Pseudonym0
Free Guard of Arrakis
2
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Posted - 2013.06.06 17:14:00 -
[1] - Quote
I can make a couple suggestions on the inherent problems with FF in pub matches, and they match pretty well with the overall game concept.
Let's consider that we're all supposed to be mercenaries, in pubs we're hired by NPC corporations to do their dirty work. If you were a corp, would you hire or continue to deploy from your (presumably very expensive) MCC someone who is actually acting against your interests? No. So, since we're in it's universe, lets take a page from EVE.
You can institute a few things.
A) If you reach an arbitrary negative score, say -100, by teamkills, meaning you've done more harm than good, you don't get to respawn.
B)Players get a EVE-style security status, or say a merc rating, and team killing lowers it. This stat is visible to others in the War Barge. If it gets too low, you get a flashing red icon beside your name in chat and in game, just like in EVE. This has several effects, one is your ability to be hired by corps for battles, eventually resulting in your inablility to join anything but your own player corp's battles. If you're in a NPC corp, too bad, no one will touch you, feel free to remake your toon. The other effect is that, much like EVE, past a certain negative threshold anyone anywhere including teammates, can put a bullet in your head and suffer no negative repercussions. And, of course, no one but a new person who doesn't know what it means will squad with someone who's flashing red.
C)Corporate bounties, you mess an NPC corps battle up by going turncoat, you get a bounty on your head from that corp, collectable by anyone enemy or friendly, that is visible. This one's a little extreme, but honestly, if a teammate managed to get 10 mill in bounty on his head by teamkilling, and it only costs you, say 75 WP and .1 off your aforementioned security status to take him out, would you think about it? Of course not early in the battle, you don't want your own score dropping too low.....it'd probably be later, when you have some WP built up and it's in full swing. Their backs turned towards the enemy, they're an easy target, and the TK will probably just get lost in the ticker, so who's to know?
Sure, New Eden is vicious, but so are the corps, and the mercs :).
Would take a bit to institute, definitely not a quick fix, but I'm thinking it would work pretty well. |