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Exmaple Core
Hellstorm Inc League of Infamy
385
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Posted - 2013.05.27 20:48:00 -
[1] - Quote
To get lv 5 profficentcy forge gun you need to train: Forgegun ( x2) Lv5 for 621,840 SP Forgun proficiency (5x) LV5 for 1,554,600 Dropsuit command (1x) for 13,000 heavy frame (6x) lv 5 for 1,865520 Optional supplement: AV nades (4x) lv 5 for 1,243680
I put in the medium frame because it has more high slots for damage mods than the racial variant so it is more effective for AV. For the maximum amount of damage in the best dropsuit with the best weapons available (officer or proto) it cost you 4,054,960 and if you would like the finest AV nades with it your investment increases to 5,298,640
On the other hand, tanks and vehicals in general have lots and lots of skills to invest into to have a "decent" tank. Decent is a very kind word for these ww2 standard halftracks. For example, the vehical upgrades tree houses all the defensive skills the tank can have and is as follows:
Shield upgrades 3x shield extension 5x shield recharge 2x shield boost systems 2x shield adaptaion 5x vehical electronics 2x core upgrades 3x
To have the most effective vehicle mod and obtain the necessary skill effect (you need it to modify mod effectiveness) for these skills you have to reach lv 5 with the exception of shield adaptation (as it is far too pricey and lv 4 will do in most circumstances) you will need to invest 6,092,940 in Shield Upgrades. Keep in mind 2 skills i did not include as they are less common and not used by many. However as stated above, this is only the defensive ability of vehicles, if you only speced into this you dont have a tank, dropship, lav or any sort of vehicle yet because you need to invest into Vehicle Command first. Then you have to invest in turrets as well.
Doing the math i came to find that for tanks, only skilling into the nessicary lv of lavs and vehical command with the additon of proto small and large weapons to have an effective tank it will cost between 10 to 14 million skill points depending on how many levels of the Enforcer Tank skill (12x) you would like to invest to.
in conclusion, it requires 2.5 to 3.5 times less skill points and time (depending on weithre the forgegunner wants proto AV grenades) to turn your ww2 halftrack into a peice of.... gone.
Yes AV is supposed to destroy tanks and it does it very well! I appluaed AV for being so brutally efficent and boo at all new tankers who think they can tank.... and anyone who tries to tank |
Exmaple Core
Hellstorm Inc League of Infamy
385
|
Posted - 2013.05.27 21:02:00 -
[2] - Quote
lol BHD +1 |
Exmaple Core
Hellstorm Inc League of Infamy
385
|
Posted - 2013.05.27 21:04:00 -
[3] - Quote
ladwar wrote:for a enforcer caldari minimum you would need around 10.5mil spec for full spec 12mil. For caldari i threw in proto hybrids for rail AV. getting the enforcer skill gives you missile bonuses so youd spec into proto missiles as well. The purpose of dual specing is versitility in PC, sometimes you role missiles while your buddy runs rails and vice versa. So you need both |
Exmaple Core
Hellstorm Inc League of Infamy
385
|
Posted - 2013.05.27 21:19:00 -
[4] - Quote
ladwar wrote:for a enforcer caldari minimum you would need around 10.5mil spec for full spec 12mil. I belive the equivilant Armor skills have the same SP multipliers as well? |
Exmaple Core
Hellstorm Inc League of Infamy
385
|
Posted - 2013.05.27 21:39:00 -
[5] - Quote
Lycuo wrote:you know its funny because although i believe AV might be a little over powered in this game... Its exaxtly like real life...
How easy is it for a tank to get blown up in RL rolling by itself through ohhhh lets say afghanistan? Id say pretty darn easy... Biggest problem i see with tanks in this game is how players try to abuse them and the roles they are supposed to play... Its supposed to be support guys not the front line
Thats just my .02 iskies
Your right its support but alot of ppl play it as support and AV sits behind their support and it turns south for the tank real quick. Though to be fair dust does not correspond to real life. HMGs do more damage and reach further than any AR in the history of warfare. ARs do as much base damage as turrents. Putting a mod in your suit makes your gun hit further. Practicing with your weapon (funnling SP to increase your weapon LV) makes your gun hit harder. Dust is all about the RPG element struggling to find game balance |
Exmaple Core
Hellstorm Inc League of Infamy
385
|
Posted - 2013.05.27 21:43:00 -
[6] - Quote
Xender17 wrote:SP for AV vs Tank SP. Why do you only show AV sp? -_- Mr.Biased. continue reading i did list cost for tanks, Mr. Illiterate |
Exmaple Core
Hellstorm Inc League of Infamy
385
|
Posted - 2013.05.28 01:20:00 -
[7] - Quote
I left out the other skill points for the forge gunner on purpose with the exception of the core upgrades and damage mods i overlooked that. You dont need any sheild extenders because your using damage mods and you dont need armor plates because your usally out of range of blasters/missiles and heavys start with lots of sheilds and armor. Mostly, the point was to show how if you get a forgun maxed out you can destroy any tank that steps on the feild reguardless how many SP the tank has spent. If you want the rest of the skills for some extra overkill and survivablity vs infantry then its jus extra. all you NEED to blow up the finest tanks in the game is what i listed plus the core upgrades (2x), weaponry (1x), hand held weapon upgrades (2x) |
Exmaple Core
Hellstorm Inc League of Infamy
385
|
Posted - 2013.05.28 01:23:00 -
[8] - Quote
Synthetic Surrogate wrote:Do you know how hard it would be to hit a smart tank pilot with 10 AV grenades?
As a AV expert you should have an idea right?
Even more so if that tank has a squad of boots with him.
Actually, its not hard to hit the very BEST tanker in the game. For example, in PC vs SI i put on my dampened proto scout with speed mods and ran behind a tank faaaar away from anyone on my team and threw 4 proto AV nades at him. Took off all his sheilds and he ran into a rock and blew him self up trying to get away from me. Dident matter cuz i was on a hive throwing unlimited proto av nades no matter were he went i was going to kill him. I dont think that 10 av nades should be the magic number but 3 to 5 is alittle cheap to take down proto tanks |
Exmaple Core
Hellstorm Inc League of Infamy
386
|
Posted - 2013.05.28 01:29:00 -
[9] - Quote
Spkr4theDead wrote:ladwar wrote:for a enforcer caldari minimum you would need around 10.5mil spec for full spec 12mil. Why would anybody use an enforcer? Complete waste of SP if there are any other tankers in a game at all.
Because it gives +3% to damage and range and +2% to zoom per level. Yeah its more than twice as expensive and its only slightly better than a standard but its the only thing we have... tottal waste of resources but its a tiny bit better |
Exmaple Core
Hellstorm Inc League of Infamy
386
|
Posted - 2013.05.28 01:41:00 -
[10] - Quote
Synthetic Surrogate wrote:Exmaple Core wrote:Synthetic Surrogate wrote:Do you know how hard it would be to hit a smart tank pilot with 10 AV grenades?
As a AV expert you should have an idea right?
Even more so if that tank has a squad of boots with him. Actually, its not hard to hit the very BEST tanker in the game. For example, in PC vs SI i put on my dampened proto scout with speed mods and ran behind a tank faaaar away from anyone on my team and threw 4 proto AV nades at him. Took off all his sheilds and he ran into a rock and blew him self up trying to get away from me. Dident matter cuz i was on a hive throwing unlimited proto av nades no matter were he went i was going to kill him. I dont think that 10 av nades should be the magic number but 3 to 5 is alittle cheap to take down proto tanks The boots on the ground (and the driver) didn't do a good job of watching his flank and something bad happened (as it should). That scenario could have played out numerous ways though, and that was a PC match. Pubs never have the level of coms squads do on PC. Plus 4 proto grenades SHOULD take off his shields, what kind of tank was it? It looks to me like you played it smart and flanked a whole squad plus the tank; it might not work every single time though. If you were sitting on a hive spamming nades someone should be dealing with you, even more so before you got to that point. If not congrats.
I tottally agree, someone should have delt with me but theres not much time to do so, throwing AV nades is quick and easy so the boots dident have the chance to come back and i started the attack when he was ADS with his missiles he couldentve known i was there. It was a sheild tank so it should have had some kind of passive resistance mods as well as the natural damage cut for Sheilds vs explosions. Only took 4 drop all his sheilds dispite his booster reping and he blew himself up. All i have into AV is the 1.2 mill skillpoints. My av nades are alittle too powerful to be soloing his proto tank that was prolly at least 7 mill SP. It was too easy |
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Exmaple Core
Hellstorm Inc League of Infamy
387
|
Posted - 2013.05.28 01:47:00 -
[11] - Quote
Synthetic Surrogate wrote:Exmaple Core wrote:Spkr4theDead wrote:ladwar wrote:for a enforcer caldari minimum you would need around 10.5mil spec for full spec 12mil. Why would anybody use an enforcer? Complete waste of SP if there are any other tankers in a game at all. Because it gives +3% to damage and range and +2% to zoom per level. Yeah its more than twice as expensive and its only slightly better than a standard but its the only thing we have... tottal waste of resources but its a tiny bit better Why are you replying to the other guys question? Is this Void Echoes alt?
hahahah +1 :) Its my thread i do what i want! |
Exmaple Core
Hellstorm Inc League of Infamy
387
|
Posted - 2013.05.28 01:52:00 -
[12] - Quote
Welllll sence were both each others alts i will trade you one boot for your hats N stuff |
Exmaple Core
Hellstorm Inc League of Infamy
387
|
Posted - 2013.05.28 01:54:00 -
[13] - Quote
Spkr4theDead wrote:Exmaple Core wrote:Spkr4theDead wrote:ladwar wrote:for a enforcer caldari minimum you would need around 10.5mil spec for full spec 12mil. Why would anybody use an enforcer? Complete waste of SP if there are any other tankers in a game at all. Because it gives +3% to damage and range and +2% to zoom per level. Yeah its more than twice as expensive and its only slightly better than a standard but its the only thing we have... tottal waste of resources but its a tiny bit better Still seems like a total waste to me. it is a total waste, the enforcer skill is a 12x so like 4 mill sp for lv 5 and its alot more expensive in isk cost. But its an advantage so its required to have the best you can feild |
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