EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
25
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Posted - 2013.05.24 16:11:00 -
[1] - Quote
IrishWebster wrote:7-RESPEC: I can't wait to hear the responses to THIS one, but I honestly believe that there should be an option for the occasional respec. What's wrong with the system we use in EVE? I think that the EXACT same system could be implemented in Dust, and that it would benefit your player base in EVERY way. Two initial respecs to try the different play styles and skill trees out, and from then on a HARD limit of ONE respec PER YEAR. Maybe if you don't use that respec within a 12 month period, you could save it and accrue a few respecs over the years, or perhaps we could sell them on the player market we'll eventually have acces to, for boatloads of ISK, similar to a PLEX in EVE? Just a thought. The big difference is that we DON'T get this system in EVE. The neural remap does not let us suddenly allocate skillpoints. We can't go from being a pilot with 100% Science and Industry and then suddenly become the next great Dreadnought pilot once per year. It just lets us "refresh" our mental abilities to be more in line with what we are currently training.
That said, a similar system coming to DUST doesn't make sense (attributes at least). To be honest I wouldn't mind the ability to respec once per year, but I'd want it to cost Aurum (and not a small amount). But CCP will most likely not go for this, keep in mind that 3 years down the road, when you have over 20 million SP, you'd be able to suddenly become really good at entirely different things. It's not rewarding the guy who specialized for 1 whole year into his role, it's rewarding YOU for having an older character. This is a major no-no.
IrishWebster wrote:3-RETICULE: The targeting reticule on scoped weapons just... sucks. It does. A dot? Come now. The dot is, for one, TINY. Having marksmanship be a challenging endeavor is a wonderful thing, but the current reticule feels like a punishment for any and all attempts at achieving any sort of accuracy, ESPECIALLY with sniper rifles. Perhaps a small circle, or, like on most modern tactical optics used by the greater percentage of the world's militaries, a chevron. The dot is simply TOO precise- shot placement becomes ridiculously difficult, and downright impossible with fast moving targets. A bit of a margin for error with a larger reticule would even lend some realism, what with precession, windage, and bullet drop etc. Add to this tiny reticule the fact that it is light blue, the reticule becomes very difficult to distinguish from many backdrops, further complicating the idea of sighting in on a target. I agree with this somewhat, though I actually kind of like the dot. My problem is more with the fact that when you're trying to snipe from 250+ meters, everyone's health tag gets in the way of sniping. I can pick off a guy here and there in the middle of a firefight, making it easier for my team on the ground to get the upper hand and steamroll the opposition, but sometimes, when the fight is too close quarters and everyone is doing the truffle shuffle, I can't target anyone because there are too many blue and red health bars covering the actual character models. |