Mobius Wyvern
BetaMax. CRONOS.
2536
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Posted - 2013.07.17 01:48:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:Information display in Dust battles can be greatly improved in many ways, and allow players to assess both the battlefield and their assets better. Here are some ideas to improve it. [Weapon information] Ammo numbers floating next to the gun: (much like this), its a more direct way of information display.
An overheat bat can also be displayed with augmented reality much like my ammo display proposal.
Charge circle in reticle: right now we have to take our eyes off the target to be able to view the charge level, this is a flawed ddesign. Having the charge right on the reticle like it was before would be better.
[Communication] New messages in the team or squad text chat should be shown on the HUD (suggested by Sebrone Jamleux). If not, then there should be a notification of some kind on the side of the screen that tells you that there are new text messages.
Who's talking indicator: A speaker icon along with the name of the person talking should pop up when someone on your team or squad is talking. Also the icon should float over their heads so you can visually see who is talking.
Allow us to put custom text (with editable quickdraw list) displayed above our characters' heads while in War Barge or while in the battle (suggested by Robert JD Niewiadomski).
[Team info] Squad list: with replacing the ammo meter with floating numbers, this frees up the lower right to have a squad list. The squad list should show the WP of each squad member, total squad WP, squad health, a skull and crossbones if the squad member is dead, a vehicle symbol if they're in a vehicle, and a symbol for the squad leader.
Squad leaders should have a special yellow chevron over their head visible to the squadmates, and special map icon to make it easy to follow them.
An indicator for orbitals that stays on the screen until the is used (suggested by Charlie 'Chaplin' Pennock).
Support equipment icons: Its useful to know who is carrying a nanohive, repair tool, and nanite injector, even when you don't currently need those things. It can be very important to know what your teammates can and can't do for you.
[Dropsuit Identification] Different chevrons for different frame sizes: light dropsuits should be represented by the current chevron, the medium dropsuits should be represented by double chevrons (kind of like this), and heavies should have 3 chevrons.
On the minimap dropsuit frame size: light dropsuits should be represented with a small dot, medium dropsuits should be represented with a small dot with a ring around it, and a heavy will be represented by a small dot with 2 rings around it.
[Sight and scope features] Distance readings: this feature would be great for giving precise distances to teammates to describe your distance from something, or how far away a vehicle may be.
[Minnimap/Map] Minimap needs a slight change. The N,W,E,S should all be included (Heidoukan's suggestion).
Add grids on the maps, and label the grid coordinates when you hover the map cursor over a region of the map.
Add structure outlines to minimap (suggested by Robert JD Niewiadomski).
[Equipment] A number next to friendly nanohives and drop uplinks that represent how many spawns/resupply nanites they have left.
A notification (similar to when you earn WP, or replenish ammo ammo) that tells you when your deployed equipment is destroyed (kind of based on Heidoukan's suggestion).
Have the equipment that you deployed appear as a different color to know which ones are yours (Heidoukan's suggestion).
Image of what it might look like:Thank you for reading, the suggestions of others are also welcomed. So, kind of like how the HUD is handled in Ghost Recon Future Soldier?
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3781
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Posted - 2013.11.03 03:03:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Logibro wrote:Arkena Wyrnspire wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which of the ideas you guys have here would you say is the highest priority change? I can only speak for myself (so I suggest reading responses to your question from others) Having all 4 cardinal directions is long overdue (N, W, E, S).
Having a who's talking indicator would really be useful as well, most of the time I have to open the chat menu to try to figure out who I'm talking to. A little speech symbol and a name on the side of the screen.
Squad leader special ID chevron is also very important since it would let you know who to follow.
Equipment icons I'd say are a necessity.
Thanks for the reply I would second this list.
While the cosmetic suggestions can be left till a later point, these functionality focused ones would do well to be prioritized.
Amidst the blue skies
A link from past to future
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