|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cass Barr
Red Star. EoN.
66
|
Posted - 2013.05.26 21:23:00 -
[1] - Quote
Which video are we talking about?
And the fact that CCP has nerfed everything to the breaking point is hardly a reason to continue down the same path. Especially since CCP's already said they're going to be increasing ranges on other weapons. And yes fix the LR, and quit nerfing weapons by modifying EVERYTHING on the gun at once.
TAR's need a small hip fire spread increase to force ADS'ing at mid range, and a ROF decrease to fix the QQ for what I believe is probably a largely imaginary problem of modded controllers and mouse wheel firing or macros or whatever the latest theory is.
I wouldn't mind a roll back of the 10% damage buff on them, but as usual someone stacking damage mods is still going to get very high damage out of a weapon. |
Cass Barr
Red Star. EoN.
67
|
Posted - 2013.05.26 22:10:00 -
[2] - Quote
Watch the kill feed on that video. Looks like TAR's are hardly dominating competitive play. |
Cass Barr
Red Star. EoN.
68
|
Posted - 2013.05.27 01:09:00 -
[3] - Quote
WhiskeyJack Otako wrote:Cass Barr wrote:Which video are we talking about?
And the fact that CCP has nerfed everything to the breaking point is hardly a reason to continue down the same path. Especially since CCP's already said they're going to be increasing ranges on other weapons. And yes fix the LR, and quit nerfing weapons by modifying EVERYTHING on the gun at once.
TAR's need a small hip fire spread increase to force ADS'ing at mid range, and a ROF decrease to fix the QQ for what I believe is probably a largely imaginary problem of modded controllers and mouse wheel firing or macros or whatever the latest theory is.
I wouldn't mind a roll back of the 10% damage buff on them, but as usual someone stacking damage mods is still going to get very high damage out of a weapon. Lol, but don't nerf everything about the weapon...right.
Just because I acknowledge that these are changes which may occur, and may even need to, doesn't means I think it should all happen at one time... CCP needs to adjust one thing or a couple things slightly,.then wait to see what the effects are. Their problem is they make multiple drastic changes all at once and end up breaking things. |
Cass Barr
Red Star. EoN.
68
|
Posted - 2013.05.27 01:17:00 -
[4] - Quote
ladwar wrote:Cass Barr wrote:Watch the kill feed on that video. Looks like TAR's are hardly dominating competitive play. there is actually a lot of TARs used in that video.
Of course there are, it's the most versatile weapon available. But there's also quite a bit of everything else, as well. My point being that TAR's were not dominating that match to the extent they do pubs, because these are properly organized, premade squads.
|
Cass Barr
Red Star. EoN.
68
|
Posted - 2013.05.27 03:54:00 -
[5] - Quote
Because I was bored watching a baseball game, I did this while half watching the game. And my team lost in the video and the game so screw you all.
List of all primary weapons used and total kills. I recorded primary weapon kills for 23 of 32 players.
Duvolle TAC: 7 Kills: 39 Avg: 5.57 Duvolle AR: 5 Kills: 14 Avg: 2.8 Carthum Assault SCR: 4 Kills: 13 Avg: 3.25
Balac's: 1 Kills: 12 GEK-38: 1 Kills: 1 Boundless HMG:1 Kills: 7 Duvolle Spec. Shotgun: 1 Kills: 15 Gastun's FG:1 Kills: 7 Boundless Assault MD: 1 Kills: 4 Ishukone Assault FG: 1 Kills: 2 Gastun's HMG: 1 Kills: 2 Exo-5 MD: 1 Kills: 6 Tactical Sniper: 1 Kills: 1
Personally what I found the most interesting is that every SCR user went with the Carthum Assault. Obviously one video is hardly conclusive but everyone choosing the Assault variant is hardly a ringing endorsement of the Imperial. |
Cass Barr
Red Star. EoN.
68
|
Posted - 2013.05.27 05:27:00 -
[6] - Quote
Yeah I've not used one but I've heard what the issues with it are. I just hope CCP pays attention to stuff like this |
|
|
|