Vespasian Andendare
Resheph Interstellar Strategy Gallente Federation
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Posted - 2013.05.30 17:38:00 -
[1] - Quote
CCP Remnant wrote:We'll be making some adjustments to the rifle ranges in the near future. We're currently testing the Rail Rifle and Combat Rifle internally (the two missing archetypes). Within the assault rifle class the four weapon types will break down as follows:
Assault Rifle (Hybrid - Plasma) - short range Combat Rifle (Projectile - Autocannon) - short-mid range Scrambler Rifle (Laser - Pulse) - mid range Rail Rifle (Hybrid - Railgun) - long range
Keep in mind though that long range for an assault rifle is not equivalent to long range for a sniper rifle, so while they will adhere to existing category definitions don't expect massive differences in the distances between these weapons A lot of the original assault rifle variants (Breach, Burst, Tactical) were created to fill the gaps these newer weapons will fill and so mightGÇÖve felt out of place (not to mention we just plain made mistakes with some of them). The scrambler rifleGÇÖs optimal range will be increased and weGÇÖll be releasing an iteration of the Tactical Assault Rifle with a smaller clip and much wider hip-fire spread making it less effective in CQC. If that change alone does not prove enough we will walk the damage of the TAR down slowly. No big, sweeping changes this time. Should this be Rail Rifle, or do you actually mean that the Assault Rifle has longer range, but not enough to equal a sniper rifle?
Also, to make another point: this is all very confusing and equally frustrating. Confusing in that weapons have prefixes like Breach, Burst, Tactical and Assault but they'll be similar to other weapons that do the same function? I mean, what is a Burst Tactical Assault Rifle do? You guys gotta slim this down and make it somewhat more intuitive.
The frustrating part is that you are releasing the game--a game that you already "launched" on 5/14--in pieces, making skill decisions sketchy at best. I'm aggravated that I opted for the respec then used it based on the information at hand. I specced into Gallente and hybrids, since they'd provide the flexibility of long range (sniper), med range (AR) and short range (shotgun), yet now you're introducing new weapons and ultimately dropsuits and other items that will be affected by your piecemeal approach to game design.
I'm not complaining about FOTM weapons or anything like that. I am complaining that you're asking us to make sp decisions based on incomplete information. You guys should just provide us with the "grand vision" of all weapons, dropsuits and vehicles so that we can make informed decisions. I don't care that they're not complete or won't be complete for 6 months! I do care that you don't let us behind the curtain and release things piecemeal, making the whole experience very frustrating.
Either offer optional respecs for when you guys introduce a new "thing" until the base of the game is done, or create some market doodad that will let us do a respec on our own.
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