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UNIsTaken zaney
AMC Dropbears
4
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Posted - 2013.05.27 09:31:00 -
[1] - Quote
Drop suits are heavy and made of advanced, tough stuff. So if every time you ran somebody over, you received damage to the LAV, it would fit the lore.
The heavier the suit, the more damage.
I couldn't hit a rabbit with my car without needing to make sure there's no damage. Couldn't imagine a HUMVEE or APC today being able to slam in to a 1tonne+ heavy suit scratch free.
The scaling and elegant aspect comes from the notion that a SP-invested LAV will take less damage and be able to run over more enemies before needing repairs.
Free LAVs running over tier 1 scouts = almost no damage to LAV
Free LAVs running over proto heavy = destroyed LAV
SP-invested LAV running in to medium suits = 4-5? kills before it needs to retreat for repairs, leaving time to recover and re-form (and maybe switch to AV) before the next LAV run-over starts. |
UNIsTaken zaney
AMC Dropbears
5
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Posted - 2013.05.27 10:59:00 -
[2] - Quote
Lucky i'm not speaking about AV, and instead speaking about LAVs running in to drop suits at speed.. |
UNIsTaken zaney
AMC Dropbears
5
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Posted - 2013.05.27 11:16:00 -
[3] - Quote
pegasis prime wrote:I think mr ladwars point is you have no oppinion on vehicles when you have blatently ignored a provided counter measure. I would have to agree as a tanker and a llav murdertaxi driver , unless you skill into and use the appropriate counter measures for vehicles or use any vehicle above malitia grade you dont have a valid opinion on any form of vehicle balance. That's a perfectly fine line of reasoning and I agree.
but what i'm suggesting is a gameplay element change. Not a balance whine. There are a million other threads that are whining, My thread is a possible consideration for a "scaleable" element for CCP to consider some time down the line when they have time to think it over.
Let me say again, You are correct that I have no place to comment on AV balance. but this isn't so much about anti vehicle (I didn't even mention tanks) and more about physics/reasoning and similies to real world examples of a gameplay mechanic where a free LAV collides with a SP-invested hunk of metal, and gave what I feel is a reasonable scalable option where SP-invested LAVs are not punished as a result of this included game mechanic (thus scaleable) |
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