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Thread Statistics | Show CCP posts - 1 post(s) |
Nebra Tene
Roaming Blades
2
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Posted - 2013.05.28 15:36:00 -
[1] - Quote
From what I understand, he's not complaining about the use of SP, but rather how there is no point whatsoever in those skills to exist, mainly reffering to skills that give no bonus and have "empty" levels.
For example, Skill lv 1: 10K SP -> Unlock Something Skill lv 2: 15K SP -> Unlocks Nothing Skill lv 3: 20K SP -> Unlock Something Skill lv 4: 25K SP -> Unlocks Nothing Skill lv 5: 30K SP -> Unlocks Something
Why have lv 2 and lv 4 at all?
Just move lv 3 to l v2 and lv 5 to lv3. make the cost of lv 2 to 35K SP and lv 3 cost 55KSP It would be the exact same thing but with less clutter.
Correct? |
Nebra Tene
Roaming Blades
3
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Posted - 2013.05.28 22:09:00 -
[2] - Quote
ADAM-OF-EVE wrote:Judy Maat wrote:Nebra Tene wrote:From what I understand, he's not complaining about the use of SP, but rather how there is no point whatsoever in those skills to exist, mainly reffering to skills that give no bonus and have "empty" levels.
For example, Skill lv 1: 10K SP -> Unlock Something Skill lv 2: 15K SP -> Unlocks Nothing Skill lv 3: 20K SP -> Unlock Something Skill lv 4: 25K SP -> Unlocks Nothing Skill lv 5: 30K SP -> Unlocks Something
Why have lv 2 and lv 4 at all?
Just move lv 3 to l v2 and lv 5 to lv3. make the cost of lv 2 to 35K SP and lv 3 cost 55KSP It would be the exact same thing but with less clutter.
Correct? skill lv 2 and 4 are just place to add more items in the future that would require lvl 2 and lvl 4 eventually. and as with any ccp game.. all skill have 5 lvl that's just how things are done actually i meant the skills like dropsuits and dropsuit upgrades. the ones that unlock skills which unlock the gear or skills which increse the effectiveness but dont actually serve any other purpose other than to swallow up isk and sp and provide confusion when working out where you want to specialise.
Well I was going to make a point for that in my previous post too, but then while writing it I realized it did have a purpose, as the ones that are empty but unlock later skills is more so that the increase of SP needed isn't too much, but still needs some SP to start it.
Can't have the skill cost 500k SP initially, then lv 2 cost 30k SP, or have it start already really high then just keep going higher, the cost would be ridiculous. Can't really have a otherwise lv5 unlock skill cost 15k SP to just unlock either.
Basically: Blank Skill lv5 500k SP -> Unlocks Useful Skill lv1 20k SP so that the SP cost can be reduced and have a manageable SP growth for the the 2nd skill's start and up.
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Nebra Tene
Roaming Blades
4
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Posted - 2013.05.29 03:46:00 -
[3] - Quote
Crash Monster wrote:The tears are strong in this one... we all play the same game and face the same skill tree. Get over it. The ignorance is strong with this one...read the thread before attempting to troll, or you'll just end up looking even more foolish than you would have otherwise.
Yes I understand I am replying to a troll, I don't really care.
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