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Joseph Ridgeson
WarRavens
167
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Posted - 2013.05.23 05:39:00 -
[1] - Quote
Try this: buy an armor tank. Militia works fine. Put in as many active modules as you can. Start a battle and try to activate modules precisely. Try it with a mouse if you can. You will probably find what has been happening to me since Uprising started; the wheel 'slips' away from what you want to activate and activates something else. Even worse you can turn off modules. Even worser is that sometimes the modules turn on without releasing. Even more worser is that sometimes the modules turn on without you releasing and THEN turn off once you release.
Imagine how crippling this is for tanks. You go to activate a Hardener and your Booster/Repairer turns online when you are full life. Imagine turning on your Repairer and trying to get another Hardener online only to have your Repairer turn off. I swear I have lost more Tanks because the stupid thing slips than out of me being greedy and being in the wrong place at the wrong time.
I think it has to do with the fact that all modules gravitated to the same side of the wheel. In Chromosome, High Modules were on the Left side and Low Modules were on the Right. With this change, everything gets so dang cluttered that it just becomes too hard to run modules.
CCP: Please look into this. I have no idea exactly what happened from Chromosome to Uprising but it makes it very difficult to play as a Tanker when you need to use the slippery wheel. |
Joseph Ridgeson
WarRavens
167
|
Posted - 2013.05.23 06:12:00 -
[2] - Quote
It is just the Slippery Wheel that needs to go. In EVE Auto Active Modules use cap, which doesn't exist in DUST. I like the Cooldown part but that stupid hamster wheel is so frustrating.
Do you remember the same problem being in Chromosome because I really don't. |
Joseph Ridgeson
WarRavens
173
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Posted - 2013.05.24 07:20:00 -
[3] - Quote
I hate to just bump a thread without adding content, so I will not bump this thread to just bump it.
Wait...
But seriously, this is a huge problem for a Tank that has more than 3 active modules (IE, Armor). |
Joseph Ridgeson
WarRavens
173
|
Posted - 2013.05.24 09:10:00 -
[4] - Quote
I have tried it on a DS3. It is much worse on a Mouse, though still a pain. However, playing games for longer periods of time that require using my thumbs and trigger constantly makes my hands turn into meat hooks.
But again, does anyone remember this problem being as noticeable in Chromosome? In Chromome, my Tank had 3 Hardeners, 1 Signal Amp, 1 Active Heat Sink, and 1 Repairer. I NEVER activated a module wrongly. This time around, it seems to happen so often. |
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