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Sylwester Dziewiecki
BetaMax. CRONOS.
80
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Posted - 2013.05.23 10:51:00 -
[1] - Quote
D legendary hero wrote:Why? Let me briefly state that I only play as a heavy all the time. i am a professional heavy. I have 200-300 copies of every HMG from the basic to the proto. I maxed out the proficiency so as to maximize damage, etc. I even bought the seismic heavy damage modifier. with that said, here is why i think there should be a buff to HMG range and shield/armor (even as a temporary fix until the ranges on all weapons are fixed) I also, strongly believe the HMG should do slightly more damage to shields (not like a hybrid weapon but about 10% more than it is now).
1. limited mobility 2. its antipersonnel purpose
limited mobility to elaborate. the heavies limited mobility makes it so that when i gain the upper hand on an enemy who charges me directly, they simply turn around and run away. As a result enemies can literally jump and run circles around me and i am powerless. as a result i am ineffective at mid-range and close-range. this i feel should change. i also find that while i am engaging an enemy at mid-range they can walk backwards faster than i can run and simply cook a grenade and kill me. at other times i have engaged enemies literally across the street, and couldn't do an damage. if the HMG had more range, and did more damage to shields enemies would need to engage me more tactically.
limited mobility is also the reason why i think more armor would be appropriate, proto ARs do so much damage now that they can tear right through a heavy like me even in proto gear. that said more shield or armor (about 25% more than current 400/400) would stop that. :)
its anti-personnel purpose in short, the only real role of the HMG is to be antiperssonel. that said, i have encountered on a consistent basis enemies with massive amounts a shield that make taking them out just as difficult as taking out another heavy. difference is they are more mobile. if the HMG did more shield damage (10% more shield damage than it currently does) that would remedy the problem.
thank you for hearing me out. I appreciate your concern If you have problems with enemy shield why not use Flux grenade on them first? Don't run on open, it's good to always have cover even if you are Heavy - use LAV more often. If you want to have more HP skill up shield/armor boost skill to maximum. Make a good use with that low slots and use Armor Plates in it. Janza on FF had 1536HP in total(+-2), thats a lot of HP.
Heavy is a class that always need to work with sqad or he is doomed. Without sqad your scans suck, you are blind, theres noone that gonna fix your armor, or support you when you gonna reload weapon. Use squad to play better with Heavy. LLAV are perfect to work with Heavies... |