Aeon Amadi
Mannar Focused Warfare Gallente Federation
1374
|
Posted - 2013.05.25 09:07:00 -
[2] - Quote
Jen Gelfling wrote:Aeon Amadi wrote:I love how you left out the 3+ paragraphs defining it's use with a modded controller. I love how you didn't read what sort of controller mod it was. If CCP hard-bans everyone with modded controllers (read: tries to detect turbo), it wouldn't impact the kind of controller mods in the article at all.
Yeah, last I checked, I didn't have to depress the trigger half-way to get a shot off with a PS3 controller.
I mean, if you're using an Xbox 360 controller on a PS3, you kinda deserve the excuse to need a modded controller, but whatever. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1374
|
Posted - 2013.05.25 09:21:00 -
[3] - Quote
Jen Gelfling wrote:Aeon Amadi wrote:Jen Gelfling wrote:Aeon Amadi wrote:I love how you left out the 3+ paragraphs defining it's use with a modded controller. I love how you didn't read what sort of controller mod it was. If CCP hard-bans everyone with modded controllers (read: tries to detect turbo), it wouldn't impact the kind of controller mods in the article at all. Yeah, last I checked, I didn't have to depress the trigger half-way to get a shot off with a PS3 controller. I mean, if you're using an Xbox 360 controller on a PS3, you kinda deserve the excuse to need a modded controller, but whatever. Edit: Despite this, the argument still stands: Is it the gun or the controller? I'd hardly say that the gun needs to be outright removed from the game because people can't get their knickers out of a twist. They don't bother me, I use them and I know for a fact that they're effective but I wouldn't say it's game-breaking effective. Not like they can kill tanks. If the issue doesn't exist with the PS3 (that a very similar to a TAR gun is imbalanced with hair triggers), that means the balance issue in Dust is even worse because everyone has the equivalent of "modded" controllers. The gun isn't being removed from the game anyway, it's being removed from competition. There is no equivalent function in Dust, so it's either removal or alteration here. Just because you can't take out a tank with it doesn't mean it's balanced. It's compared to the rest of the anti-personnel weapons, not AV.
It's a skill-based weapon, dude. You have to aim directly on the target in order for it to be worth a damn, so it should reward for that. Most other weapons are automatic and good in Close Quarters, if ANYTHING the Tactical should get a reduction in Hip-Fire but with the way everyone's bitching they're wanting reduced fire rate.
If it hits hard now, it's going to hit hard even without the fire rate. I don't need a modded controller to put five rounds down range with spot-on accuracy and kill you. Even then, if you reduce the damage, it goes right back to being useless - which is the whole reason it was brought up in the first place.
The ONLY fix (as far as game mechanics) for it is reduction in hip fire accuracy, beyond that, you're just breaking the weapon itself. Modded controllers will still be an issue but as you said, nothing's going to stop that, so where are we left if not completely removing/breaking it? |