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Niuvo
The Phoenix Federation
13
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Posted - 2013.06.17 17:15:00 -
[1] - Quote
Yes, we need something so we can be called demolition experts! It would be nice to put 2 explosives on A and B and if B is being hacked then you would have the option to specifically blow that one up.
Maybe the explosive can detect the enemy in its blast radius and specifically detonate the one with activity while leaving A alone.
Something like that? |
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Niuvo
The Phoenix Federation
48
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Posted - 2013.06.29 07:45:00 -
[2] - Quote
I had the REs duds in every spawn. They need to fix this asap, more stats on the REs, more radius, and damage. How can we compete with grenades? |
![Niuvo Niuvo](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Niuvo
The Phoenix Federation
48
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Posted - 2013.06.29 07:48:00 -
[3] - Quote
This is just asking for it, but it will be cool if we can use REs to breach in places. I was in the inner-city map in dom. So I noticed the city has a perimeter, If we breach it, we'll create different entry points! |
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Niuvo
The Phoenix Federation
52
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Posted - 2013.07.03 15:28:00 -
[4] - Quote
You'll enjoy this sinboto, On my first corp battle as a scout, I went 6 6 0, They charged for D, they were taken out, 2 slipped by the defenses and began to double hack...you know what happened next. I blew them out the water! +50 +50. Of course my corpmates didn't notice, but I saved D. I wish the explosions were bigger, since they are packing more heat then grenades. |
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Niuvo
The Phoenix Federation
55
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Posted - 2013.07.03 21:01:00 -
[5] - Quote
I'll patiently wait for that 3-4 killfeed |
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Niuvo
The Phoenix Federation
91
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Posted - 2013.07.08 06:42:00 -
[6] - Quote
its awesome when u place an re and then it kills someone automatically. Maybe they threw a grenade? someone shot it? one time a placed an re and then a md spammed me and HE blew up, not me. rocking those f/45s |
![Niuvo Niuvo](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Niuvo
The Phoenix Federation
101
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Posted - 2013.07.08 16:15:00 -
[7] - Quote
There's been some frustrating times where I'm dead and it is the perfect time to blow up a lot of people! |
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Niuvo
The Phoenix Federation
181
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Posted - 2013.07.10 07:58:00 -
[8] - Quote
Galvan Nized wrote: I think RE dmg should stay the same through levels but get a bigger splash. Sorry, but I would like to see more damage! We are paying for prototype, so give me a big BOOM! A shockwave will be nice. |
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Niuvo
The Phoenix Federation
185
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Posted - 2013.07.12 07:26:00 -
[9] - Quote
sin, how are the F/49s? |
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Niuvo
The Phoenix Federation
194
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Posted - 2013.07.13 13:34:00 -
[10] - Quote
Sin my RE friend, let me start out with: I got a 3 feed with the F/45s, and it wasn't on a null cannon. Squad mate and I were pushing for B, 6 guys were hauling ass to come to A. I almost gave up, *s... I have REs, so I placed 2 in a chokepoint they had to enter, I almost died in the process. I think a heavy destroyed one, I wasn't sure it was gonna work, I backed up, waited until I saw the heavy shootin at me and I triggered it. Boom, 3 out 6 gone, I think the others might have ditched them. Path to B was clear and we capped it with fierce opposition. It was an amazing tactful maneuver. Squad mate was amazed too. I hope you liked this lol
Secondly, reading the RE description, it says that they are "reliable" lol. Well not yet they aren't. On further reading, it reads that they have a database for triggering individual explosives. I hope this comes true. |
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![Niuvo Niuvo](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Niuvo
The Phoenix Federation
250
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Posted - 2013.07.15 12:15:00 -
[11] - Quote
I think the blast radius is gimped. its the same as grenades, yet when you blast one, the player survives even though he's close by. wtf |
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Niuvo
The Phoenix Federation
256
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Posted - 2013.07.15 19:42:00 -
[12] - Quote
v formation, the open part should welcome cars right? Will a square be effective? how about a line, like a spike belt. |
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Niuvo
The Phoenix Federation
260
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Posted - 2013.07.17 05:16:00 -
[13] - Quote
I think proto res whould survive a adv flux. What u think? |
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Niuvo
The Phoenix Federation
266
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Posted - 2013.07.19 08:05:00 -
[14] - Quote
Is there a best way to place pms? please describe. I put them in squares. |
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Niuvo
The Phoenix Federation
290
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Posted - 2013.07.24 04:34:00 -
[15] - Quote
lav runs over my proxies without detonating and runs me over, sad day in dust. |
![Niuvo Niuvo](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Niuvo
The Phoenix Federation
461
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Posted - 2013.09.11 16:56:00 -
[16] - Quote
One last thing: There is little to no difference from bsc to adv REs. what the hell. I hope they change that! |
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Niuvo
NECROM0NGERS
703
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Posted - 2013.10.25 14:43:00 -
[17] - Quote
I hope the REs can work properly in 1.6. Tired of the hockey puck-slide-magic trick. |
![Niuvo Niuvo](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Niuvo
NECROM0NGERS Covert Intervention
851
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Posted - 2013.12.06 06:49:00 -
[18] - Quote
Sinboto Simmons wrote:(^):Suggested by Monkey Mac: I'd like a shaped charge variation! So the blast radius is only 0.25m sphereical, but it goes as far as 10m up from the top of the explosive!(where'd he come up with the idea for this) Useful for garding pasageways for sure though. Maybe from Bomberman video game lol. Thanks for putting my idea up there. It seems really wild. I got level 5 explosives and see no benefit man, very depressing. I like how you keep pushing for better REs. I want to see better/different REs too! Here's an idea. a more powerful RE, Carry two, max active is two. blast radius 7.0 dealing 2000. maybe that's too much. How about this: a louder explosion from REs, the sound will elevate according to tiers i.e bsc, adv, proto. |
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