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Harpyja
DUST University Ivy League
64
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Posted - 2013.05.31 18:24:00 -
[1] - Quote
Here's something interesting: making shields recharge based on time will make the shield recharge skills more useful, in addition to making passive tanking viable.
A base of 22 hp/s and a base of 3150 shields will be used.
The base recharge time will be 3150/22=143s.
A 25% bonus to shield recharge rate brings it up to 27.5.
A 25% reduction to shield recharge time brings it down to 107.4s.
This means that 3150/107.4=29.3hp/s.
Using base rates by themselves make training these recharge bonus skills worthwhile, as currently I only trained them to unlock modules and I could care less for 3% or 1% more recharge rate.
Now, add a shield extender of 2180 hp to bring your shields up to 5330.
Now your recharge rate is 5330/107.4=49.6hp/s.
Add one shield recharger to your fit and you get (5330)/(107.4*.81)=61.3hp/s.
Passive shield tanking has now become an option, and your passive recharge will be even more with a local power diagnostic system (+7% to shield hp and recharge).
*values used are as accurate as I can recall **assuming that all bonuses to recharge rate are changed to a reduction on recharge time ***I based off of 5% values to make it easier to understand and calculate, though I do suggest to make one skill only that increases recharge rate / reduce recharge time by 5%/level |
Harpyja
DUST University Ivy League
70
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Posted - 2013.05.31 22:07:00 -
[2] - Quote
Kharga Lum wrote:Harpyja wrote:Here's something interesting: making shields recharge based on time will make the shield recharge skills more useful, in addition to making passive tanking viable.
A base of 22 hp/s and a base of 3150 shields will be used.
The base recharge time will be 3150/22=143s.
A 25% bonus to shield recharge rate brings it up to 27.5.
A 25% reduction to shield recharge time brings it down to 107.4s.
This means that 3150/107.4=29.3hp/s.
Using base rates by themselves make training these recharge bonus skills worthwhile, as currently I only trained them to unlock modules and I could care less for 3% or 1% more recharge rate.
Now, add a shield extender of 2180 hp to bring your shields up to 5330.
Now your recharge rate is 5330/107.4=49.6hp/s.
Add one shield recharger to your fit and you get (5330)/(107.4*.81)=61.3hp/s.
Passive shield tanking has now become an option, and your passive recharge will be even more with a local power diagnostic system (+7% to shield hp and recharge).
*values used are as accurate as I can recall **assuming that all bonuses to recharge rate are changed to a reduction on recharge time ***I based off of 5% values to make it easier to understand and calculate, though I do suggest to make one skill only that increases recharge rate / reduce recharge time by 5%/level This is what I was hoping they'd do. It would help mitigate the use of militia AV against a high SP tanker. Yes. I hate having to activate my shield booster just because there's one MLT swarm launcher.
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Harpyja
DUST University Ivy League
71
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Posted - 2013.06.01 04:00:00 -
[3] - Quote
Cosgar's Alt wrote:I want to say that they're probably saving these kind of tanking options for when vehicles get capacitors, but that's no excuse. Being left gimp for something that's still on the drawing boards isn't fair. As fair as giving ARs range because there currently aren't other weapons to take that range. Come on CCP, don't "buff" things because other things don't exist yet. |
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