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alten hilt
DUST University Ivy League
37
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Posted - 2013.05.25 02:35:00 -
[1] - Quote
SUMMARY: Mouse movement is much smoother, and also experiences less sideways jitter, however, It is literally impossible to aim or hip fire at fast moving dropsuits from 0 - 20m ranges. If I were to move my mouse fast enough to track such a target, I would cross the reverse acceleration threshold and the game would DECREASE the speed at which my in-game reticule moved.
Let me elaborate
Prior to the patch Mouse: Razer Naga Epic DPI: 4000 Polling: 1000 Mouse sensitivity: 100 Mouse smoothing: off Controller sensitivity: 100%, 100% Aim Assist off: Mouse movement to accomplish 360' hip fire: 4-5 inches (varied according to suit type) ADS degree of movement in 4 inches: 180' approximately Quickly moving the mouse 4-5 inches hip fire: 270' of movement Quickly moving the mouse 4-5 inches ADS: 120' of movement
After latest patch Mouse: Razer Naga Epic DPI: 5600 Polling: 1000 Mouse sensitivity: 100 Mouse smoothing: off Controller sensitivity: 100%, 100% Aim Assist off: Mouse movement to accomplish 360' hip fire: 11 - 14 inches (light = 11, medium = 12, heavy = 14) ADS degree of movement in 11-14 inches: 80' Quickly moving the mouse 11-14 inches hip fire: 90' of movement Quickly moving the mouse 11-14 inches ADS: 30' of movement
The fact that the mouse sensitivity is over 3x less sensitive (even though DPI has been increased) is a huge nerf to the mouse. I could adjust to this nerf if input remained constant at 1:1 irregardless of the speed of the mouse input. Reverse acceleration creates an absolute impossibility: At close ranges the mouse cannot be moved fast enough to track fast moving targets. In fact, the faster you try to move the mouse, the worse the situation becomes.
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Breakin Stuff
Goonfeet
887
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Posted - 2013.05.25 09:15:00 -
[2] - Quote
Nerfing the keyboard and mouse was a hilariously bad idea. Did not affect the top players much at all. |
alten hilt
DUST University Ivy League
40
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Posted - 2013.06.03 17:29:00 -
[3] - Quote
My mouse has the ability to apply internal acceleration to its input and so I started testing mouse acceleration's impact on DUST's reverse acceleration. Every other game this value is set to 0, but at 100, I can notice a slight reduction in DUST's reverse acceleration penalty.
I've also tried a XIM Edge, but currently, KB/M with XIM is worse than built-in KB/M support (or maybe I haven't found the apporpriate settings).
Anybody else have any ideas on what I can do to increase the KB/M performance? |
Utsuru Kaiju
IMPSwarm Negative-Feedback
62
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Posted - 2013.06.04 00:08:00 -
[4] - Quote
I completely agree with the OP. Now when I move my mouse slowly, I look around very quickly. However, when moving my mouse quickly, I look around very very slowly.
The mouse is completely broken. |
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