|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Hunter Fencen
ROGUE SPADES EoN.
1
|
Posted - 2013.05.27 22:25:00 -
[1] - Quote
Now I know that since the latest patch a lot of people are hating logi LAVs and all their siblings. These "Murder Taxis" are annoying I must admit, especially as they are silent sometimes sneaking up on you. However to get WP and therefore SP this is our only option. Using our remote reppers gives us nothing. So why be near infantry or vehicles when you can be getting 20-0 just running around like some smart arse.
I suggest to calm all this we introduce a bonus for the logi LAV's. You get say 25 wp for repairing 75 dropsuit armor or 150 vehicle armor. You reduce the wp from running people over at the same time to discourage these tactics. This applies only to logi level, who should be playing this role anyway being logi.
To give an example my squad has set up a system. 2 armor tanks 2 shield tanks. One of each logi type (Limbus and i forget the other) goes between each of the two tanks doing the job of their reppers. This frees up slots for them to use remote reppers between each other or to tank up and get extra plates or resistance modules. This is a highly effective tactic and promotes team play and specialisation of roles. It doesn't however allow for the LAV users to build up ISK.
Finally the Scouts. I have personally never seen one of these in battle and I think i know why. With less armor, shield, PG/CPU they are pointless compared to other variants. I suggest giving them a permanent scanner to an acceptable range. Give the driver much more cover in his seat leaving him less open to fire. Lower the controlling of the LAV to help counter running people over and make it damage the LAV when it hits the person.
This isn't a post on whether or not Murder Taxis are good or bad but an attempt to help specialize their roles so they have something to do other than run you down, which you may appreciate. |
Hunter Fencen
ROGUE SPADES EoN.
2
|
Posted - 2013.06.10 07:26:00 -
[2] - Quote
The spray turret is a great idea. Why not be able to fit out LAV's with heavy weaponry? In doing so however the PG/CPU is adjusted to make more fair gameplay. An HMG on an LAV could actually kill something whilst retaining the close up nature of an LAV. But only on higher models to stop newbies just throwing them on and turning everything into a complete rampage of idiocy.
The passive remote reppers are a good idea however i think a limit of 2 dropsuits per LAV should come in to stop an army of a self repping team huddled around one LAV being untouchable.
The scout already has increased acceleration but i feel it should get increased speed also. What i can imagine is a dune buggy type vehicle for it instead. It can get thrown around but still be in control. In turn it's easy as hell to take out if it is actually hit.
These are some great ideas guys keep them coming!
|
Hunter Fencen
ROGUE SPADES EoN.
2
|
Posted - 2013.06.10 14:43:00 -
[3] - Quote
I run every vehicle in the game. I'm not talking dropsuit reps here,i know you can actually get points for those. I'm talking vehicle armor and shield remote rep points here. You get nothing for these. Maybe a bonus for turret spread and damage in LAV's?
The idea of losing the turret in a Scout LAV is one I've toyed with but in doing so there would have to be an incredible bonus as you are effectively making it undefenceable. Perhaps a guy on the back who can fire his own weapons? No grenades otherwise AV would become far too OP but this could be a better compromise. |
Hunter Fencen
ROGUE SPADES EoN.
3
|
Posted - 2013.06.10 16:23:00 -
[4] - Quote
[quote]At 0ms they have 100% current resists. The faster they go the less resists they have to 100% dmg penalty against all weapons.[/quote
100% is a little too much tune it down to 50% max and you have to skill it to recieve these bonuses. Stops it from being OP, that's the last thing we're after. |
Hunter Fencen
ROGUE SPADES EoN.
3
|
Posted - 2013.06.10 19:59:00 -
[5] - Quote
Esper Shadows wrote:Obodiah Garro wrote:I don't mind the HP LLAVs have, they need to be tanked in order to fulfil their battlefield role, however there are ways to prevent them being murder taxis/batmobiles.
My suggestion is simple. At 0ms they have 100% current resists. The faster they go the less resists they have to 100% dmg penalty against all weapons.
This gives them the kinda insane tank they have atm when doing the job they should be doing, but when they are racing around running people over they are very vurnable, especially to AV fire. 'Cept there ain't no warpoints to be had when "doing the stuff that I should be doing". That's the real problem. You people need to think the metagame through. Instead of burying a playstyle you don't like with a CCP mega-nerf you should be looking for ways to encourage behavior that the playerbase wants. If CCP keeps nerfing everything its just going to drive people to quit and/or demand a respec so they can max out the next "OP" weapon or vehicle. Then the whole cycle begins anew. Forum QQ'ers cry for a nerf and on it goes.
If you read the original post we aren't looking for a nerf. We want to encourage the correct playstyles with these vehicles. Please read the whole post before commenting in the future. |
Hunter Fencen
ROGUE SPADES EoN.
3
|
Posted - 2013.06.10 22:50:00 -
[6] - Quote
Silas Swakhammer wrote:Hunter Fencen wrote:Esper Shadows wrote:Obodiah Garro wrote:I don't mind the HP LLAVs have, they need to be tanked in order to fulfil their battlefield role, however there are ways to prevent them being murder taxis/batmobiles.
My suggestion is simple. At 0ms they have 100% current resists. The faster they go the less resists they have to 100% dmg penalty against all weapons.
This gives them the kinda insane tank they have atm when doing the job they should be doing, but when they are racing around running people over they are very vurnable, especially to AV fire. 'Cept there ain't no warpoints to be had when "doing the stuff that I should be doing". That's the real problem. You people need to think the metagame through. Instead of burying a playstyle you don't like with a CCP mega-nerf you should be looking for ways to encourage behavior that the playerbase wants. If CCP keeps nerfing everything its just going to drive people to quit and/or demand a respec so they can max out the next "OP" weapon or vehicle. Then the whole cycle begins anew. Forum QQ'ers cry for a nerf and on it goes. If you read the original post we aren't looking for a nerf. We want to encourage the correct playstyles with these vehicles. Please read the whole post before commenting in the future. The majority of this thread is calling for nerfs nerfs nerfs. The correct playstyles for these vehicles have no incentive.
Where?
|
Hunter Fencen
ROGUE SPADES EoN.
3
|
Posted - 2013.06.11 06:28:00 -
[7] - Quote
Shijima Kuraimaru wrote:I don't mind a tough LLAV, but when they can take more punishment than a HAV, there's something wrong. Sir we aren't looking at LAV's stats in general here just Scout and LLAV roles and why they aren't being filled. |
Hunter Fencen
ROGUE SPADES EoN.
3
|
Posted - 2013.06.11 07:29:00 -
[8] - Quote
Shijima Kuraimaru wrote:Hunter Fencen wrote:Shijima Kuraimaru wrote:I don't mind a tough LLAV, but when they can take more punishment than a HAV, there's something wrong. Sir we aren't looking at LAV's stats in general here just Scout and LLAV roles and why they aren't being filled. Well the above makes it obvious. There's no reward for them doing what they're supposed to do and fitting them to fill those roles is apparently difficult. And if there were rewards and the fitting/use wasn't unnecessarily difficult, it still wouldn't change the fact that most players still wouldn't use the SLAV and would still continue to use the outrageously tough LLAV as a deathmobile. Many players still have the CoD like mentality that KDR is all important and will take whatever the easiest path is for them to pad that stat. Very few players actually play public matches to support their squad/team.
Totally agree |
Hunter Fencen
ROGUE SPADES EoN.
3
|
Posted - 2013.06.11 10:07:00 -
[9] - Quote
Compiled list of ideas so far: LLAV's: 1.WP from using remote reppers on vehicles. An acceptable figure? 2. Increased driver protection 3. Slower speed and accelaration 4. "Bubble" auto-repper for dropsuits. What should it be limited to in terms of amount and how many people can use it at once? 5. Possible Ammo replenishments. (Module?) 6. Small health decrease 7. Increased PG/CPU output (helps with those modules as its a bit low atm for the kind it is) 8. Slower stopping speed 9. Bonuses to turret tracking and damage 10. Possible implimentation of an HMG style turret. 11. Increased damage resistance at low to no speed.
SLAV's: 1. Higher top speed and accelaration. How much? 2. Free passive or active on-board scanner. Ranges? 3. Lower profile against scans 4. More controllable (dune buggy style suspension?) 5. Lose the turret (there's gotta be a compromise here they have to get something (4 seats?)) 6.More PG/CPU 7. Gain WP from drops near enemy instillations or null cannons. (10 WP for instillation 35 for null cannon. ONLY if they are secured by someone from in the LAV. 20 second timer to get out and start hacking for the WP) |
Hunter Fencen
ROGUE SPADES EoN.
3
|
Posted - 2013.06.12 15:32:00 -
[10] - Quote
Cheeky bump cause this has to be adressed |
|
|
|
|