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Viven'Vex de Rol'Le
Planetary Response Organisation
1
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Posted - 2013.05.23 12:07:00 -
[1] - Quote
Hi, all. Hoping a dev will scan over this and take a little insight.
First of all, been waiting for this game for a long time. Go figure I was deployed during BETA and wasn't able to play, oh well. I think the game is really fun, however there are some glaring issues that I've noticed.
1. Matchmaking So, I made a few chars so far and have been able to toss in a load of time since release due to the fact I'm on leave and my wife and son are out of town. The battle academy is great. By the time I hit 10k WP I'm usually sitting around a 4-7 kd/r. I can have good games, win some lose some. And overall its really enjoyable. Then I hit that 10k mark, which I have learned to dread, and it all goes downhill from there.
By the time a player leaves the academy they probably have STD gear or maybe ADV if they dumped all their starting SP into 1 thing. Which is ok, going from Militia to STD feels like a nice buff to my capability. However, my Plain Jane AR, or my Breach SMG are at most tickling veteran players with millions of SP. Whereas my modest medium armor is getting taken down by 3-5 shots from the infamous Duvolle Tac Rifle. I assume these PROTO dudes have thier main skills maxed etc etc and that's fine... But it's like trying to race a Corolla against a Lamborghini... Unless they really REALLY mess up...you're going to lose. I had 4 friends also try to play and they are gone now because they just feel powerless against these high SP opponents... its frustrating and even though I'm sticking it out, I'm sure you have already lost a good chuck of potential new players due to this.
My solution? As far as PUB matches go matchmake it by SP. 500k-1mil, 1-mil-1.5mil etc etc... Squads can take lower peeps into a higher class but not reverse... This will keep the matches abit more even due to people relying more on skill vs gear. Which can be overcome, yes. But when it takes 10+ shots to down a stationary dude and he only needs 4 on you, what can you do...
2. Points for doing things Gonna just list some things. Hacking enemy vehicles, stopping an enemy hack, more points for resupplying, repairing things like the CRU etc etc.
3. Damage Scaling/Splash Damage For example, a small turret on a Jeep is doing less damage than an Assault rifle. A HMG is doing less damage than a SMG. Its weird, and kinda annoying. From a vehicle standpoint, and dealing with the aiming, hitting a guy from a moving jeep with anything is dumb hard... This is the future you'd think they'd have like gyrostabilized turrets or something.
Splash damage.... Its pretty meh, depending on the weapon. I can see a railgun having a radius on a meter or 2... but things like Missiles have a laughable splash radius... and it's wonky. Please look into the splash radius for explosives.
Well, it's late... or early... and i need to get some sleep. I really want this game to grow *and be released on next-gen hint hint*
I hope this new player's perspective will give you some ideas. Thanks!
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iceyburnz
Crux Special Tasks Group Gallente Federation
465
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Posted - 2013.05.23 12:13:00 -
[2] - Quote
I totally agree with you on the point about vehicle mounted weapons.
Traditionally the point of mounting weapons on vehicles is you can deploy weaponry that is not usually man portable.
Its wierd and counterintuative that the "heavy blaster rifle" on a LAV has about as much stopping power as a 4 year old shooting spit balls at a tiger.
for the record I don't mount on vehcile anymore, so I have really nothing to gain from an LAV turrt buff, but I think its sorely needed. |
Dale Templar
Regime Of Shadow Marines Alpha Wolf Pack
0
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Posted - 2013.05.23 12:14:00 -
[3] - Quote
I didn't really notice that much of a difference getting out of the Academy, that being said I'm pretty well versed in FPS games, and I found a corp pretty quickly, I've been playing for 4-5 days and I'm on par with most players, that aren't kicking around in proto gear. I also plunged 30 odd quid into the Mercenary Pack + AUR so my equipment is reasonable.
I found the Blaster turrets, specifically in Tanks as I don't use Jeeps for assault, to maul pretty much anything you get your crosshairs over for more than a couple seconds, Jeeps on the other hand, I don't even bother using the turrets, they're impossible to aim unless standing still, and by that point you're already dead, I use the Jeeps specifically for Transport, which is exactly how they should be.
Also, all you motherkittens using the Jeeps explicitly to run people over, I hope something extremely harsh happens to you and everyone you love. |
Daedric Lothar
Onslaught Inc RISE of LEGION
431
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Posted - 2013.05.23 12:18:00 -
[4] - Quote
I like the point about HMGs doing less damage. Cyclic rate cannons usually fire rounds which are alot more massive then smaller compact weapons like pistols or SMGs, but in this game those smaller weapons do so much more damage per shot
It would be like trying to balance a 7.62 sniper rifle round with a .22 automatic. One will hurt, maybe kill you possibly, and one will explode your face. Guess which one is actually more likely to be loaded into a HMG. |
UK-Shots
Internal Error. Negative-Feedback
92
|
Posted - 2013.05.23 12:21:00 -
[5] - Quote
Viven'Vex de Rol'Le wrote:Hi, all. Hoping a dev will scan over this and take a little insight.
First of all, been waiting for this game for a long time. Go figure I was deployed during BETA and wasn't able to play, oh well. I think the game is really fun, however there are some glaring issues that I've noticed.
1. Matchmaking So, I made a few chars so far and have been able to toss in a load of time since release due to the fact I'm on leave and my wife and son are out of town. The battle academy is great. By the time I hit 10k WP I'm usually sitting around a 4-7 kd/r. I can have good games, win some lose some. And overall its really enjoyable. Then I hit that 10k mark, which I have learned to dread, and it all goes downhill from there.
By the time a player leaves the academy they probably have STD gear or maybe ADV if they dumped all their starting SP into 1 thing. Which is ok, going from Militia to STD feels like a nice buff to my capability. However, my Plain Jane AR, or my Breach SMG are at most tickling veteran players with millions of SP. Whereas my modest medium armor is getting taken down by 3-5 shots from the infamous Duvolle Tac Rifle. I assume these PROTO dudes have thier main skills maxed etc etc and that's fine... But it's like trying to race a Corolla against a Lamborghini... Unless they really REALLY mess up...you're going to lose. I had 4 friends also try to play and they are gone now because they just feel powerless against these high SP opponents... its frustrating and even though I'm sticking it out, I'm sure you have already lost a good chuck of potential new players due to this.
My solution? As far as PUB matches go matchmake it by SP. 500k-1mil, 1-mil-1.5mil etc etc... Squads can take lower peeps into a higher class but not reverse... This will keep the matches abit more even due to people relying more on skill vs gear. Which can be overcome, yes. But when it takes 10+ shots to down a stationary dude and he only needs 4 on you, what can you do...
2. Points for doing things Gonna just list some things. Hacking enemy vehicles, stopping an enemy hack, more points for resupplying, repairing things like the CRU etc etc.
3. Damage Scaling/Splash Damage For example, a small turret on a Jeep is doing less damage than an Assault rifle. A HMG is doing less damage than a SMG. Its weird, and kinda annoying. From a vehicle standpoint, and dealing with the aiming, hitting a guy from a moving jeep with anything is dumb hard... This is the future you'd think they'd have like gyrostabilized turrets or something.
Splash damage.... Its pretty meh, depending on the weapon. I can see a railgun having a radius on a meter or 2... but things like Missiles have a laughable splash radius... and it's wonky. Please look into the splash radius for explosives.
Well, it's late... or early... and i need to get some sleep. I really want this game to grow *and be released on next-gen hint hint*
I hope this new player's perspective will give you some ideas. Thanks!
your not a new player
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Viven'Vex de Rol'Le
Planetary Response Organisation
1
|
Posted - 2013.05.23 12:36:00 -
[6] - Quote
UK-Shots wrote:Viven'Vex de Rol'Le wrote:Hi, all. Hoping a dev will scan over this and take a little insight.
First of all, been waiting for this game for a long time. Go figure I was deployed during BETA and wasn't able to play, oh well. I think the game is really fun, however there are some glaring issues that I've noticed.
1. Matchmaking So, I made a few chars so far and have been able to toss in a load of time since release due to the fact I'm on leave and my wife and son are out of town. The battle academy is great. By the time I hit 10k WP I'm usually sitting around a 4-7 kd/r. I can have good games, win some lose some. And overall its really enjoyable. Then I hit that 10k mark, which I have learned to dread, and it all goes downhill from there.
By the time a player leaves the academy they probably have STD gear or maybe ADV if they dumped all their starting SP into 1 thing. Which is ok, going from Militia to STD feels like a nice buff to my capability. However, my Plain Jane AR, or my Breach SMG are at most tickling veteran players with millions of SP. Whereas my modest medium armor is getting taken down by 3-5 shots from the infamous Duvolle Tac Rifle. I assume these PROTO dudes have thier main skills maxed etc etc and that's fine... But it's like trying to race a Corolla against a Lamborghini... Unless they really REALLY mess up...you're going to lose. I had 4 friends also try to play and they are gone now because they just feel powerless against these high SP opponents... its frustrating and even though I'm sticking it out, I'm sure you have already lost a good chuck of potential new players due to this.
My solution? As far as PUB matches go matchmake it by SP. 500k-1mil, 1-mil-1.5mil etc etc... Squads can take lower peeps into a higher class but not reverse... This will keep the matches abit more even due to people relying more on skill vs gear. Which can be overcome, yes. But when it takes 10+ shots to down a stationary dude and he only needs 4 on you, what can you do...
2. Points for doing things Gonna just list some things. Hacking enemy vehicles, stopping an enemy hack, more points for resupplying, repairing things like the CRU etc etc.
3. Damage Scaling/Splash Damage For example, a small turret on a Jeep is doing less damage than an Assault rifle. A HMG is doing less damage than a SMG. Its weird, and kinda annoying. From a vehicle standpoint, and dealing with the aiming, hitting a guy from a moving jeep with anything is dumb hard... This is the future you'd think they'd have like gyrostabilized turrets or something.
Splash damage.... Its pretty meh, depending on the weapon. I can see a railgun having a radius on a meter or 2... but things like Missiles have a laughable splash radius... and it's wonky. Please look into the splash radius for explosives.
Well, it's late... or early... and i need to get some sleep. I really want this game to grow *and be released on next-gen hint hint*
I hope this new player's perspective will give you some ideas. Thanks!
your not a new player
I guess playing for 6 days doesn't qualify me as new?
|
martinofski
Rebelles A Quebec Orion Empire
118
|
Posted - 2013.05.23 12:54:00 -
[7] - Quote
Viven'Vex de Rol'Le wrote:UK-Shots wrote:Viven'Vex de Rol'Le wrote:Hi, all.
your not a new player I guess playing for 6 days doesn't qualify me as new?
I guess your post is right on with the points you listed, probably why he doesn't see you as a new player, some vet can't even post stuff like you did.
I totally agree with the matchmaking, but it is still better than before.
There is some issue for the splash damage on the mass driver just so you know, they are looking into it at CCP right now. Not sure, but it might fix some splash damage for other weapon at the same time.
I agree also on the damage of weapon in general feeling wierd. But they probably can't make the HMG any stronger then the most popular gun of all, since alot would say it is OP, and it would most probably.
In this game, you need to put your common sense and real life comparison to the side, since hey, I can't even jump over a sidewalk with my heavy suit, but I can roll a jeep on my corpmates head without him dying. |
Laheon
Osmon Surveillance Caldari State
607
|
Posted - 2013.05.23 13:29:00 -
[8] - Quote
Welcome to the game!
I disagree on the whole with a matchmaking system, as it belies the whole ethos of "survival of the fittest". With regards to that, I mean that although there should be a small period of tutorial/getting used to the game, after that you should be thrown in the deep end. I view the game as a war simulator more than an FPS, as you get to declare war upon whom you want, you need to sort out the logistical side, and it's round the clock. And persistent. As such, you should come across guys who are wildly more experienced than you, who have better gear, who don't lone wolf it. I think the ideal solution would be to raise the WP cap to somewhere in the region of 100k. That gives new players enough time to accumulate approximately 2mil SP, and be slightly more competitve.
As for the SP gap, once you get past a certain point (perhaps about 2-3mil SP) the gap almost disappears, and all that's left is a small advantage for those with higher SP. There are two sides to this argument, in that people claim SP causes a great rift, and makes up for "lack of skill", whereas the other side claim that skill overcomes SP anyday. I'm an advocate for the latter, having started playing again in March with 500k SP, and did alright in my militia suit against advanced and proto suits.
As for the second point, CCP is working on things to let you earn more WP for doing a variety of things.
As for the third, agreed. |
Samahiel
Goonfeet
32
|
Posted - 2013.05.23 14:00:00 -
[9] - Quote
An argument so cogent, well written, and erudite that I'm not going to troll it. +1 pubbie. |
Altina McAlterson
Not Guilty EoN.
528
|
Posted - 2013.05.23 14:28:00 -
[10] - Quote
Best advice for new players is, all jokes aside, any corp is better than no corp. There are multiple corps that will train new players. They just need better ways to actually communicate that to players. A special moderated chat channel where people will instruct you on how to find these corps needs to occupy no less than 90% of a player's merc quarters when they are in the academy. |
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Viven'Vex de Rol'Le
Planetary Response Organisation
4
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Posted - 2013.05.23 20:23:00 -
[11] - Quote
Just remembered one more thing...
10hr wait time to delete a character? Come on... I'm still trying new things trying to see what I'm good at. It's very inconvenient. Plus a just made a new guy dumped points into Caldari LAV and totally meant to do Gallante... Insta delete.
And so I wait once more. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
105
|
Posted - 2013.05.23 20:33:00 -
[12] - Quote
Daedric Lothar wrote:I like the point about HMGs doing less damage. Cyclic rate cannons usually fire rounds which are alot more massive then smaller compact weapons like pistols or SMGs, but in this game those smaller weapons do so much more damage per shot
It would be like trying to balance a .50 round with a .22 automatic. One will hurt, maybe kill you possibly, and one will explode your face. Guess which one is actually more likely to be loaded into a HMG.
HMG has more DPS. Do the math. Bye.
Peace, Godin |
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