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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
352
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Posted - 2013.05.24 08:02:00 -
[1] - Quote
I was kinda hoping MORE information would be added to the stats screen. As-is, we have no idea what recharge times modified by Shield Regulators are (not displayed) same story with Profile Dampeners. We don't have access to either the math with stacking penalties or the final numbers - it makes all those modules basically mysteries. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
360
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Posted - 2013.05.25 05:41:00 -
[2] - Quote
This is the stupidest fix I've ever seen.
It's like a doctor telling you,
"Miss? We successfully got rid of your baby's influenza!"
"That's great new doctor!"
"Yeah, we just chucked him in the incinerator - influenza won't survive that."
"...*sob*"
"God, we sure are great doctors.... where's that kid with that nervous twitch? I have a Magnum I think we can fix it with..." |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
377
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Posted - 2013.05.26 06:05:00 -
[3] - Quote
Here's hoping there'll be a REAL fix in the next patch. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
380
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Posted - 2013.05.26 16:30:00 -
[4] - Quote
Zeylon Rho wrote:Here's hoping there'll be a REAL fix in the next patch.
Like, tomorrow I mean. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
385
|
Posted - 2013.05.27 04:51:00 -
[5] - Quote
2100 Angels wrote:CCP LaFerrari wrote:Hi,
The reason to remove the stats from the dropsuit page is that depending on the modules you equipped, you might have different bonuses for different weapons within the same category(Light/Heavy/Sidearm).
Thus it is not proper to show a "general" bonus number for each category becasue it would be incorrect and misleading. Surely it wouldn't be too difficult to show a specific bonus number depending on skills, weapon equipped, modules equipped etc? Presumably the number is being calculated at some stage anyway...
Hmm, aside from Nova Knives as a sidearm, what modules would impact weapons of the same type differently? The only damage mods we have are the melee and heavy/light/side damage mods, right? There's the suit mod that impacts nova/melee on minny scouts (and nova would show up as sidearm normally). Other than that? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
411
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Posted - 2013.05.27 19:15:00 -
[6] - Quote
I would assume they have that information as well... |
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