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Lance 2ballzStrong
SyNergy Gaming EoN.
1980
|
Posted - 2013.05.28 07:37:00 -
[1] - Quote
Yea I said it...Boundless Tactical HMG.
This weapon makes perfect sense, and I'll tell you why. AR's have the fully auto version, burst, and tactical.
HMG's only have the fully auto, and burst. We have a crappy version that shoots rainbows and butterflies at range though. Don't know how many people actually use that "my lil pony" weapon tbh.
But yeah. Give us a weapon, an actual USEFUL ranged weapon like our AR brothers are exploiting *cough* I mean using!, that our AR brothers are using!
I'm not even trolling, I'm actually making a serious discussion thread. A tactical HMG breaks the current stigma of being mainly a "defender" and can actually be a useful support player.
Discus. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
16
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Posted - 2013.05.28 07:44:00 -
[2] - Quote
I myself would be interested in a mid/longer range semi-auto heavy weapon (provided it is better balanced than the TAR, of course). Then, heavies would be more viable in the open maps lacking tighter spaces (which is basically all of them). |
Fiasco Llana
SVER True Blood Unclaimed.
315
|
Posted - 2013.05.28 07:51:00 -
[3] - Quote
Vicious Minotaur wrote:I myself would be interested in a mid/longer range semi-auto heavy weapon (provided it is better balanced than the TAR, of course). Then, heavies would be more viable in the open maps lacking tighter spaces (which is basically all of them).
3 round burst HMG, extremely low dispersion, goes wide if you burst it too fast. Range about as far as the GEK. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1982
|
Posted - 2013.05.28 07:54:00 -
[4] - Quote
Fiasco Llana wrote:Vicious Minotaur wrote:I myself would be interested in a mid/longer range semi-auto heavy weapon (provided it is better balanced than the TAR, of course). Then, heavies would be more viable in the open maps lacking tighter spaces (which is basically all of them). 3 round burst HMG, extremely low dispersion, goes wide if you burst it too fast. Range about as far as the GEK.
Yea I was thinking a burst HMG with distance as well tbh. It adds the bullet spread, inaccuracy that HMG's are known for, but adds the range and power.
This sounds brilliant |
Jenova's Witness
The Unholy Legion of Darkstar DARKSTAR ARMY
60
|
Posted - 2013.05.28 07:55:00 -
[5] - Quote
Fix the HMG by requesting more heavy AI weapons so the HMG can stop being scaled down to compete with light weapons. Until then, I'd rather use this instead of the current HMG. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
17
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Posted - 2013.05.28 08:11:00 -
[6] - Quote
Fiasco Llana wrote:Vicious Minotaur wrote:I myself would be interested in a mid/longer range semi-auto heavy weapon (provided it is better balanced than the TAR, of course). Then, heavies would be more viable in the open maps lacking tighter spaces (which is basically all of them). 3 round burst HMG, extremely low dispersion, goes wide if you burst it too fast. Range about as far as the GEK.
The burst HMG is certainly good (my experience only comes from Chromosome, though), but it does not exactly fit the bill. I like the semi-auto nature of the TAR as well as the Scrambler rifle variant that charges, and would like to see it translated into a heavy weapon (ideally a new type, not an HMG). I just want more variety. Assault users have tonnes. Heavies don't. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1982
|
Posted - 2013.05.28 08:15:00 -
[7] - Quote
Vicious Minotaur wrote:The burst HMG is certainly good (my experience only comes from Chromosome, though), but it does not exactly fit the bill. I like the semi-auto nature of the TAR as well as the Scrambler rifle variant that charges, and would like to see it translated into a heavy weapon (ideally a new type, not an HMG). I just want more variety. Assault users have tonnes. Heavies don't.
Very true. I like the burst HMG though. Adding some variety to the HMG would be nice.
Long range burst CCP...make it happen
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Iron Wolf Saber
Den of Swords
4708
|
Posted - 2013.05.28 08:18:00 -
[8] - Quote
I would like to see an HMG that spins up first before opening fire. Also I want to have these tracers https://www.youtube.com/watch?v=mb6CFopf1Ro |
Jenova's Witness
The Unholy Legion of Darkstar DARKSTAR ARMY
62
|
Posted - 2013.05.28 08:21:00 -
[9] - Quote
If we had this much control on turrets in game, people would probably stop using LAVs as murder taxis. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1983
|
Posted - 2013.05.28 08:23:00 -
[10] - Quote
tbh, if we had a HMG that can shoot at range, and produce good dmg, I won't mind it spinning up before shooting as a way to balance it. |
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madd greazy
OSG Planetary Operations Covert Intervention
85
|
Posted - 2013.05.28 08:26:00 -
[11] - Quote
OP, I was thinking in a similar fashion to what your thinking but my solution was much different.
How would you feel about a "Heavy AR"?
I know lots of people are thinking: "hey, an HMG is a heavy AR basically"...
But here's what I'm saying:
-A larger but almost identical weapon in comparison to the AR It will look like an AR but it will be physically larger as well as louder.
-The weapon will have the same variants as the light AR (basic, burst, breach, tactical)
-In every aspect it will be SLIGHTLY more powerful than the regular AR (more CPU/PG, base DMG, range, kick/dispersion, ammo capacity both clip size and ammunition carried)
-Other factors like accuracy and fire rate will be the same as the light AR's, but will vary with the different rifles variants to match the existing AR's stats.
thoughts? |
Jenova's Witness
The Unholy Legion of Darkstar DARKSTAR ARMY
62
|
Posted - 2013.05.28 08:27:00 -
[12] - Quote
Lance 2ballzStrong wrote:tbh, if we had a HMG that can shoot at range, and produce good dmg, I won't mind it spinning up before shooting as a way to balance it. Ladies and gentlemen, I believe we have a breach HMG. The breach variant has the longest range and lowest dispersion of all the HMG variants, but requires a spool up time before firing. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1984
|
Posted - 2013.05.28 08:31:00 -
[13] - Quote
Jenova's Witness wrote:Lance 2ballzStrong wrote:tbh, if we had a HMG that can shoot at range, and produce good dmg, I won't mind it spinning up before shooting as a way to balance it. Ladies and gentlemen, I believe we have a breach HMG. The breach variant has the longest range and lowest dispersion of all the HMG variants, but requires a spool up time before firing.
I like it! Accuracy + Range but requires a spool time. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1984
|
Posted - 2013.05.28 08:34:00 -
[14] - Quote
madd greazy wrote:OP, I was thinking in a similar fashion to what your thinking but my solution was much different.
How would you feel about a "Heavy AR"?
I know lots of people are thinking: "hey, an HMG is a heavy AR basically"...
But here's what I'm saying:
-A larger but almost identical weapon in comparison to the AR It will look like an AR but it will be physically larger as well as louder.
-The weapon will have the same variants as the light AR (basic, burst, breach, tactical)
-In every aspect it will be SLIGHTLY more powerful than the regular AR (more CPU/PG, base DMG, range, kick/dispersion, ammo capacity both clip size and ammunition carried)
-Other factors like accuracy and fire rate will be the same as the light AR's, but will vary with the different rifles variants to match the existing AR's stats.
thoughts?
It made me chuckle thinking about a big ass assault rifle, but it DOES make sense. Problem is, the weapon will be too good. AR's are kings of versatility, and while I want the heavy class to have a more active role, I think this idea might be too good. |
Jenova's Witness
The Unholy Legion of Darkstar DARKSTAR ARMY
62
|
Posted - 2013.05.28 08:41:00 -
[15] - Quote
Lance 2ballzStrong wrote:Jenova's Witness wrote:Lance 2ballzStrong wrote:tbh, if we had a HMG that can shoot at range, and produce good dmg, I won't mind it spinning up before shooting as a way to balance it. Ladies and gentlemen, I believe we have a breach HMG. The breach variant has the longest range and lowest dispersion of all the HMG variants, but requires a spool up time before firing. I like it! Accuracy + Range but requires a spool time. You're a numbers guy, right? Come up with some stats and suggest it. I think we're onto something here. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1984
|
Posted - 2013.05.28 08:57:00 -
[16] - Quote
Jenova's Witness wrote:Lance 2ballzStrong wrote:Jenova's Witness wrote:Lance 2ballzStrong wrote:tbh, if we had a HMG that can shoot at range, and produce good dmg, I won't mind it spinning up before shooting as a way to balance it. Ladies and gentlemen, I believe we have a breach HMG. The breach variant has the longest range and lowest dispersion of all the HMG variants, but requires a spool up time before firing. I like it! Accuracy + Range but requires a spool time. You're a numbers guy, right? Come up with some stats and suggest it. I think we're onto something here.
I'm not a numbers guy lol
i like the idea, and it's certainly something that will benefit the class. If you can come up with numbers and such, make a thread in the feedback section, and I'll support it however I can.
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Jenova's Witness
The Unholy Legion of Darkstar DARKSTAR ARMY
62
|
Posted - 2013.05.28 09:12:00 -
[17] - Quote
Lance 2ballzStrong wrote:I'm not a numbers guy lol i like the idea, and it's certainly something that will benefit the class. If you can come up with numbers and such, make a thread in the feedback section, and I'll support it however I can. We need Exmaple Core |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
108
|
Posted - 2013.05.28 09:13:00 -
[18] - Quote
I just want my Laser HMG already. But I do like the ideas being mentioned in this thread. |
Quirky CatchPhrase
The Southern Legion RISE of LEGION
5
|
Posted - 2013.05.28 09:30:00 -
[19] - Quote
take the heavy Rifle idea: 25mm autocannon
semi-auto and full auto versions. Tier 1: 90rpm 70damage per round 110% damage to vehicles range same as the GLU tactical AR, "scope" zoom same as the HMG.
this should be a balanced weapon, its faults are evident and offset by its strengths, i predict something like this will become the standard in heavy suit long range AInf. |
Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
298
|
Posted - 2013.05.28 09:33:00 -
[20] - Quote
Lance 2ballzStrong wrote:Yea I said it...Boundless Tactical HMG.
This weapon makes perfect sense, and I'll tell you why. AR's have the fully auto version, burst, and tactical.
HMG's only have the fully auto, and burst. We have a crappy version that shoots rainbows and butterflies at range though. Don't know how many people actually use that "my lil pony" weapon tbh.
But yeah. Give us a weapon, an actual USEFUL ranged weapon like our AR brothers are exploiting *cough* I mean using!, that our AR brothers are using!
I'm not even trolling, I'm actually making a serious discussion thread. A tactical HMG breaks the current stigma of being mainly a "defender" and can actually be a useful support player.
Discus.
watched a guy go 36/0 with boundless HMG , so working as intended I gues, maybe it's not for you. And people need to stop grouping tactical assault rifle with all other assault rifles, it's the only one that needs looked into for a fix. |
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Another Heavy SOB
TRUE TEA BAGGERS EoN.
82
|
Posted - 2013.05.28 09:40:00 -
[21] - Quote
Proto Breach variant. 45.0 Damage 1000rpm 10rounds per Burst. 55-60M optimal? 200 round magazine, same 8 sec reload. Should overheat in 5 consecutive bursts.
DPS to shields would be 712.5, DPS to armor would be 825. This is not considering proficiency or mods.
Obviously just an idea, DPS is not too far off the AR TAC but could be a bit much, 40.5 per bullet may be more appropriate. |
Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
298
|
Posted - 2013.05.28 09:42:00 -
[22] - Quote
Another Heavy SOB wrote:Proto Breach variant. 45.0 Damage 1000rpm 10rounds per Burst. 55-60M optimal? 200 round magazine, same 8 sec reload. Should overheat in 5 consecutive bursts.
DPS to shields would be 712.5, DPS to armor would be 825. This is not considering proficiency or mods.
Obviously just an idea, DPS is not too far off the AR TAC but could be a bit much, 40.5 per bullet may be more appropriate.
60m optimal with 200 rounds.. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
305
|
Posted - 2013.05.28 09:46:00 -
[23] - Quote
Can i have that chopper instead of our LOL dropships? And maybe turrets that do MORE damage than Ars? |
Lance 2ballzStrong
SyNergy Gaming EoN.
1985
|
Posted - 2013.05.28 09:48:00 -
[24] - Quote
Knightshade Belladonna wrote:Lance 2ballzStrong wrote:Yea I said it...Boundless Tactical HMG.
This weapon makes perfect sense, and I'll tell you why. AR's have the fully auto version, burst, and tactical.
HMG's only have the fully auto, and burst. We have a crappy version that shoots rainbows and butterflies at range though. Don't know how many people actually use that "my lil pony" weapon tbh.
But yeah. Give us a weapon, an actual USEFUL ranged weapon like our AR brothers are exploiting *cough* I mean using!, that our AR brothers are using!
I'm not even trolling, I'm actually making a serious discussion thread. A tactical HMG breaks the current stigma of being mainly a "defender" and can actually be a useful support player.
Discus. watched a guy go 36/0 with boundless HMG , so working as intended I gues, maybe it's not for you. And people need to stop grouping tactical assault rifle with all other assault rifles, it's the only one that needs looked into for a fix.
Who said the Boundless wasn't working as intended?
I'm asking for a viable long range HMG...not an "Assault HMG" that is currently in the game, and is borderline useless.
Useless isn't the word. It's a gun made for a faster suit which isn't in the game. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
83
|
Posted - 2013.05.28 09:51:00 -
[25] - Quote
Knightshade Belladonna wrote:Another Heavy SOB wrote:Proto Breach variant. 45.0 Damage 1000rpm 10rounds per Burst. 55-60M optimal? 200 round magazine, same 8 sec reload. Should overheat in 5 consecutive bursts.
DPS to shields would be 712.5, DPS to armor would be 825. This is not considering proficiency or mods.
Obviously just an idea, DPS is not too far off the AR TAC but could be a bit much, 40.5 per bullet may be more appropriate. 60m optimal with 200 rounds..
Hence the question mark after ranges, and overheat after 5 consecutive bursts. Remember were talking about the prototype variant, the advanced would get 3 before overheat.
I don't think 55 would be too much with the Duvolle TAC at 65m optimal. |
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