - 2013.11.18 05:31:00 -
[121] - Quote
No update this time, just the bump
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
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Sinboto Simmons
SVER True Blood Public Disorder.
2253
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Posted - 2013.11.18 19:14:00 -
[122] - Quote
GeneralButtNaked wrote:Your idea for range on the RE is backwards.
Instead of starting at 5.0 and working up, nerf the standards and keep the proto at 5.0 m.
If you think have a 7.0 meter blast radius is fair, then there is nothing more to be said, because that is just crazy. Indeed, the blast radius increase is more for use against vehicles then infantry I realize this'll make escaping them harder hence the 'detonation timer'.
And on the other side of the coin what about RE users like myself?
Why is it that our more powerfull, more risky to use, and more skill based explosives only have 5 meter splash radius across the bord when the granades have OVER a 7 meter splash radius, we didn't ask to be ninja nerffed why were we not told our gear was taking such a massive direct hit to effectiveness?
Sinboto - The True Blood Minja.
Forum Warrior level 2
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Sinboto Simmons
SVER True Blood Public Disorder.
2253
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Posted - 2013.11.18 19:56:00 -
[123] - Quote
Updates made, descriptions added.
Sinboto - The True Blood Minja.
Forum Warrior level 2
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Sinboto Simmons
SVER True Blood Public Disorder.
2289
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Posted - 2013.11.22 14:10:00 -
[124] - Quote
Small update made.
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
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Sinboto Simmons
SVER True Blood Public Disorder.
2496
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Posted - 2013.11.29 02:22:00 -
[125] - Quote
bump
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
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Sinboto Simmons
SVER True Blood Public Disorder.
2500
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Posted - 2013.11.29 03:15:00 -
[126] - Quote
SponkSponkSponk wrote:So RE are confirmed as doing 1500 damage, and prox mines as doing 750? When did this get released? The beginning of uprising.
Sinboto - The True Blood Minja.
Forum Warrior level 2
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Sinboto Simmons
SVER True Blood Public Disorder.
2509
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Posted - 2013.11.29 13:18:00 -
[127] - Quote
bump
Sinboto - The True Blood Minja.
Forum Warrior level 2
A grunt of STB
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Sinboto Simmons
SVER True Blood Public Disorder.
2549
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Posted - 2013.12.01 02:17:00 -
[128] - Quote
bump
Sinboto - The True Blood Minja.
Forum Warrior level 2
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Public Disorder.
2832
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Posted - 2013.12.06 05:44:00 -
[129] - Quote
I play scout, do you really think I give up easy?
Sinboto - The True Blood Minja
Forum Warrior level 2
STB-Infantry (Demolition)
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Sinboto Simmons
SVER True Blood Public Disorder.
3496
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Posted - 2013.12.27 07:47:00 -
[130] - Quote
will update soon
Sinboto - The True Blood Minja
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