Joseph Ridgeson
WarRavens
183
|
Posted - 2013.05.27 10:49:00 -
[1] - Quote
If my Tank is destroyed, the culprit is 4 times out of 5 AV grenades. And why not use them? Unlike other AV weapons, you sacrifice something so small in order to utilize it. Want to use a Forge Gun? You have to be in a Heavy suit and use up your one Primary weapon slot as well as the weapon slowing you down when charging. Want to use a Swarm Launcher? You lose a huge portion of your ability to fight back against infantry, to the point that you are almost a free kill, and the weapon requires you to lock on before you fire. AV grenades do not really have that large of a drawback. The only disadvantage is that you give up your ability to care Flux/Locus grenades but your primary weapon is more than enough to fight off other infantry.
Add to the fact they seem to do the most damage of the other AV Weapons. A standard Swarm Launcher seems to do about 650 or so to my Tank while an AV grenade does upwards of 800+. Packed AV grenades hit upwards of 1,000. This means that two infantry with a nanohive can basically kill my Tank in next to no time at all. They are the only AV weapon that are capable of being used from complete safety from the Tank as they can be thrown from cover. They also do not leave you in an awkward state when enemy infantry come after you. You don't need to weapon switch; you simply shoot them with your primary weapon that is already out. No fuss, no muss.
They are also the only AV skill that gives access to anti-infantry weapons. A single skill governs one's ability to get 3 separate weapons. Look at any thread that brings up the imbalance of AV to Vehicles and the AV grenade will be the one getting the most flak.
These seem to be out of line with other AV weapons. |
Joseph Ridgeson
WarRavens
184
|
Posted - 2013.05.27 22:41:00 -
[2] - Quote
I never said they should be nerfed to hell or gone. I simply stated they are out of line with other AV weapons.
Stating that the Tank sacrifices nothing to be on the field, I humbly disagree. The Tank sacrifices/risks quite a large amount of ISK, as well as the SP tag. I won't go too deeply into the SP thing because I believe it to be more or less okay to spend that amount into Tanks. However, the price tag on packed AV grenades is far shorter than my 180mm Plates + Carapace Hardeners + Repairer. When it comes to ISK/SP to a Grenade slot I think that Tanks hold a higher sacrifice.
Virtually every map has some kind of cover and not strictly what you would call "urban." Be it rocks, ridges, or some cracks, there is always some cover. The map with Point A in the middle (the one with the CRU and Supply) is the only one I would strictly call urban. On that map, the Tank is weak. I accept that. However, it is still my point that AV grenades are out of line with the other AV weapons. Being tongue in cheek: "why does everyone only use AV grenades as their go-to AV weapon?"
I don't plan to be invincible, never have. But what I do what is the ebb and flow of a battle. I call in a Tank, so enemies have to go Swarms or Forge Guns to counter me. Because they have so many dedicated AV, my infantry start to push them. Because the infantry start to push them, they lose some of their AV. At the moment, it just means that every infantry person comes in with AV grenades and continues being effective against infantry while heavily negating my presence.
Be well. |