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UNIsTaken zaney
AMC Dropbears
4
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Posted - 2013.05.27 09:31:00 -
[1] - Quote
Drop suits are heavy and made of advanced, tough stuff. So if every time you ran somebody over, you received damage to the LAV, it would fit the lore.
The heavier the suit, the more damage.
I couldn't hit a rabbit with my car without needing to make sure there's no damage. Couldn't imagine a HUMVEE or APC today being able to slam in to a 1tonne+ heavy suit scratch free.
The scaling and elegant aspect comes from the notion that a SP-invested LAV will take less damage and be able to run over more enemies before needing repairs.
Free LAVs running over tier 1 scouts = almost no damage to LAV
Free LAVs running over proto heavy = destroyed LAV
SP-invested LAV running in to medium suits = 4-5? kills before it needs to retreat for repairs, leaving time to recover and re-form (and maybe switch to AV) before the next LAV run-over starts. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
114
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Posted - 2013.05.27 10:24:00 -
[2] - Quote
We already do take damage. I went through a group of enemies (about 8), slightly hit a wall, and had to run before I died. and yes, I was in fire. |
ladwar
Dead Six Initiative Lokun Listamenn
504
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Posted - 2013.05.27 10:43:00 -
[3] - Quote
UNIsTaken zaney wrote:Drop suits are heavy and made of advanced, tough stuff. So if every time you ran somebody over, you received damage to the LAV, it would fit the lore.
The heavier the suit, the more damage.
I couldn't hit a rabbit with my car without needing to make sure there's no damage. Couldn't imagine a HUMVEE or APC today being able to slam in to a 1tonne+ heavy suit scratch free.
The scaling and elegant aspect comes from the notion that a SP-invested LAV will take less damage and be able to run over more enemies before needing repairs.
Free LAVs running over tier 1 scouts = almost no damage to LAV
Free LAVs running over proto heavy = destroyed LAV
SP-invested LAV running in to medium suits = 4-5? kills before it needs to retreat for repairs, leaving time to recover and re-form (and maybe switch to AV) before the next LAV run-over starts. you have no right to speak about AV because of this thread and I quote
UNIsTaken zaney wrote:none of us have AV grenades...
SP invested in grenades and using up a slot for this one issue that doesn't make sense in the first place |
UNIsTaken zaney
AMC Dropbears
5
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Posted - 2013.05.27 10:59:00 -
[4] - Quote
Lucky i'm not speaking about AV, and instead speaking about LAVs running in to drop suits at speed.. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
183
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Posted - 2013.05.27 11:08:00 -
[5] - Quote
I think mr ladwars point is you have no oppinion on vehicles when you have blatently ignored a provided counter measure. I would have to agree as a tanker and a llav murdertaxi driver , unless you skill into and use the appropriate counter measures for vehicles or use any vehicle above malitia grade you dont have a valid opinion on any form of vehicle balance. |
Geirskoegul
Soul-Strike
159
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Posted - 2013.05.27 11:12:00 -
[6] - Quote
pegasis prime wrote:I think mr ladwars point is you have no oppinion on vehicles when you have blatently ignored a provided counter measure. I would have to agree as a tanker and a llav murdertaxi driver , unless you skill into and use the appropriate counter measures for vehicles or use any vehicle above malitia grade you dont have a valid opinion on any form of vehicle balance. Militia swarm launchers are just fine fir deaking with murder taxis, even the tricked-out ones :-) |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
118
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Posted - 2013.05.27 11:14:00 -
[7] - Quote
The only reason why half of us do it is because of the fact that LAV's (especially LLV's) are cheaper and more survivable than HAV's. |
UNIsTaken zaney
AMC Dropbears
5
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Posted - 2013.05.27 11:16:00 -
[8] - Quote
pegasis prime wrote:I think mr ladwars point is you have no oppinion on vehicles when you have blatently ignored a provided counter measure. I would have to agree as a tanker and a llav murdertaxi driver , unless you skill into and use the appropriate counter measures for vehicles or use any vehicle above malitia grade you dont have a valid opinion on any form of vehicle balance. That's a perfectly fine line of reasoning and I agree.
but what i'm suggesting is a gameplay element change. Not a balance whine. There are a million other threads that are whining, My thread is a possible consideration for a "scaleable" element for CCP to consider some time down the line when they have time to think it over.
Let me say again, You are correct that I have no place to comment on AV balance. but this isn't so much about anti vehicle (I didn't even mention tanks) and more about physics/reasoning and similies to real world examples of a gameplay mechanic where a free LAV collides with a SP-invested hunk of metal, and gave what I feel is a reasonable scalable option where SP-invested LAVs are not punished as a result of this included game mechanic (thus scaleable) |
Geirskoegul
Soul-Strike
159
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Posted - 2013.05.27 11:17:00 -
[9] - Quote
Godin Thekiller wrote:The only reason why half of us do it is because of the fact that LAV's (especially LLV's) are cheaper and more survivable than HAV's. Learn to fit your HAV and use it properly (hint, it's not a solo pwn-mobile, it requires proper infantry support when not in q wide open field). A properly skilled and fit HAV can withstand multiple swarm launcher vollies; more than sufficient for his infantry support to take out the swarms or for him to find cover from them. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
183
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Posted - 2013.05.27 11:18:00 -
[10] - Quote
Geirskoegul wrote:pegasis prime wrote:I think mr ladwars point is you have no oppinion on vehicles when you have blatently ignored a provided counter measure. I would have to agree as a tanker and a llav murdertaxi driver , unless you skill into and use the appropriate counter measures for vehicles or use any vehicle above malitia grade you dont have a valid opinion on any form of vehicle balance. Militia swarm launchers are just fine fir deaking with murder taxis, even the tricked-out ones :-)
Ha my caldari logistics lav eats swarms and spits them back at you I love dissapointing all the little swarmers and denying them what they think is an easy kill |
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Redwall778
The Phoenix Federation
0
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Posted - 2013.05.27 11:20:00 -
[11] - Quote
Geirskoegul wrote:pegasis prime wrote:I think mr ladwars point is you have no oppinion on vehicles when you have blatently ignored a provided counter measure. I would have to agree as a tanker and a llav murdertaxi driver , unless you skill into and use the appropriate counter measures for vehicles or use any vehicle above malitia grade you dont have a valid opinion on any form of vehicle balance. Militia swarm launchers are just fine fir deaking with murder taxis, even the tricked-out ones :-)
I think you need to use more swarm launchers more I have an CBR 7 now and some pimped out one can take 2 or 3 swarm on them and they move so fast I may need all because the hide behind something and the MISSILE SO DUMB to not hide the wall.
I just made a post about LAV killing. I think if you need to LAV kill you have no life in a FIRST PERSON SHOOTING GAME |
Geirskoegul
Soul-Strike
159
|
Posted - 2013.05.27 11:21:00 -
[12] - Quote
UNIsTaken zaney wrote:pegasis prime wrote:I think mr ladwars point is you have no oppinion on vehicles when you have blatently ignored a provided counter measure. I would have to agree as a tanker and a llav murdertaxi driver , unless you skill into and use the appropriate counter measures for vehicles or use any vehicle above malitia grade you dont have a valid opinion on any form of vehicle balance. That's a perfectly fine line of reasoning and I agree. but what i'm suggesting is a gameplay element change. Not a balance whine. There are a million other threads that are whining, My thread is a possible consideration for a "scaleable" element for CCP to consider some time down the line when they have time to think it over. Let me say again, You are correct that I have no place to comment on AV balance. but this isn't so much about anti vehicle (I didn't even mention tanks) and more about physics/reasoning and similies to real world examples of a gameplay mechanic where a free LAV collides with a SP-invested hunk of metal, and gave what I feel is a reasonable scalable option where SP-invested LAVs are not punished as a result of this included game mechanic (thus scaleable) Your thread is a solution looking for a problem. It's easy to find cover from LAVs in close quarters, and easy to spot them coming in the open (why are you hiking cross country anyway?), and pulling out some AV is trivial to slaughter the lot of them. When someone is roflstomping you with a tank, do you continue to spawn in your sniper loadout and whine about how it needs to be fixed, or do you pull AV and make him cry?
Don't like getting run over by LAVs? Improve your SA and pull some AV; most can be one-vollied by militia swam, wnd it doesn't take much more to take out the well-fit ones. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
183
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Posted - 2013.05.27 11:24:00 -
[13] - Quote
UNIsTaken zaney wrote:pegasis prime wrote:I think mr ladwars point is you have no oppinion on vehicles when you have blatently ignored a provided counter measure. I would have to agree as a tanker and a llav murdertaxi driver , unless you skill into and use the appropriate counter measures for vehicles or use any vehicle above malitia grade you dont have a valid opinion on any form of vehicle balance. That's a perfectly fine line of reasoning and I agree. but what i'm suggesting is a gameplay element change. Not a balance whine. There are a million other threads that are whining, My thread is a possible consideration for a "scaleable" element for CCP to consider some time down the line when they have time to think it over. Let me say again, You are correct that I have no place to comment on AV balance. but this isn't so much about anti vehicle (I didn't even mention tanks) and more about physics/reasoning and similies to real world examples of a gameplay mechanic where a free LAV collides with a SP-invested hunk of metal, and gave what I feel is a reasonable scalable option where SP-invested LAVs are not punished as a result of this included game mechanic (thus scaleable)
I never accused you of whining about AV balance. But the reasoning still stands as you are commenting on the usage of vehicles with no applied skills in anti vehicle or vehicle useage thusly negating any oppinion, sugestions, feedback or requests you wish tomake about vehicles and their usage/destruction. |
Geirskoegul
Soul-Strike
159
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Posted - 2013.05.27 11:25:00 -
[14] - Quote
Redwall778 wrote:Geirskoegul wrote:pegasis prime wrote:I think mr ladwars point is you have no oppinion on vehicles when you have blatently ignored a provided counter measure. I would have to agree as a tanker and a llav murdertaxi driver , unless you skill into and use the appropriate counter measures for vehicles or use any vehicle above malitia grade you dont have a valid opinion on any form of vehicle balance. Militia swarm launchers are just fine fir deaking with murder taxis, even the tricked-out ones :-) I think you need to use more swarm launchers more I have an CBR 7 now and some pimped out one can take 2 or 3 swarm on them and they move so fast I may need all because the hide behind something and the MISSILE SO DUMB to not hide the wall. I just made a post about LAV killing. I think if you need to LAV kill you have no life in a FIRST PERSON SHOOTING GAME I'm really good with the swarms, actually (though they seriously need to allow dumb-fire with no tracking), I don't have any trouble getting those extras on target normally, you just have to know how close you have to launch from to get it to round the corner properly.
And who said anything about NEEDING to kill them? Lol They're easy kills and points, why NOT take the ******* out? Lol That's why i find all the whinging about LAVs so hilarious: HAVs, LAVs, and AV weapons are all perfectly balanced as they are, if you're even half-competent! |
Geirskoegul
Soul-Strike
159
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Posted - 2013.05.27 11:29:00 -
[15] - Quote
pegasis prime wrote:UNIsTaken zaney wrote:pegasis prime wrote:I think mr ladwars point is you have no oppinion on vehicles when you have blatently ignored a provided counter measure. I would have to agree as a tanker and a llav murdertaxi driver , unless you skill into and use the appropriate counter measures for vehicles or use any vehicle above malitia grade you dont have a valid opinion on any form of vehicle balance. That's a perfectly fine line of reasoning and I agree. but what i'm suggesting is a gameplay element change. Not a balance whine. There are a million other threads that are whining, My thread is a possible consideration for a "scaleable" element for CCP to consider some time down the line when they have time to think it over. Let me say again, You are correct that I have no place to comment on AV balance. but this isn't so much about anti vehicle (I didn't even mention tanks) and more about physics/reasoning and similies to real world examples of a gameplay mechanic where a free LAV collides with a SP-invested hunk of metal, and gave what I feel is a reasonable scalable option where SP-invested LAVs are not punished as a result of this included game mechanic (thus scaleable) I never accused you of whining about AV balance. But the reasoning still stands as you are commenting on the usage of vehicles with no applied skills in anti vehicle or vehicle useage thusly negating any oppinion, sugestions, feedback or requests you wish tomake about vehicles and their usage/destruction. What about me? I'm not spec'd into it either, and I have no problems killing people with LAVs or killing LAVs with militia AV lol
His point isn't invalid because he isn't spec'd into it, his point is invalid because he's doing things wrong. The counter to vehicles is AV; if you don't like what the vehicle is doing, pull out the counter. The counter to better fit vehicles with more skilled pilots is better AV; don't like how hard the more advanced ones are to kill, spec more into the counter so you too can use the higher end ones. It's all fairly straightforward.
I can't wait until all the racial variants come and the whinging starts on how the Gallente tank deals more DPS than the minmatar, and the minmatar does more alpha than the gallente, becauae they think balance means everything is equal, rather than everything simply having a counter. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
183
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Posted - 2013.05.27 11:34:00 -
[16] - Quote
Geirskoegul wrote:pegasis prime wrote:UNIsTaken zaney wrote:pegasis prime wrote:I think mr ladwars point is you have no oppinion on vehicles when you have blatently ignored a provided counter measure. I would have to agree as a tanker and a llav murdertaxi driver , unless you skill into and use the appropriate counter measures for vehicles or use any vehicle above malitia grade you dont have a valid opinion on any form of vehicle balance. That's a perfectly fine line of reasoning and I agree. but what i'm suggesting is a gameplay element change. Not a balance whine. There are a million other threads that are whining, My thread is a possible consideration for a "scaleable" element for CCP to consider some time down the line when they have time to think it over. Let me say again, You are correct that I have no place to comment on AV balance. but this isn't so much about anti vehicle (I didn't even mention tanks) and more about physics/reasoning and similies to real world examples of a gameplay mechanic where a free LAV collides with a SP-invested hunk of metal, and gave what I feel is a reasonable scalable option where SP-invested LAVs are not punished as a result of this included game mechanic (thus scaleable) I never accused you of whining about AV balance. But the reasoning still stands as you are commenting on the usage of vehicles with no applied skills in anti vehicle or vehicle useage thusly negating any oppinion, sugestions, feedback or requests you wish tomake about vehicles and their usage/destruction. What about me? I'm not spec'd into it either, and I have no problems killing people with LAVs or killing LAVs with militia AV lol His point isn't invalid because he isn't spec'd into it, his point is invalid because he's doing things wrong. The counter to vehicles is AV; if you don't like what the vehicle is doing, pull out the counter. The counter to better fit vehicles with more skilled pilots is better AV; don't like how hard the more advanced ones are to kill, spec more into the counter so you too can use the higher end ones. It's all fairly straightforward. I can't wait until all the racial variants come and the whinging starts on how the Gallente tank deals more DPS than the minmatar, and the minmatar does more alpha than the gallente, becauae they think balance means everything is equal, rather than everything simply having a counter.
You are at least attempting to counter. But you have not made a comment regarding a change I stats/usage or av in this thrwad and now with your admittance to having no av or vehicle skills negates your oppinion on any vehicle or av above malitia
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Geirskoegul
Soul-Strike
159
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Posted - 2013.05.27 11:39:00 -
[17] - Quote
pegasis prime wrote:Geirskoegul wrote:pegasis prime wrote:UNIsTaken zaney wrote:pegasis prime wrote:I think mr ladwars point is you have no oppinion on vehicles when you have blatently ignored a provided counter measure. I would have to agree as a tanker and a llav murdertaxi driver , unless you skill into and use the appropriate counter measures for vehicles or use any vehicle above malitia grade you dont have a valid opinion on any form of vehicle balance. That's a perfectly fine line of reasoning and I agree. but what i'm suggesting is a gameplay element change. Not a balance whine. There are a million other threads that are whining, My thread is a possible consideration for a "scaleable" element for CCP to consider some time down the line when they have time to think it over. Let me say again, You are correct that I have no place to comment on AV balance. but this isn't so much about anti vehicle (I didn't even mention tanks) and more about physics/reasoning and similies to real world examples of a gameplay mechanic where a free LAV collides with a SP-invested hunk of metal, and gave what I feel is a reasonable scalable option where SP-invested LAVs are not punished as a result of this included game mechanic (thus scaleable) I never accused you of whining about AV balance. But the reasoning still stands as you are commenting on the usage of vehicles with no applied skills in anti vehicle or vehicle useage thusly negating any oppinion, sugestions, feedback or requests you wish tomake about vehicles and their usage/destruction. What about me? I'm not spec'd into it either, and I have no problems killing people with LAVs or killing LAVs with militia AV lol His point isn't invalid because he isn't spec'd into it, his point is invalid because he's doing things wrong. The counter to vehicles is AV; if you don't like what the vehicle is doing, pull out the counter. The counter to better fit vehicles with more skilled pilots is better AV; don't like how hard the more advanced ones are to kill, spec more into the counter so you too can use the higher end ones. It's all fairly straightforward. I can't wait until all the racial variants come and the whinging starts on how the Gallente tank deals more DPS than the minmatar, and the minmatar does more alpha than the gallente, becauae they think balance means everything is equal, rather than everything simply having a counter. You are at least attempting to counter. But you have not made a comment regarding a change I stats/usage or av in this thrwad and now with your admittance to having no av or vehicle skills negates your oppinion on any vehicle or av above malitia Ass :P
But yeah, it's one of those things, as in EVE or anything else done right, it's about YOUR skill (not SP), using the right tool for the job, and working as a team. Even if I had the best AV weapon in the game with all level 5's I would NOT want my victory over a high-end, well-fit tank to be a realistic possibility; I'm ONE MAN against a tank! I SHOULD need a couple buddies to also pull AV to have a reasonable shot of quickly taking down a good tank.
Likewise, if I'm having no troubles taking out high-end, well-fit LAVs (literally jeeps and fast transport, NOT designed to take punishment themselves) without issue using malitia AV, there's clearly no balance issue there either; don't get mad about being run over, respawn AV and get a ton more points for killing him and his jeep than he got for running you down. |
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