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Bones McGavins
TacoCat Industries
250
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Posted - 2013.05.23 14:51:00 -
[1] - Quote
So with the optional respec coming, I am moving from scout to assault. I am curious as to which Assault most players think is the best. Right now I am leaning towards Minmatar because of the increase in speed, it would be closer to the scout I am used to but with the slotting and CPU/PG of the assaults.
Beyond that, I can also see an argument for Caldari and Gallante (the latter seems easiest to fit with its low slots allowing for more flexibility when it comes to PG and CPU and the inherent bonus to PG/CPU with its spec skill).
I dont think I Amarr is up my alley, not a fan of the bonus and not a fan of the speed.
What do folks prefer and why
Another big concern of mine is hitbox. Does the hitbox vary between suits of the same class? It seemed to me the Caldari assaults look a bit bigger than Gallante. I have not really looked at the others to know for sure. |
EnglishSnake
Zumari Force Projection Caldari State
1106
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Posted - 2013.05.23 14:52:00 -
[2] - Quote
Depends how you play, what weapon you use and what type of tank/gank you prefer
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ChromeBreaker
SVER True Blood Unclaimed.
489
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Posted - 2013.05.23 14:52:00 -
[3] - Quote
Caldari Logistics... |
Bones McGavins
TacoCat Industries
250
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Posted - 2013.05.23 14:55:00 -
[4] - Quote
Well coming from a scout I prefer shield tank and speed. I run with the TAR mainly, but I also enjoy scrambler rifles. I usually use the scanner and my speed as a scout to flank rather than engage in blob on blob fights. However, switching to assault will give me more flexibility to do either.
However, this thread isnt really specifically for "my build." Just want a discussion about what folks feel are the strengths and weaknesses of each. Caldari Logistics, with its 25% shield extenders and slots gallor seem like they are OP for now but Im staying away from logis as I find their hit box to be a lot easier to shoot. |
Jin Robot
Foxhound Corporation General Tso's Alliance
587
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Posted - 2013.05.23 15:01:00 -
[5] - Quote
I like the speed and sidearm bonus of the min |
Galdor Seregon
L.O.T.I.S. RISE of LEGION
50
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Posted - 2013.05.23 15:01:00 -
[6] - Quote
EnglishSnake wrote:Depends how you play, what weapon you use and what type of tank/gank you prefer
Each of the assault suits has a bonus which gives different str's to each suit, caldari has reload for hybrid, gal (don't remember :p) something to do with hybrid, I think fitting the weapons, Amarr has laser heat build up(my personal preference since I love laser weaponry) and Minmatar has sidearm ammo boost
So it depends on which weapon you want to use, Tar? probably go caldari, Scr go amarr |
Cody Sietz
The Tritan Industries RISE of LEGION
137
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Posted - 2013.05.23 15:07:00 -
[7] - Quote
Its all about personal preference.
Caldari have more high slots, so they can fit more shield and dmg mods. This in turn, makes them a little faster since its not necessary to fit armour (though they could, if they felt the need to)
Gallente are the exact opposite of caldari. They fit more lows and are more armour focused. You can fit more reppers and regulators, and the cpu/pg reduction cost for weapons on the assault variant can be quite useful.
Minmatar are shield focused and are the fastest of the bunch at the cost of reduced armour.
Amarr are kind of the middle ground. They can a good chunk of armour and shields and can go either way. |
Bones McGavins
TacoCat Industries
250
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Posted - 2013.05.23 15:12:00 -
[8] - Quote
But there is no consensus as to "oh man, dont go ____, they are gimp compared to the others" correct? To me, minmatar fits my playstyle the best but I do worry they arent as flexible as the others. Gallante definitely seems most flexible. The low speed is an issue but you can throw in some kinetic cats on the low slots to help fix that a bit.
I can, for the most part, look at fitting tools and get a good grasp of what styles work with each suit. A big concern for me is honestly hit box. I enjoy the small hitbox the scout offers, and feel the big reason heavies are so rare and useless is because of how big their hit box is. Even at a distance, kick on guns dont matter against a heavy because youll still be hitting their big ole box.
Does anyone know if their are any differences in the hit boxes of the various assault frames? |
Onesimus Tarsus
Planetary Response Organization
50
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Posted - 2013.05.23 15:14:00 -
[9] - Quote
Basically, the suit your playing now is the bad one. The others are all better. This works with whatever suit/skills/weapons you have. |
Dust HaHakoke
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
6
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Posted - 2013.05.23 15:16:00 -
[10] - Quote
Im going from heavy to mim assault mainly cause of the layout so many shield options... |
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Bones McGavins
TacoCat Industries
250
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Posted - 2013.05.23 15:46:00 -
[11] - Quote
I updated the OP to include the differences between each suit. I included advanced and prototype, but not standard cause really who cares about standard?
Whats interesting is tidbits like the fact the Ammar despite having the lowest speed actually has the highest stamina. So if one wanted to boost sprint, you actually might be better of going Ammar and throwing on a couple kin cats on the low slots. Ammar also benifites most from skills since its base stats are higher. 25% increase to shield and armor, increase to CPU and PG all benefit the Amarr most. It has one less slot than the others, but this is definitely off set by its higher pg.cpu and ehp. You can save yourself almost an entire tanking slot by using it and you reduce the need for pg or cpu mods since you have the highest.
If I didnt care so much about base speed I think it would be the way to go, its definitely the most versatile.
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Aisha Ctarl
The Unholy Legion of Darkstar DARKSTAR ARMY
102
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Posted - 2013.05.23 16:37:00 -
[12] - Quote
Amarr Proto - It gives the most options play style wise.
Want to shield tank? Three highs allow for Shield Extenders and Rechargers while the lows can support Regulators.
Want to armor tank with some added gank? Lows can hold Plates and Repairers while the highs hold Damage Modifiers.
Want to mix and mingle? Highs can hold Shield Extenders or Rechargers while the lows hold Plates and Repairers.
25% bonus to weapon overheat delay = Scrambler Rifle or Laser Rifle ownage.
Seriously get the Imperial Scrambler Rifle and Stack three Enhanced Light Damage Modifiers - you'll be wiping out people like the atom bomb wiped out Bikini Atoll.
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Buster Friently
Rosen Association
496
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Posted - 2013.05.23 16:40:00 -
[13] - Quote
Bones McGavins wrote:Debate and discuss the pros and cons of each suit and which varient you think is best for each playstyle.
suit high slotslow slotspgcpuspeedsprintarmor shielddelayfull delayrechargestamina
amaar advanced2 2 492454.8 6.7 180 180 6 10 20 200
amaar pro 3 3 703504.8 6.7 180 180 6 10 20 200
caldari advanced3 2 422105 7 210 120 5 8 25 150
caldari pro 4 3 603005 7 210 120 5 8 25 150
gallante advanced2 3 422105 7 120 210 7 10 20 150
gallante pro 3 4 603005 7 120 210 7 10 20 150
minmatar advanced3 2 452245.3 7.4 150 135 6 10 18 175
minmatar pro 5 2 643205.3 7.4 150 135 6 10 18 175
Yes. |
Bones McGavins
TacoCat Industries
250
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Posted - 2013.05.23 17:04:00 -
[14] - Quote
Hmm the fitting tool gives a passive 1 armor rep to mimitar suits, can anyone confirm this? May not seem like a big deal, but to me it kinda is. I tend to get my armor widdled down over time and even 1 per second to counter that (with a massive shield buffer) would be huge. |
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