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Thread Statistics | Show CCP posts - 0 post(s) |
Silas Swakhammer
GamersForChrist Orion Empire
12
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Posted - 2013.06.08 23:37:00 -
[1] - Quote
Scout LAVs - Decrease size slightly - Increase acceleration slightly - Increase agility slightly to moderately - Dampen profile greatly - Place an on-board scanner that pulses every 1 sec. for 5 sec., revealing all enemy units within range and keeping them revealed to friendly team for approx. 30s. Cooldown approx. 45s. Warpoints awarded for this activity.
Logi LAVs - Decrease HP slightly - Shield driver from direct fire - Warpoints awarded for shield/armor rep - Easier targeting mechanic for shield/armor rep - Allow ammo resupply for nearby friendly infantry. Warpoints, maybe?
Cause minor damage to LAVs when hitting enemy infantry. |
Silas Swakhammer
GamersForChrist Orion Empire
13
|
Posted - 2013.06.09 00:28:00 -
[2] - Quote
Den-tredje Baron wrote: To avoid it become another epic murder taxi maybe make it slower in acceleration and slower and stopping than standard LAV.
A solid idea. Edited my original post to reflect this. |
Silas Swakhammer
GamersForChrist Orion Empire
13
|
Posted - 2013.06.09 00:50:00 -
[3] - Quote
Gun fixes for the LAV would be nice (especially the spray and pray idea), but such a thing wouldn't fix Logi and Scout LAVs. |
Silas Swakhammer
GamersForChrist Orion Empire
15
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Posted - 2013.06.10 17:37:00 -
[4] - Quote
lol? Decrease resists when it's in motion? That's absolutely absurd. |
Silas Swakhammer
GamersForChrist Orion Empire
15
|
Posted - 2013.06.10 21:47:00 -
[5] - Quote
Hunter Fencen wrote:Esper Shadows wrote:Obodiah Garro wrote:I don't mind the HP LLAVs have, they need to be tanked in order to fulfil their battlefield role, however there are ways to prevent them being murder taxis/batmobiles.
My suggestion is simple. At 0ms they have 100% current resists. The faster they go the less resists they have to 100% dmg penalty against all weapons.
This gives them the kinda insane tank they have atm when doing the job they should be doing, but when they are racing around running people over they are very vurnable, especially to AV fire. 'Cept there ain't no warpoints to be had when "doing the stuff that I should be doing". That's the real problem. You people need to think the metagame through. Instead of burying a playstyle you don't like with a CCP mega-nerf you should be looking for ways to encourage behavior that the playerbase wants. If CCP keeps nerfing everything its just going to drive people to quit and/or demand a respec so they can max out the next "OP" weapon or vehicle. Then the whole cycle begins anew. Forum QQ'ers cry for a nerf and on it goes. If you read the original post we aren't looking for a nerf. We want to encourage the correct playstyles with these vehicles. Please read the whole post before commenting in the future. The majority of this thread is calling for nerfs nerfs nerfs.
The correct playstyles for these vehicles have no incentive. |
Silas Swakhammer
GamersForChrist Orion Empire
18
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Posted - 2013.06.13 06:35:00 -
[6] - Quote
Rough Galaxy wrote:Silas Swakhammer wrote:Scout LAVs - Decrease size slightly - Increase acceleration slightly - Increase agility slightly to moderately - Dampen profile greatly - Place an on-board scanner that pulses every 1 sec. for 5 sec., revealing all enemy units within range and keeping them revealed to friendly team for approx. 30s. Cooldown approx. 60s. Warpoints awarded for this activity.
Logi LAVs - Decrease HP slightly - Decrease acceleration moderately - Shield driver from direct fire - Warpoints awarded for shield/armor rep - Easier targeting mechanic for shield/armor rep - Allow ammo resupply for nearby friendly infantry. Warpoints, maybe?
Cause minor damage to LAVs when hitting enemy infantry. I agree with everything in this except the decrease in logi lav hp. I think it's fine as is, especially if they let us put on more utility modules like a vehicle based ammo nanohive. The LLAV's still need to be able to take a bit of a beating so they can take a few shots and still be able to bug out. I would like to see a re working of how the LAV's drive though. dedicated driving controls would be splendid. accelerate/brake/ebrake buttons would make them a lot more fun to drive. As a LLAV driver my biggest fear is direct fire to my suit. I almost always have enough time to get away from AV stuff, and therefore never really worry about my tank. But if the devs make rep smoother and easier, and possibly even add ammo ressuply as has been rumored, a LLAV should be balanced out by taking away it's hefty tank.
I doubt they'll ever shield the driver, but one can hope. |
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