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Jen Gelfling
Sinq Laison Gendarmes Gallente Federation
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Posted - 2013.05.25 08:31:00 -
[1] - Quote
If they fix it like they fixed "weapon damage mod displays", they can just remove all the other weapons in the game. Problem solved. |
Jen Gelfling
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2013.05.25 09:04:00 -
[2] - Quote
Marcos Vega wrote:There was no need to ban the fal they should just ban the mods on the controller. It would solve the problem and besides using a nodded controller is cheating.
You think about mods on a controller as turbo buttons and the like. Their mods basically moved the buttons, which is permitted pretty much anywhere. It was the equivalent of moving a face button to the rear of the controller and adding hair triggers.
"But, Random Forum-goer...", you say, "We could just make it so they can only use stock controllers!"
Even that doesn't fix that problem, and allowing access to buttons in a different configuration is an accessibility issue. It just happens to be one capable of abuse.
Have you heard of the "Avenger" controller? (you can see the site here) It's not even a controller, it's just a plastic shell you put over a controller.
It was designed (originally) so that people with disabilities could play games (period). It was discovered that some of those changes actually made performance better too (hair-triggers, access to face buttons without moving fingers there). The mods that made the FAL super are like this: access to face buttons, and hair triggers.
You don't even need a controller 'mod'. You could never track this sort of thing online. That's why you have to fix it on the game mechanic side. |
Jen Gelfling
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2013.05.25 09:05:00 -
[3] - Quote
Aeon Amadi wrote:I love how you left out the 3+ paragraphs defining it's use with a modded controller.
I love how you didn't read what sort of controller mod it was. If CCP hard-bans everyone with modded controllers (read: tries to detect turbo), it wouldn't impact the kind of controller mods in the article at all. |
Jen Gelfling
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2013.05.25 09:13:00 -
[4] - Quote
Aeon Amadi wrote:Jen Gelfling wrote:Aeon Amadi wrote:I love how you left out the 3+ paragraphs defining it's use with a modded controller. I love how you didn't read what sort of controller mod it was. If CCP hard-bans everyone with modded controllers (read: tries to detect turbo), it wouldn't impact the kind of controller mods in the article at all. Yeah, last I checked, I didn't have to depress the trigger half-way to get a shot off with a PS3 controller. I mean, if you're using an Xbox 360 controller on a PS3, you kinda deserve the excuse to need a modded controller, but whatever. Edit: Despite this, the argument still stands: Is it the gun or the controller? I'd hardly say that the gun needs to be outright removed from the game because people can't get their knickers out of a twist. They don't bother me, I use them and I know for a fact that they're effective but I wouldn't say it's game-breaking effective. Not like they can kill tanks.
If the issue doesn't exist with the PS3 (that a very similar to a TAR gun is imbalanced with hair triggers), that means the balance issue in Dust is even worse because everyone has the equivalent of "modded" controllers.
The gun isn't being removed from the game anyway, it's being removed from competition. There is no equivalent function in Dust, so it's either removal or alteration here.
Just because you can't take out a tank with it doesn't mean it's balanced. It's compared to the rest of the anti-personnel weapons, not AV. |
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