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Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
117
|
Posted - 2013.05.27 10:50:00 -
[1] - Quote
REQUIRED:
1: Stop think that balancing through pub matches will make the game balanced on serious matches. That makes no sense.
2: Give the vehicle engineering skill 3-5% PG bonus instead of the it's only a reduction to the CPU, as it's only 25 CPU.
3: (this will help AV'ers too) Get rid of packed AV nades, make regular AV nades do 800 at Standard, 1000 at Advanced, and 1200 at Prototype. Also, get rid of their homing. Then, change their name to packed AV nades.
4: (cont. from #3) Make sleek do 600 at Standard, 800 at Advanced, and 1000 at Prototype. Make their homing speed faster and lock on farther, and their flight distance farther. Call them reglar AV nades.
5: Create these turret skills-
- Sharphooter- Increases optimal range.
- rapid Fire- Increases rate of fire (only for turrets without heat buildup).
- coolant systems- Reduces heat buildup of turrets (only fir turrets with heat buildup).
- Fitting efficiency- Decreases fitting requirements of turrets.
These would go under the turret upgrades skill.
6: fix the glitch where at a certain distance, you can't see people, and anything that they shoot.
7: Make swarms glow a bright yellow again.
8: Give all vehicles a warning that they are being locked on.
9: Fix the turning angles of Swarms; Make them go straight to you, not to wherever you were, then go to you.
SUGUESTIONS:
1: return the MLT LAV's back to their original HP.
2: Give only 50% of the buff that STD LAV's got.
3: Leave the SLAV's and the LLV's alone.
4: Raise the base resistance of all HAV's (in exception of MLT HAV's); HAV's get 15%, BOHAV's get 25%, Marauders get 30%.
5: Raise all speeds of vehicles, leave acceleration as is, but only when you have larger maps.
6: Instead of cooldowns, we get a capacitor (We were supposed to in the first place, and would be far better than the way now.).
7: Create More open maps.
8: Give they ability to shoot down swarms.
That's all I got in my head for now. tweak all you like.
Peace, Godin |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
117
|
Posted - 2013.05.27 10:56:00 -
[2] - Quote
lol, thx. Just want to help (as I have been for over a year now) make this game a great, AAA shooter. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
118
|
Posted - 2013.05.27 11:07:00 -
[3] - Quote
LOL |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
121
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Posted - 2013.05.27 11:19:00 -
[4] - Quote
bump
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Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
121
|
Posted - 2013.05.27 11:31:00 -
[5] - Quote
Anyone else got any suguestions for this issue, or tweaks to my ideas? |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
121
|
Posted - 2013.05.27 11:45:00 -
[6] - Quote
If any GM's, CPM's, or even dev's are on, can you review these ideas? |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
123
|
Posted - 2013.05.27 12:24:00 -
[7] - Quote
bump |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
126
|
Posted - 2013.05.27 19:24:00 -
[8] - Quote
1: The reason why I think they should glow yellow is because the currently blend into the map. This would help show where they are coming from.
2: That's not true. That would be so useful if my LLV's and HAV's had lock on warnings. That way, I'd had a fair warning that I'm about to get shot. Plus, many RL ground vehicles have lock on warnings too.
3: The reason why I said the speeds should be increased is because of the fact that it would take hours to cross maps that CCP plans on making (they said they're going for 50km-¦ sized maps.). Even if you go full speed (you won't), the maps aren't completely flat. It's for transportaton purposes.
3: This is how I think you should shoot them down. You got 2 ways-
1: you use your guns to shoot them down. They get shield HP to protect themselves, say 150-300 HP per missile. This way, Small turrets could be used as a defense. You can even make AI turrets that although can't hit dropsuits, they can shoot at swarms. There should even be a skill increasing the hp of each swarm.
2: There should a module that "Supercharges" your hull, confusing the swarms and make them explode.
Hope this explains me better.
Peace, Godin |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
126
|
Posted - 2013.05.27 23:34:00 -
[9] - Quote
Bump
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Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
126
|
Posted - 2013.05.28 15:54:00 -
[10] - Quote
Geirskoegul wrote:Wojciak wrote:Geirskoegul wrote:Wojciak wrote:Make it when you run over a person with any vehicle you take damage, say for LAVs you take 90% of their heath for damage for HAVs 30-10%. Ever gotten in an accident with a car made of metal? They usually drive away, even if hitting another car. These are combat vehicles, built for this ****, a tank shouldn't take any damage at all for running somone over, it's a goddamn tank. Make the LAV take the same damage as any other minor environmental collision (maybe with some scaling based on target mass; if armor plates don't raise mass like they do in EVE, make them.) I jump from a mcc and walk it off like it was nothing, i can have as much or more total health than a LAV. You are also talking nonsense because with the speeds that the LAVs are moving one crash would make driving one so much harder of not impossible, and just because they can drive away dose not mean that the driver would be alive to do so. You jump from the MCC and activate an inertial dampener in your suit so you don't crater. Point negated. You're not actually driving all that fast, less than 100KPH (about 50-60MPH). Point negated. Vehicle is equipped with inertial dampeners, the passenger doesn't feel the collision. Point negated. The fact of the matter is that there isn't an issue with road kill or AV in the game. Situational awareness and use of cover protect you in the closes areas. If you in the open, situational awareness is generally enough, but if not, it's your own fault for hoofing it. Lastly, killing LAVs is so ridiculously easy if you pick up some AV, so if you're not willing to dodge or even pay attention for them, shoot them when you respawn. I don't generally road rage (i'll run over any targets of opportunity on the way to where i'm going, but an lav is transport and a mobile turret to me, nothing more), but I do love taking out LAVs with my swarms. Why? Because it's so goddamn easy. Quit complaining about the non-issue and adapt to the situation. Pay attention to your surroundings, and put the AV gear to work. If they'd allow swarms to be dumb-fired and just not have a lock-on when you do then you wouldn't even be as disadvantaged in terms of fighting back against non-vehicles.
You forgot one thing: There is no way in hell you can have as much eHP or even HP than either a LAV or LLV. point negated
Peace, Godin |
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Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
126
|
Posted - 2013.05.28 23:38:00 -
[11] - Quote
Wojciak wrote:Watch this and say that 60mph dose not cause that bad of a crash. also if you have more that 500 shields you can fall from a mcc and take little to no damage to you armor (No dampener). Tanks do take damage from running things over and most of that damage is to the tracks and would cripple a tank if they do not get fixed. As i have said in one thread, let the tracks have health and if we take them out the tank is crippled ( not moving). running people over should not be a sound way to get kills, running people over can kill you or the people around you, pedestrians and deer tend to crash through the windshield or fly over close to the roof, (dead driver and dead passenger, or dead gunner)
Are you seriously relating a civilian car in the present time to a military attack vehicle made to sustain several tank shots 20 thousand years in the future? Plus, have you ever thought of, I don't know.... DODGING? Like damn, it's not like it's hard, of course unless your a armor tanked heavy. You seriously need to rethink how you want things, as I already do flips and take some damage hitting you fools in a road. So take advice: STAY THE **** OUT THE ROAD.
Peace, Godin |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
126
|
Posted - 2013.05.29 01:04:00 -
[12] - Quote
*stops actual thread* Godin's about to give you guys a word of advice: STAY THE **** OUT THE ROAD. Notice, that if you stay in areas that I can't hit you in, or you do what every good player does, and pulls out swarms. adapt or die. *resumes actual thread* |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
126
|
Posted - 2013.05.29 01:07:00 -
[13] - Quote
Godin Thekiller wrote:REQUIRED:1: Stop think that balancing through pub matches will make the game balanced on serious matches. That makes no sense. 2: Give the vehicle engineering skill 3-5% PG bonus instead of the it's only a reduction to the CPU, as it's only 25 CPU. 3: (this will help AV'ers too) Get rid of packed AV nades, make regular AV nades do 800 at Standard, 1000 at Advanced, and 1200 at Prototype. Also, get rid of their homing. Then, change their name to packed AV nades. 4: (cont. from #3) Make sleek do 600 at Standard, 800 at Advanced, and 1000 at Prototype. Make their homing speed faster and lock on farther, and their flight distance farther. Call them reglar AV nades. 5: Create these turret skills-
- Sharphooter- Increases optimal range.
- rapid Fire- Increases rate of fire (only for turrets without heat buildup).
- coolant systems- Reduces heat buildup of turrets (only fir turrets with heat buildup).
- Fitting efficiency- Decreases fitting requirements of turrets.
These would go under the turret upgrades skill. 6: fix the glitch where at a certain distance, you can't see people, and anything that they shoot. 7: Make swarms glow a bright yellow again. 8: Give all vehicles a warning that they are being locked on. 9: Fix the turning angles of Swarms; Make them go straight to you, not to wherever you were, then go to you. 10: (forgot this one) Remove BPO MLT LAV's. They annoy everyone. SUGUESTIONS:1: return the MLT LAV's back to their original HP. 2: Give only 50% of the buff that STD LAV's got. 3: Leave the SLAV's and the LLV's alone. 4: Raise the base resistance of all HAV's (in exception of MLT HAV's); HAV's get 15%, BOHAV's get 25%, Marauders get 30%. 5: Raise all speeds of vehicles, leave acceleration as is, but only when you have larger maps. 6: Instead of cooldowns, we get a capacitor (We were supposed to in the first place, and would be far better than the way now.). 7: Create More open maps. 8: Give they ability to shoot down swarms. 9: Buff the DCU's by 3-5%. That's all I got in my head for now. tweak all you like. Peace, Godin
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Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
126
|
Posted - 2013.05.29 01:08:00 -
[14] - Quote
ignore |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
126
|
Posted - 2013.05.29 01:09:00 -
[15] - Quote
Rachoi wrote:Godin Thekiller wrote:*stops actual thread* Godin's about to give you guys a word of advice: STAY THE **** OUT THE ROAD. Notice, that if you stay in areas that I can't hit you in, or you do what every good player does, and pulls out swarms. adapt or die. *resumes actual thread* yes yes yes, and you are the end all driver... pfft, useless ****. jsut staying out of the raod doesnt help if we have no supply depots, since people have a habit of destroying those
Then stop being a fool and use AV nades |
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