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XeroTheBigBoss
Pink Fluffy Bounty Hunterz
340
|
Posted - 2013.05.24 10:42:00 -
[1] - Quote
This is the thread I have been fighting the good fight.
A CCP person has come in there asking for any kind of video of the aim lag or whatever it is that is going on right now. If any of you guys could play a few hours and montage style the gun fights to help the cause and CCP out as well make Dust a better game one step at a time starting with this problem. I would do it myself but I am not recording currently and was wandering if any record users out here can please record the problem and post it in that thread ^^^ So CCP can know what the problem is exactly.
For those who are unaware there is some kind of aim lag or something going around every since Uprising. In Chrome You could shoot people directly at their body to deal dmg. Of course sometimes there is lag and poor hit detection but even than you got a indicator you were hitting them (shield would splatter blue). I am trying to show CCP that currently in this build it's not about shooting the enemy where you see them on the screen, you have to kinda shoot ahead of the direction they move while they are sprinting, jumping, or strafing. If somebody is fast and strafing back and forth you are basically just spraying and praying hoping to hit their real body that you cannot see. If they are jumping or sprinting left to right you have to lead way ahead of the body you are shooting at.
The only times the shooting works properly is when enemies are moving towards or away from you in a straight line, when they are standing still, or if they are just walking in a straight direction slowly while in aim you can simply walk with them while in aim and line them up using the left analog stick.
IF possible while you are recording to catch this on video for CCP use a controller and a fully automatic AR I suppose the tac would work too but the fully automatic would prob catch it better. Not sure if HMG and SMG would work in catching the evidence since those two guns shoot so fast it would be hard to show the lag cause you will be hitting them a lot easier due to rapid fire. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
340
|
Posted - 2013.05.24 10:42:00 -
[2] - Quote
All support I can get will be appreciated. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
340
|
Posted - 2013.05.24 10:59:00 -
[3] - Quote
ANON Illuminati wrote:ANON Illuminati wrote:XeroTheBigBoss wrote:All support I can get will be appreciated. alot of it is from fully auto weapons and or tank turrets it doesnt really happen with my tacs. but one thing i have noticed and it happend to me and another corp member today is both me and my teamate crept up to a red dot clase range as the red dot had his back turned and we both using the glu tac shot him dead in the head close range and got no damage. he thre a grenade and killed us both. 2nd time we found him because we were skeptical about it we run up to him with a noobtube and my tac with contact grenades and nothing again we both flee away from him because it was a lose situation then we both proceeded to back out of the game. hmmmmmm. i do have a pvr btw if you ever want to group up and record it hit me up ANON Illuminati my chat rom is A.N.O.N.Y.M.O.U.S
I will try my best to group with you but the sooner you can get some evidence please post it in that thread that is posted up top or here and I will post it and let them know the video came from you. I really wanna get this problem fixed and I wanna help CCP and could use some help from as much Dust community as I can. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
340
|
Posted - 2013.05.24 11:22:00 -
[4] - Quote
bump. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
341
|
Posted - 2013.05.24 11:35:00 -
[5] - Quote
Kazio De Vihura wrote:change resolution to 480p and aiming is fixed, problem with aiming is due low fps.
I know about the changing resolution to 480p I have told the CCP guy about that as well. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
343
|
Posted - 2013.05.24 11:40:00 -
[6] - Quote
Ansiiis The Trustworthy wrote:They managed to fix the aiming itself but the hit detection could be better - scouts can strafe without taking dmg. And before anyone calls me a noob and tells me to get good - when was the last time in chromosome when you could survive a shootout with 6 people in a millita scout?
I played a bit yesterday and the new patch did not fix the aiming. You still have to shoot way ahead of where the enemy is moving and the faster they are the harder it is to score hits. Lot's of good players are running Scout now for the already base speed on top of tht with speed mods it's devastating trying to hit one strafing. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
343
|
Posted - 2013.05.24 11:41:00 -
[7] - Quote
Ansiiis The Trustworthy wrote:They managed to fix the aiming itself but the hit detection could be better - scouts can strafe without taking dmg. And before anyone calls me a noob and tells me to get good - when was the last time in chromosome when you could survive a shootout with 6 people in a millita scout?
Again, it's not the hit detection. You really aren't hitting them, sure you are shooting at their body or so you think but their body is really ahead of where it is on the tv you just can't see it. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
343
|
Posted - 2013.05.24 11:47:00 -
[8] - Quote
Rei Shepard wrote:ANON Illuminati wrote:XeroTheBigBoss wrote:All support I can get will be appreciated. alot of it is from fully auto weapons and or tank turrets it doesnt really happen with my tacs. but one thing i have noticed and it happend to me and another corp member today is both me and my teamate crept up to a red dot clase range as the red dot had his back turned and we both using the glu tac shot him dead in the head close range and got no damage. he thre a grenade and killed us both. 2nd time we found him because we were skeptical about it we run up to him with a noobtube and my tac with contact grenades and nothing again we both flee away from him because it was a lose situation then we both proceeded to back out of the game. hmmmmmm. Basically your saying, you shot him but he didnt die, and you somehow gave him 4 seconds to prime and throw a grenade to kill both of you, without seeing that comming ? What were you doing those 4 seconds ??? a better question, what were you 2 doing so close to one another to get killed by the same grenade ? I do believe in lag & hitbox issues and the crappy aiming we got now btw, but the story attached does not come over so well :p
Let's stay on topic guys. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
343
|
Posted - 2013.05.24 11:57:00 -
[9] - Quote
Thank you to the few of you that have already stepped in showing support and for those who will hopefully support in the future I will check back on this thread a little later today remember CCP wants video recording on the lag in aim. I will also seek out recorders in my corp to aid as well but the more videos the better. You can either post them in the thread I posted at top or can post them here and I will make sure they get in the thread for CCP to see. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
343
|
Posted - 2013.05.24 22:07:00 -
[10] - Quote
bump |
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XeroTheBigBoss
Pink Fluffy Bounty Hunterz
343
|
Posted - 2013.05.24 22:53:00 -
[11] - Quote
Will keep bumping this thread for those who haven't seen it. This is not gonna go away till the aim problem does. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
345
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Posted - 2013.05.24 23:13:00 -
[12] - Quote
the 480p thing is just too weird. It works, Dust is a PS3 game. It shouldn't need to be played as a PS2 game to work. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
345
|
Posted - 2013.05.24 23:58:00 -
[13] - Quote
Can't stop, won't stop. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
345
|
Posted - 2013.05.25 01:00:00 -
[14] - Quote
If anybody can provide video evidence of the aim problem with automatic AR this would help the CCP developers that I have in my other thread investigating the problem. |
XeroTheBigBoss
TeamPlayers EoN.
349
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Posted - 2013.05.25 04:32:00 -
[15] - Quote
Bump |
XeroTheBigBoss
TeamPlayers EoN.
349
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Posted - 2013.05.25 04:39:00 -
[16] - Quote
RoTTeN-1 wrote:The aiming is Jacked, Its hard to explain but you did GJ. I lost count how many guys ive killed when my crosshairs were nowhere near my target. The range nerf and crappy aiming are killing this game.
Ya I get this problem a lot specially against Scouts. |
XeroTheBigBoss
TeamPlayers EoN.
349
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Posted - 2013.05.25 07:56:00 -
[17] - Quote
Just another bump, sorry not trying to be annoying but It's a important problem to fix the whole aim issue in a shooter game. I will keep bumping here and there in hopes of finding a small montage of aim lag from any recorders out there. I realize it takes a few days to make one and some people already have said they will help or support the thread. Can just never have enough. The CCP developers wanna fix this but I guess they really don't know what I mean so wanna see video evidence of it. |
XeroTheBigBoss
TeamPlayers EoN.
351
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Posted - 2013.05.25 12:23:00 -
[18] - Quote
XeroTheBigBoss wrote:Just another bump, sorry not trying to be annoying but It's a important problem to fix the whole aim issue in a shooter game. I will keep bumping here and there in hopes of finding a small montage of aim lag from any recorders out there. I realize it takes a few days to make one and some people already have said they will help or support the thread. Can just never have enough. The CCP developers wanna fix this but I guess they really don't know what I mean so wanna see video evidence of it.
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XeroTheBigBoss
TeamPlayers EoN.
358
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Posted - 2013.05.25 20:36:00 -
[19] - Quote
XeroTheBigBoss wrote:Just another bump, sorry not trying to be annoying but It's a important problem to fix the whole aim issue in a shooter game. I will keep bumping here and there in hopes of finding a small montage of aim lag from any recorders out there. I realize it takes a few days to make one and some people already have said they will help or support the thread. Can just never have enough. The CCP developers wanna fix this but I guess they really don't know what I mean so wanna see video evidence of it.
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XeroTheBigBoss
TeamPlayers EoN.
359
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Posted - 2013.05.26 06:55:00 -
[20] - Quote
XeroTheBigBoss wrote:XeroTheBigBoss wrote:Just another bump, sorry not trying to be annoying but It's a important problem to fix the whole aim issue in a shooter game. I will keep bumping here and there in hopes of finding a small montage of aim lag from any recorders out there. I realize it takes a few days to make one and some people already have said they will help or support the thread. Can just never have enough. The CCP developers wanna fix this but I guess they really don't know what I mean so wanna see video evidence of it.
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XeroTheBigBoss
TeamPlayers EoN.
362
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Posted - 2013.05.26 07:30:00 -
[21] - Quote
LAG MORE BRO wrote:I just don't understand this community...
Why has this thread not got more responses from the community confirming they will provide evidence to support Xero?
The framerate and input lag, particularly in PC matches, is ridiculous and needs to be fixed.
We have CCP here saying they will investigate, yet need help from the community, so if you have the capability, please provide your input.
Ya I don't understand it. I won't give up though! I will eventually get help if I have to become so annoying people will help to shut me up! I am hoping CCP finds out what I am talking about if I can't find video proof of the aim. They seem to know nothing about the aim in this build. |
XeroTheBigBoss
TeamPlayers EoN.
362
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Posted - 2013.05.26 07:50:00 -
[22] - Quote
LAG MORE BRO wrote:XeroTheBigBoss wrote:LAG MORE BRO wrote:I just don't understand this community...
Why has this thread not got more responses from the community confirming they will provide evidence to support Xero?
The framerate and input lag, particularly in PC matches, is ridiculous and needs to be fixed.
We have CCP here saying they will investigate, yet need help from the community, so if you have the capability, please provide your input. Ya I don't understand it. I won't give up though! I will eventually get help if I have to become so annoying people will help to shut me up! I am hoping CCP finds out what I am talking about if I can't find video proof of the aim. They seem to know nothing about the aim in this build. Well yeah, I don't get CCP either. I mean, where are their in-game testers? Surely they're not just restricted to playing future builds on test servers... Surely they're on Tranquility too, playing the game as we do and reporting their findings. A PC match across Regions is unplayable. I think you said it best Xero, we're not Ghostbusters...
Nope. I am failing badly at being a ghostbuster....Have you tried shooting R4d4r's ghost? Nearly impossible, or any Scout for that fact. I have killed R4d4r maybe 3 times this whole build and HONESTLY all 3 times I was WAAAAAAY off spraying and praying. He can literally out run the crosshairs at slow sensitivity lol You have to use faster sensitivity just to have a CHANCE to hit him. Even if ya use fast sensitivity again you are back at the situation where you gotta predict how far his ghost is ahead of his avatar. Shoutout to R4d4r BTW you have improved your game much man. GL to your Corp BTW.
Even NyainSan Asn connection on top of the aim lag? Lol!
I can go on forever with situations but CCP are using us as game testers I suppose. It's kinda disheartening that the game is officially "commercial" release and there's such a catastrophic problem like this in a shooter. Why even have the aim feature if it doesn't work properly? Isn't the whole purpose of AIM supposed to be to accurately land bullets where I want to put them? What point is there to shoot bullets at a avatar if their hitbox is meters to the lefr or right of it? Isn't that just Spray and Pray? |
XeroTheBigBoss
TeamPlayers EoN.
365
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Posted - 2013.05.26 19:05:00 -
[23] - Quote
. |
XeroTheBigBoss
TeamPlayers EoN.
365
|
Posted - 2013.05.26 19:21:00 -
[24] - Quote
Rei Shepard wrote:XeroTheBigBoss wrote:the 480p thing is just too weird. It works, Dust is a PS3 game. It shouldn't need to be played as a PS2 game to work. I can only play this game in 576p but it fixes allot of problems like i posted in the actual thread about aiming feedback, i can go 20/0 in 576p, swap to 720p and go 0/2 because of the low Framerate and excessives smoothing this game uses to mimic high framerate when it doesnt have it. I posted about it allot of times, all ignored by the devs.
My thread has 2 devs in it wanting to fix the problem but want video so they can zero in on the problem. |
XeroTheBigBoss
TeamPlayers EoN.
365
|
Posted - 2013.05.26 19:52:00 -
[25] - Quote
WhiskeyJack Otako wrote:My aim is working wonderfully now. All fixed. You just need to tinker with all the available settings until it suits you.
What do you use for yours? |
XeroTheBigBoss
TeamPlayers EoN.
365
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Posted - 2013.05.26 20:24:00 -
[26] - Quote
Spaceman-Rob wrote:As far as dualshock is concerned, aiming seems fine, yes it's different from other games but it's not worth bitching about. I think the op has more likely got a problem with his set up. I think if we were to have a poll more people would say there wasn't a big issue than those who think there is.
I was one of those people that moaned at first but my situation was different, my hdmi ports are broken so I bought a cheapo component cable off eBay, for some weird reason this cable gave the impression of input lag when playing, so I purchased an official Sony ps3 cable and all is okay now, maybe your aiming issue is closer to home than you realise.
Even settings on your tv can have a negative affect on your gaming experience, so try tinkering with everything and see if it helps.
I had no problems in Chromosome..... What has changed May6th? |
XeroTheBigBoss
TeamPlayers EoN.
365
|
Posted - 2013.05.26 23:52:00 -
[27] - Quote
MAD MAX 514 wrote:Aiming needs fixed period! The aiming assist kinda suck especially if you use a ps3 controller and not a mouse!
Right now as a controller user you have 2 choices.
You can use fast sensitivity to decrease chance for Scouts to outrun your crosshairs. OR You can slow it down for slight better aim but won't be fast enough to hit the scouts true body. As I have stated in my other thread you have to shoot enemies ghost not their avatar on the screen. |
XeroTheBigBoss
TeamPlayers EoN.
367
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Posted - 2013.05.27 00:06:00 -
[28] - Quote
Catherine Archer wrote:XeroTheBigBoss wrote: You can use fast sensitivity to decrease chance for Scouts to outrun your crosshairs.
Dude, you're missing the point badly. Scout class SUPPOSE to outrun your crosshair. That's the system CCP is trying to implement. Not sure if they will succeed, but let them try. Regarding the aiming: It's about low FPS and the game doing something to smoothen it when it's getting too busy. It's NOT about settings or hit detection, it's about lag in what you do / see in the game. I've never played Chromosome, but I've seen videos, and according to my understanding, CCP have buffed up a few things to get better picture and looks like they also nerfed the performance, of the game with it. Everything works brilliantly if you turn off 720p in your PS3 display settings. Once you do that, your aiming is sharp. Of course, you're back in 1998 on PS2 graphic wise, but once you get used to it, it's all good.
Ya low settings fixes it I know. I shouldn't have to play the game on PS2 for it to run right though. I can understand the Scouts are supposed to be too fast to hit. I think they are trying to enter a Rock Paper Scissor system.
Light>Medium Medium>Heavy Heavy>Light. |
XeroTheBigBoss
TeamPlayers EoN.
373
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Posted - 2013.05.27 06:56:00 -
[29] - Quote
Catherine Archer wrote:XeroTheBigBoss wrote: Light>Medium Medium>Heavy Heavy>Light.
Well, it's plenty more compilicated than that, but in general, yes. Class specific roles. Never seen this confirmed by CCP, but issue with aiming and actual hitting, as well as the mouse acceleration issue, feels a lot more complicated than anyone might think. Not just controls and lag compensation issue, but the whole design of the game is the reason. I'm sure guys at CCP are working hard to get this done, so have some patience, mate.
If you read my other thread I have 2 Developers in it they have no clue whats going on, lol! So if you think they are fixing it you are mistaken they are waiting on video evidence so they can see what I am talking about. |
XeroTheBigBoss
TeamPlayers EoN.
373
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Posted - 2013.05.27 07:35:00 -
[30] - Quote
I have just submitted a ticket as well. I hope some more devs see that we need to push this problem up to the top it's a priority for the hit boxes and aim to work in a shooter. I obviously can't get video, I won't give up on you guys but just wanting to put the problem out there as much as I can so CCP can realize it's a pretty big deal. |
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XeroTheBigBoss
TeamPlayers EoN.
393
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Posted - 2013.06.10 15:49:00 -
[31] - Quote
Any videos of the problem? |
XeroTheBigBoss
TeamPlayers EoN.
450
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Posted - 2013.06.14 03:50:00 -
[32] - Quote
Do we have progress on this whole fiasco CCP? |
XeroTheBigBoss
TeamPlayers EoN.
450
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Posted - 2013.06.14 04:39:00 -
[33] - Quote
Parson Atreides wrote:Commander Tuna wrote:Call me crazy but I prefer the aiming in uprising as compared to Chromosone. This is what makes me think not everyone is experiencing the same issue as Xero and other players are (myself included). You aren't alone in thinking Uprising has better aiming--I've talked to several people in my corp who say the same thing. But the reverse is also true. I've heard multiple people on the forums and in corp chat saying the aiming makes the game almost unplayable, and when I see people saying it's better now than it was before, I can't help but think we're talking about two different aiming systems. Honestly if we're all experiencing the same aiming system right now and it was worse for you before, I don't see how you were able to play Dust without ragequitting.
I still do decent in Uprising don't get me wrong. It's just I can tell something is off at the same time about 90% of the time.
EDIT- You can see it really good when fighting a Scout. |
XeroTheBigBoss
TeamPlayers EoN.
607
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Posted - 2013.07.01 19:40:00 -
[34] - Quote
Mobius Wyvern wrote:XeroTheBigBoss wrote:Parson Atreides wrote:Commander Tuna wrote:Call me crazy but I prefer the aiming in uprising as compared to Chromosone. This is what makes me think not everyone is experiencing the same issue as Xero and other players are (myself included). You aren't alone in thinking Uprising has better aiming--I've talked to several people in my corp who say the same thing. But the reverse is also true. I've heard multiple people on the forums and in corp chat saying the aiming makes the game almost unplayable, and when I see people saying it's better now than it was before, I can't help but think we're talking about two different aiming systems. Honestly if we're all experiencing the same aiming system right now and it was worse for you before, I don't see how you were able to play Dust without ragequitting. I still do decent in Uprising don't get me wrong. It's just I can tell something is off at the same time about 90% of the time. EDIT- You can see it really good when fighting a Scout. Aiming modifications were confirmed for Uprising 1.2 in the video uploaded yesterday.
Cool I can't wait! |
XeroTheBigBoss
TeamPlayers EoN.
607
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Posted - 2013.07.01 19:55:00 -
[35] - Quote
Rynoceros wrote:How do you capture that "floppy feeling"? How do you prove it's too slow at distances over 5m? How do you show that it's too fast and flighty inside that 5m? I can show off the faults of hit detection all day long. Every match. But trying to record poor tracking without it being presumably User Error seems impossible.
Hey talk to CCP, they are the ones that were demanding video proof. |
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