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Ignoble Son
3dge of D4rkness SoulWing Alliance
261
|
Posted - 2013.05.24 23:54:00 -
[1] - Quote
The numbers I ran are in comparison to the swam launcher with "effectiveness against shields" in mind. This is imprtant because the plasma cannon is supposed to be a viable weapon against shields. The std variants seem to be just about where they should be, considering that the swarm launchers have a lock on function:
Std swarm Vs. shields: 924 (explosive: 70% damage Vs. shields)
Std plasma cannon Vs shields: 1155 (hybrid: 110% damage Vs. shields)
The adv and proto variants are off by quite a large margine however:
From here on up it just starts to get dumb:
Adv swarm: Vs. shields: 1,155 (explosive: 70% damage Vs. shields)
Adv plasma cannon Vs shields: 1,212.75 (hybrid: 110% damage Vs. shields)
This needs to be on par with the difference betwee the standard plasma cannon and swarm.
~
Proto swarm: Vs. shields: 1,386 (explosive: 70% damage Vs. shields)
Proto plasma cannon Vs shields: 1,270.5 (hybrid: 110% damage Vs. shields)
And this is just completely backwards.
So, as I said, the plasma cannon definitely needs a damage buff. And the should definitely output more damage than the swarms considering that swarms have a lock on function.
Alright CCP, get it done. |
Arkena Wyrnspire
Turalyon Plus
451
|
Posted - 2013.05.24 23:56:00 -
[2] - Quote
It's funny to use against infantry sometimes. Useless otherwise. Didn't even need to run numbers.
EDIT: Also hybrids deal 110% to shields. |
Nguruthos IV
Namtar Elite Gallente Federation
60
|
Posted - 2013.05.24 23:59:00 -
[3] - Quote
just ran the numbers.
LOL@ fg/ar |
Ignoble Son
3dge of D4rkness SoulWing Alliance
261
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Posted - 2013.05.25 00:02:00 -
[4] - Quote
Arkena Wyrnspire wrote:It's funny to use against infantry sometimes. Useless otherwise. Didn't even need to run numbers.
EDIT: Also hybrids deal 110% to shields.
Pretty sure it's 90% to shields and 110% armor. That is what the assault rifle does and it is a hybrid. And I do believe that the scrambler does the opposite, 110% to shields 90% to armor. |
Konohamaru Sarutobi
Ahrendee Mercenaries
233
|
Posted - 2013.05.25 00:05:00 -
[5] - Quote
Numbers don't work. In New Eden is all about instinct |
Ignoble Son
3dge of D4rkness SoulWing Alliance
261
|
Posted - 2013.05.25 00:07:00 -
[6] - Quote
Konohamaru Sarutobi wrote:Numbers don't work. In New Eden is all about instinct
Yah forget about the cold hard fact and just go with your gut. |
Jotun Hiem
The Tritan Industries RISE of LEGION
698
|
Posted - 2013.05.25 00:08:00 -
[7] - Quote
Nguruthos IV wrote:just ran the numbers.
LOL@ fg/ar Running numbers against these two is pointless.
A forge gun will one shot any suit on a direct hit. Period.
The AR suffers a massive loss to efficiency when targeting a vehicle like an HAV or dropship. (although scanning numbers have been inconsistent on LAVs, so that's up in the air) |
Tectonious Falcon
The Southern Legion RISE of LEGION
504
|
Posted - 2013.05.25 00:10:00 -
[8] - Quote
Konohamaru Sarutobi wrote:Numbers don't work. In New Eden is all about instinct
Yes, because no one ever makes spreadsheets in New Eden. |
Den-tredje Baron
The Unholy Legion of Darkstar DARKSTAR ARMY
75
|
Posted - 2013.05.25 00:14:00 -
[9] - Quote
WTF only does 90% against shield ?? I thought this was meant to killing shielded tanks LAVs you mention it. I thought it had same stats against shields as the scrambler rifle. WTF CCP sorry to say i knew the plasma cannon was somewhat broken but it wasn't like 100% useless but those stats just show that it really is 100% useless. But ok what can we do to get this guy back into the fight. Damage against shields: Buff this up to maybe above 100% and then maybe leave armor damage it whatever it is right now. (donno what it is you've run the stats if you can post the plasma cannons stats vs armor aswell it would be awesome )
Shoots in one clip: Maybe add one shoot per level aka in advanced you get 2 shoots and in proto you get 3 ?? Also when it comes to speed of the projectile advnaced level could open up to two new modes of the plasma cannon the normal breach and assault variant.
Assault variant: less damage but bigger splash and fires with almost no charge but the projectile still moves with the current speed of the plasma launcher as it hasn't charged for very long. Breach version: Decreased splash radius and a bit more direct damage. Charge time is longer (maybe around 2,25 seconds. never used plasma cannon so don't know what the actual time right now is ) but projectile also flies 4-5 times faster than standard plasma cannon shoot. The big deal regarding the breach is not the extra damage (those things can be left out or changed or whatever) biggest selling point is the much faster projectile velocity.
Great ideas, bad or what do you guys think ?? |
Ignoble Son
3dge of D4rkness SoulWing Alliance
261
|
Posted - 2013.05.25 00:18:00 -
[10] - Quote
Jotun Hiem wrote:Nguruthos IV wrote:just ran the numbers.
LOL@ fg/ar Running numbers against these two is pointless. A forge gun will one shot any suit on a direct hit. Period. The AR suffers a massive loss to efficiency when targeting a vehicle like an HAV or dropship. (although scanning numbers have been inconsistent on LAVs, so that's up in the air)
Why are you comparing the effectiveness of one AV weapon (the plasma cannon, a light weapon mind you) to the effectiveness of another AV weapon (the forge gun, a heavy weapon) in contrast to their effectiveness against infantry? How does that even make since as an argument here? *shakes his head*
The rest of your post had absolutely no relevance to the subject. |
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Jotun Hiem
The Tritan Industries RISE of LEGION
698
|
Posted - 2013.05.25 00:21:00 -
[11] - Quote
Ignoble Son wrote:Jotun Hiem wrote:Nguruthos IV wrote:just ran the numbers.
LOL@ fg/ar Running numbers against these two is pointless. A forge gun will one shot any suit on a direct hit. Period. The AR suffers a massive loss to efficiency when targeting a vehicle like an HAV or dropship. (although scanning numbers have been inconsistent on LAVs, so that's up in the air) Why are you comparing the effectiveness of one AV weapon (the plasma cannon, a light weapon mind you) to the effectiveness of another AV (the forge gun, a heavy weapon) in contrast to their effectiveness against infantry? How does that even make since as an argument here? *shakes his head* The rest of your post had absolutely no relevance to the subject. Uhm... I'm not?
The guy I'm responding to is comparing the forge gun and AR. I never even mentioned the plasma cannon.
You're comparing the SL and PS in their anti-armor roles. You never even brought AR into the discussion. |
Jotun Hiem
The Tritan Industries RISE of LEGION
698
|
Posted - 2013.05.25 00:24:00 -
[12] - Quote
Hybrid weapons like the Plasma Cannon and Gallente Assault Rifle deal 110% damage to shielded targets and 90% to armored targets. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
261
|
Posted - 2013.05.25 00:24:00 -
[13] - Quote
Jotun Hiem wrote:Ignoble Son wrote:Jotun Hiem wrote:Nguruthos IV wrote:just ran the numbers.
LOL@ fg/ar Running numbers against these two is pointless. A forge gun will one shot any suit on a direct hit. Period. The AR suffers a massive loss to efficiency when targeting a vehicle like an HAV or dropship. (although scanning numbers have been inconsistent on LAVs, so that's up in the air) Why are you comparing the effectiveness of one AV weapon (the plasma cannon, a light weapon mind you) to the effectiveness of another AV (the forge gun, a heavy weapon) in contrast to their effectiveness against infantry? How does that even make since as an argument here? *shakes his head* The rest of your post had absolutely no relevance to the subject. Uhm... I'm not? The guy I'm responding to is comparing the forge gun and AR. I never even mentioned the plasma cannon. The guy who started the thread is comparing the SL and PS in their anti-armor roles.
Ahh I see, I never listen to that guy, because of personal issues between him and I. Sorry my bad. |
Centurion mkII
SVER True Blood Unclaimed.
50
|
Posted - 2013.05.25 00:30:00 -
[14] - Quote
Shield vehicles have lesser defense. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
261
|
Posted - 2013.05.25 00:35:00 -
[15] - Quote
Jotun Hiem wrote:Hybrid weapons like the Plasma Cannon and Gallente Assault Rifle deal 110% damage to shielded targets and 90% to armored targets.
Well, I guess I could be wrong (can any one confirm this with an official source) if so... My bad.
I'll run the numbers again for the plasma cannon:
Std: 1,155
Adv: 1,212.75
Proto: 1,270.5
As you can see, the numbers for adv and proto are still off by quite a large margine. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
261
|
Posted - 2013.05.25 00:38:00 -
[16] - Quote
Centurion mkII wrote:Shield vehicles have lesser defense.
This doesn't matter at all if swarms put out more damage than the plasma cannon. Not relevant to the topic. |
Chunky Munkey
Amarr Templars Amarr Empire
509
|
Posted - 2013.05.25 00:43:00 -
[17] - Quote
It's not an AV weapon. In my experience it's only viable in the same scenario as a shotgun. The fact that it can do reasonable damage to vehicles is just an added bonus, like running with cheap AV nades. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
261
|
Posted - 2013.05.25 00:46:00 -
[18] - Quote
Chunky Munkey wrote:It's not an AV weapon. In my experience it's only viable in the same scenario as a shotgun. The fact that it can do reasonable damage to vehicles is just an added bonus, like running with cheap AV nades.
It is billed as an AV weapon and should function accordingly/properly. Why is this an issue? |
Sloth9230
Reaper Galactic ROFL BROS
1471
|
Posted - 2013.05.25 00:50:00 -
[19] - Quote
Ignoble Son wrote:Arkena Wyrnspire wrote:It's funny to use against infantry sometimes. Useless otherwise. Didn't even need to run numbers.
EDIT: Also hybrids deal 110% to shields. Pretty sure it's 90% to shields and 110% armor. That is what the assault rifle does and it is a hybrid. And I do believe that the scrambler does the opposite, 110% to shields 90% to armor. AR is 110% shields man. |
Sloth9230
Reaper Galactic ROFL BROS
1471
|
Posted - 2013.05.25 00:52:00 -
[20] - Quote
Ignoble Son wrote:Chunky Munkey wrote:It's not an AV weapon. In my experience it's only viable in the same scenario as a shotgun. The fact that it can do reasonable damage to vehicles is just an added bonus, like running with cheap AV nades. It is billed as an AV weapon and should function accordingly/properly. Why is this an issue? Well, the MD is the minmatar AV weapon... but... yeah. |
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Ignoble Son
3dge of D4rkness SoulWing Alliance
261
|
Posted - 2013.05.25 00:54:00 -
[21] - Quote
Sloth9230 wrote:Ignoble Son wrote:Arkena Wyrnspire wrote:It's funny to use against infantry sometimes. Useless otherwise. Didn't even need to run numbers.
EDIT: Also hybrids deal 110% to shields. Pretty sure it's 90% to shields and 110% armor. That is what the assault rifle does and it is a hybrid. And I do believe that the scrambler does the opposite, 110% to shields 90% to armor. AR is 110% shields man.
OP had been edited to reflect this. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
261
|
Posted - 2013.05.25 01:02:00 -
[22] - Quote
Oops had to edit again. I sware it's fixed this time. |
Mark0h
SVER True Blood Unclaimed.
30
|
Posted - 2013.05.25 01:21:00 -
[23] - Quote
Den-tredje Baron wrote:WTF only does 90% against shield ?? I thought this was meant to killing shielded tanks LAVs you mention it. I thought it had same stats against shields as the scrambler rifle. WTF CCP sorry to say i knew the plasma cannon was somewhat broken but it wasn't like 100% useless but those stats just show that it really is 100% useless. But ok what can we do to get this guy back into the fight. Damage against shields: Buff this up to maybe above 100% and then maybe leave armor damage it whatever it is right now. (donno what it is you've run the stats if you can post the plasma cannons stats vs armor aswell it would be awesome ) Shoots in one clip:Maybe add one shoot per level aka in advanced you get 2 shoots and in proto you get 3 ?? Also when it comes to speed of the projectile advnaced level could open up to two new modes of the plasma cannon the normal breach and assault variant. Assault variant:less damage but bigger splash and fires with almost no charge but the projectile still moves with the current speed of the plasma launcher as it hasn't charged for very long. Breach version:Decreased splash radius and a bit more direct damage. Charge time is longer (maybe around 2,25 seconds. never used plasma cannon so don't know what the actual time right now is ) but projectile also flies 4-5 times faster than standard plasma cannon shoot. The big deal regarding the breach is not the extra damage (those things can be left out or changed or whatever) biggest selling point is the much faster projectile velocity. Great ideas, bad or what do you guys think ?? I like the variants. Maybe incorporate a faster reload time, in-case it is kept as a one round weapon. |
Pent'noir
Algintal Core Gallente Federation
88
|
Posted - 2013.05.25 01:59:00 -
[24] - Quote
I was wanting to use this weapon as my main av weapon before it came out, but it was released as a pile of poo. When tank hunting, its all about the dps and with only having one shot per clip, the dps on the plasma must be horrid. I thought it would be a really cool weapon for suicide runs, but the charge time plus reload time makes it useless. Give it a +1 clip size per lvl as mentioned. |
Chunky Munkey
Amarr Templars Amarr Empire
509
|
Posted - 2013.05.25 04:07:00 -
[25] - Quote
Ignoble Son wrote:Chunky Munkey wrote:It's not an AV weapon. In my experience it's only viable in the same scenario as a shotgun. The fact that it can do reasonable damage to vehicles is just an added bonus, like running with cheap AV nades. It is billed as an AV weapon and should function accordingly/properly. Why is this an issue?
The heavies are also billed as being able to go 1 on 1 with tanks. The descriptions are filler for lore nerds at best. |
Sgt Kirk
SyNergy Gaming EoN.
620
|
Posted - 2013.05.25 04:11:00 -
[26] - Quote
Ignoble Son wrote:Jotun Hiem wrote:Hybrid weapons like the Plasma Cannon and Gallente Assault Rifle deal 110% damage to shielded targets and 90% to armored targets. Well, I guess I could be wrong (can any one confirm this with an official source) if so... My bad. I'll run the numbers again for the plasma cannon: Std: 1,155 Adv: 1,212.75 Proto: 1,270.5 As you can see, the numbers for adv and proto are still off by quite a large margine. Is the game an official source? |
Ignoble Son
3dge of D4rkness SoulWing Alliance
261
|
Posted - 2013.05.25 04:14:00 -
[27] - Quote
Sgt Kirk wrote:Ignoble Son wrote:Jotun Hiem wrote:Hybrid weapons like the Plasma Cannon and Gallente Assault Rifle deal 110% damage to shielded targets and 90% to armored targets. Well, I guess I could be wrong (can any one confirm this with an official source) if so... My bad. I'll run the numbers again for the plasma cannon: Std: 1,155 Adv: 1,212.75 Proto: 1,270.5 As you can see, the numbers for adv and proto are still off by quite a large margine. Is the game an official source?
There are no stats for this in game? |
Sgt Kirk
SyNergy Gaming EoN.
622
|
Posted - 2013.05.25 05:59:00 -
[28] - Quote
Ignoble Son wrote:Sgt Kirk wrote:Ignoble Son wrote:Jotun Hiem wrote:Hybrid weapons like the Plasma Cannon and Gallente Assault Rifle deal 110% damage to shielded targets and 90% to armored targets. Well, I guess I could be wrong (can any one confirm this with an official source) if so... My bad. I'll run the numbers again for the plasma cannon: Std: 1,155 Adv: 1,212.75 Proto: 1,270.5 As you can see, the numbers for adv and proto are still off by quite a large margine. Is the game an official source? There are no stats for this in game? Look at the people, when you aim there is an efficiency rating. look at that with the weapons you use. |
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