|  Severance Pay
 Purgatorium of the Damned
 League of Infamy
 
 249
 
 
      | Posted - 2013.05.27 18:59:00 -
          [1] - Quote 
 
 KingBabar wrote:So with the official launch we got?
 Fixed/Improved:
 
 - Spawning is better.
 - More fancy graphics
 - A lot better sound
 - More stuff
 - Active scanners!
 - Vehicle controls finally got normal, (gass/brake buttons
 - Squad invites are easier
 - Mova nives is viable
 
 Broken/worse:
 
 - Even chunkyer, which is impressive
 - Framerate issues
 - Hit detection issues
 - Aiming got wonky
 - Input lag as bad as 1o months ago
 - Terrain interraction is worse
 - The laser got a huge nerf instead of a slight tune - very pleased with this, thx ccp no sarcasm.
 - Same goes for the MD
 - Tanks/AV balance is off - all weapons got a 25%dmg nerf and vehicles got a 25% hp buff and people still complain.
 - Having 10 LAVs bussing around is already getting old - please increase cost or nerf
 - Weapon range, huge open maps and such a short range? Come on!
 - Shotgun broken? - a result of 3 items on the list, which adds fun redundancy.
 - Tac AR broken - a 50% range advantage combined with its excellent CQC performance is too much
 - The fatsuit is well, mostly not here anymore
 - Scout is still weak - it is supposed to be weak, it is a scout.
 - Balance is "more off" in general - your opinion
 - Very odd, borderlining moronic racial bonuses for many of the suits - your opinion
 - We have less weapon diversity leading to a blander game - your opinion
 - Don't even get me started on the medkits - rephrase to "nanoinjectors still broken despite attempts to fix"
 - PC performance is an insult - and thats with only 16 vs 16 players, somebody should hang their heads in shame. -rephrase to "PC lag takes sometimes unbearable"
 
 So please, help me add to the Fixed/Improved list, I'm sure I forgot something.
 
 In addition to that and the fixes I made. There are a huge number of bugs that need to be addressed.
 - The misfire bug, which causes guns to misfire and I think this has been mistaken for poor hitdetection.
 - Disconnection in loading screen.
 - ninja grenades bug
 - no pve or faction war standing.
 
 The improvements that I am enjoying are as follows.
 - new weapons, suits, and vehicles
 - new colors for vehicles and suits
 - new game mode
 - mercenary tab with more frequent battles and the opportunity to pick the side I fight for in faction warfare.
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        |  Severance Pay
 Purgatorium of the Damned
 League of Infamy
 
 252
 
 
      | Posted - 2013.05.27 19:25:00 -
          [2] - Quote 
 
 KingBabar wrote:We don't have new game modes, they just have a new name. 
 We'we had "keep the letters blue" AKA a map control game mode and,
 
 we'we also had "kill all the reddots" AKA classic team death match.
 
 
 The difference between skirmish/domination and ambush/oms is not big enough to call them seperate game modes.
 
 We can only hope that a progressive variant is in the making, like Skirmish 1.0 or any variant of capture the flag....
 
 
 You are arguing symantics to make me agree. I will not.
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