|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Rachoi
HavoK Core RISE of LEGION
76
|
Posted - 2013.05.23 21:41:00 -
[1] - Quote
the HMG is fine as a close range weapon, and the suit itself... man alive, you're REALLY going to say that with your core armor/sheild skills up there, PLUS modules, you're going to say you're easy to kill? no, you are exactly as is, no more improvments on that, the heavies got the love they needed with the most recent of fixes |
Rachoi
HavoK Core RISE of LEGION
76
|
Posted - 2013.05.23 21:59:00 -
[2] - Quote
D legendary hero wrote:Ignatius Crumwald wrote:They've made the odd decision to balance this particular suit by the few and proud who are good at using it. There are like 10 heavies total, in a game of how many thousands of players, that are actually a serious threat.
I could point out that I can pretty much circle strafe a heavy to shreds in a militia scout suit, and people will reply, "well, a scout SHOULD win that battle", If I point out that a heavy SHOULD win a face to face battle with anything else one one, which I don't actually believe, that same person goes all spastic about gun game, insta win buttons, and some other shizz..
SometimesI just want to stuff all of you into a sack of alley cats and toss you in a creek. I'm not sure how that relates to this, but my doctor says I should share my feelings more and that was one of the feels I just had. i agree. if someone beats a heavy by skill i have no problem. but i do have a problem with scouts and other shield tankers charging directly at me as a heavy and winning out without using tactics. that is bad
as true as that is... no one should really be lone wolf'n it, be with sheild tanking caldari logis, or a heavy with a big gun, you guys seem to forget teamwork is still a big goal |
Rachoi
HavoK Core RISE of LEGION
76
|
Posted - 2013.05.23 22:06:00 -
[3] - Quote
D legendary hero wrote:Mary Sedillo wrote:D legendary hero wrote:Why? Let me briefly state that I only play as a heavy all the time. i am a professional heavy. I have 200-300 copies of every HMG from the basic to the proto. I maxed out the proficiency so as to maximize damage, etc. I even bought the seismic heavy damage modifier. with that said, here is why i think there should be a buff to HMG range and shield/armor (even as a temporary fix until the ranges on all weapons are fixed) I also, strongly believe the HMG should do slightly more damage to shields (not like a hybrid weapon but about 10% more than it is now).
1. limited mobility 2. its antipersonnel purpose
limited mobility to elaborate. the heavies limited mobility makes it so that when i gain the upper hand on an enemy who charges me directly, they simply turn around and run away. As a result enemies can literally jump and run circles around me and i am powerless. as a result i am ineffective at mid-range and close-range. this i feel should change. i also find that while i am engaging an enemy at mid-range they can walk backwards faster than i can run and simply cook a grenade and kill me. at other times i have engaged enemies literally across the street, and couldn't do an damage. if the HMG had more range, and did more damage to shields enemies would need to engage me more tactically.
limited mobility is also the reason why i think more armor would be appropriate, proto ARs do so much damage now that they can tear right through a heavy like me even in proto gear. that said more shield or armor (about 25% more than current 400/400) would stop that. :)
its anti-personnel purpose in short, the only real role of the HMG is to be antiperssonel. that said, i have encountered on a consistent basis enemies with massive amounts a shield that make taking them out just as difficult as taking out another heavy. difference is they are more mobile. if the HMG did more shield damage (10% more shield damage than it currently does) that would remedy the problem.
thank you for hearing me out. I appreciate your concern Yet another whiney ***** thread where someone wants their character to be the Rock-Paper-AND-mother ******* SCISSORS. I play a standard heavy rolling with a standard HMG with a damage mod and find that I hold points rather well, and can net well over 15+ kills a match doing that. I know other heavies with similar experiences. They should NOT return to Chromosome levels of power as that was not their intended role. Good day, Heavy QQ'r. Back to bed for you. dude i get on average 20 kills with my heavy suits. just yesterday i got 32-2. but out of principle their are just certain things that must be fixed. not a single person here is complaining about tac assualt rifles doing more DPS than an hmg. i never said i charge out in the open. and chucking flux grenades their greate when they hit, but really? an assualt way faster than me will shot me while im cooking it and dodge it when its thrown. im dead. the suit needs a buff period.
no, it doesnt, you jsut think that because that is the only suit a heavy can use.
shy not wait untill you see the gallente heavy, or even the [hopefully] faster than average Minmatar heavy, hell, sheild tankign will get worse with the Caldari heavies running around |
|
|
|