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DeadlyAztec11
One-Armed Bandits Unclaimed.
375
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Posted - 2013.05.27 19:04:00 -
[1] - Quote
This was Full MetalKitten's idea :P. With help from Jason Pearson
Name suggestion(s): Vanguard - Warden - Enforcer - Demolition (I'll call it the Vanguard :P)
The Vanguard is a medium frame dropsuit, that is made for dedicated AV players. It is going to be a combination of the logistics class and the heavy class. Armor and shield wise, it would have more than the assault suit but less than the heavy. Stamina and speed wise it would be the same as well; less speed then the assault more than the heavy. Though, worse stamina recovery speed than the heavy. Also worse profile detection radius and bigger profile of the suit than heavy. It has worse detection radius because since it is not anti infantry it does not really need it. It gets detected easier because it caries more grenades and equipment than standard suits, plus more shield and armor than a logi. Though, this is not simply a beefed up assault. It would have 1 low slot and 1 high. 2 grenade slots. 2 Equipment slots. 1 Heavy weapon slot.
The extra grenade slots are for more tactical class builds; flux greandes and Av grenades. 2 Equipment slots are important for keeping Nano hives and remote explosives. Only one heavy weapon slot, so you can run the forge gun.
Positives:
- 2 grenade slots
- 2 equipment slots
- Heavy weapon slot
- Better shields and armor than assault
- More speed and maneuverability
- More CPU and SP than assault
- Proto gets another high slot
Negatives:
- Only 1 high slot
- Only 1 low slot
- Worse shields and armor than heavy
- Worse stamina recovery speed than heavy
- Worse profile detection than heavy
- Bigger profile than heavy
- No sidearm slot
- Less maneuverability than assault or logi
Race bonuses:
Gallante: 3% more damage to armor
Caldari: 3% more damage to shields
Minmatar: 5% increase to stamina recovery of suit
Amarr: 5% more armor and shields
This suit is meant to be able to role over vehicles but do practically nothing to infantry.
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DeadlyAztec11
One-Armed Bandits Unclaimed.
392
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Posted - 2013.05.28 20:35:00 -
[2] - Quote
Using a Swarm Launcher would leave you defenseless. Forge gun would be like hip firing a charge sniper rifle and the Plasma Cannon is... Ugh :/ |
DeadlyAztec11
One-Armed Bandits Unclaimed.
397
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Posted - 2013.05.29 01:31:00 -
[3] - Quote
Treablo James Howard wrote:My scout has no problem sneaking up on tanks and demolishing them, especially the hill railgun sniper tanks! Scout is not a dedicated AV suit, tho. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
409
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Posted - 2013.05.29 19:01:00 -
[4] - Quote
Treablo James Howard wrote:You can dedicate yourself to do anything with any suit if the skills are there to do so! Yeah... Go Nova Knife in a heavy.
The point of this suit is to appeal to AV only players. I'm not saying that this suit is necessary for AV players, though, it is the best suit I could come up with that is not OP. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
451
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Posted - 2013.06.13 20:42:00 -
[5] - Quote
ladwar wrote:theres no reason for it there no vehicles that are tough to kill. When there is an average of 6 LAV's on the battlefield, 2 HAV's and that one useless dropship... Somebody has to clean up the mess. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
451
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Posted - 2013.06.13 20:44:00 -
[6] - Quote
Vermaak Doe wrote:Minmatar assault, it's as close as we need imo since it bonuses sidearms. I am currently running the proto assault variant, very good for Swarm Launcher builds.
Though, it cannot run a heavy weapon. This suit solves that. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
451
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Posted - 2013.06.13 21:30:00 -
[7] - Quote
Django Quik wrote:So basically what you're suggesting is a beefed up logi with a heavy weapon slot and 2 grenade slots? Seeing as many people don't seem to care about their sidearm (lots of people using logi suits this build), I don't think that would be seen as much o9f a drawback to this suit. The idea behind it might have been to make a suit for dedicated AV but this would be abused to hell by people running non-AV fits - HMG with fluxes, locus nades, nanohives and repair tool maybe?
This isn't an AV fit - it's a heavy logi. Going to be hard as hell to do anything with virtually no profile detection on the suit. You can forget about being sneeky as well, you will stick out more on the map than a heavy.
Not to mention you would have only 1 high slot and 1 low slot. So you wouldn't be able to stack damage mods, shields or armor. Not to mention that it will be slower than both the Assault and heavy, even slower stamina recgarge recharge speed than heavy. I think that the only thing it has going for it in terms of anti infantry, is that it will be able to have an HMG. Though, as I already said, you will stick out like a sore thumb on the map, plus you will have way less armor & shields than the heavy.
It would be as useful against infantry as a heavy with Nova Knives. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
455
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Posted - 2013.06.14 01:28:00 -
[8] - Quote
Scheneighnay McBob wrote:DeadlyAztec11 wrote:Treablo James Howard wrote:My scout has no problem sneaking up on tanks and demolishing them, especially the hill railgun sniper tanks! Scout is not a dedicated AV suit, tho. It is if I want it to be. It's the most likely to get in and out of AV grenade or plasma cannon range safely; specialist swarm launchers were probably also made for scouts. You guys are missing the point! By this logic, why do we even have scouts, logistics and heavy? An assault suit could do all of these things if spec'd right.
The entire point of this thread is to show CCP how an AV suit could be made without making it OP. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
455
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Posted - 2013.06.14 01:37:00 -
[9] - Quote
Why is this OP? It is useless against infantry and only good against vehicles. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
456
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Posted - 2013.06.14 02:17:00 -
[10] - Quote
Poplo Furuya wrote:DeadlyAztec11 wrote:Scheneighnay McBob wrote:DeadlyAztec11 wrote:Treablo James Howard wrote:My scout has no problem sneaking up on tanks and demolishing them, especially the hill railgun sniper tanks! Scout is not a dedicated AV suit, tho. It is if I want it to be. It's the most likely to get in and out of AV grenade or plasma cannon range safely; specialist swarm launchers were probably also made for scouts. You guys are missing the point! By this logic, why do we even have scouts, logistics and heavy? An assault suit could do all of these things if spec'd right. The entire point of this thread is to show CCP how an AV suit could be made without making it OP. Part of the idea behind heavy weapons is that you forego other capabilities in order to wield a gun which outdoes light weapons at what it does. The HMG is supposed to exemplify short-range damage output. The Forge Gun gains excellent range and delivery, an AV weapon that hits hard and fast at great distance. The drawback is primarily the lack of mobility and the utility of equipment, to a lesser degree versatility. Giving a suit with a Heavy slot two spaces for equipment is a bit daft, especially if a HMG is on the cards. You've created a logi who's traded slots and a piece of equipment for higher base EHP and a HMG. Oh, and a veritable torrent of grenades. Not sure what precisely the draw would be to use this over a basic heavy for Forge Gun use either. It would be very near to the bottom of the list for suits I would use Swarms with, same with AV grenades. If an AV suit were to be made this certainly isn't the way to go about it.
How about a 30% recoil increase to the HMG and 40% more dispersion? Since it is NOT a heavy suit it would not have the necessary weight to hold it down for precision firing.
Plus, it has less speed, slower stamina recovery, slower shield recovery and only ONE high slot and ONE low slot. Not to mention greater detection profile, so you will be spotted easily (no playing ninja), plus, you are easy to sneak up on since you have a VERY small detection radius. Plus less Equipment slots than logi.
So if you want to use a slow, easy to detect, radar blind, suit that has ONLY one high and one,low slot, for your slayer roll, be my guest. Do you really think that logi players would change to this? The only real advantage is one more grenade slot and a heavy slot.
They would NOT be able to stack shields or damage mods. That would turn most slayers off immediately. So how would this be better than a logi for anti-infantry?
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