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Thread Statistics | Show CCP posts - 0 post(s) |
karonzon
D3LTA FORC3 Orion Empire
4
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Posted - 2013.05.23 01:51:00 -
[1] - Quote
im tired of seeing the tacs firing as fast as full autos so make a max rate of fire on all TACARs cuz ppl are using modded controllers with the turbo chipin there controllers so it is cheating no ifs ands or buts or make a program to watch ROF on tac or trigger tapping because there is a noticable rate that a human can tap the trigger and a chip mod for turbo that no human can do humans can tap the trigger the same all the time and a chip always taps at a consistant rate and you can make a kick program to counter the turbo chip and you must do it or you will have angry players blaming you because you can counter the turbo chip. or atleast make it fire slower then a breach AR |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
639
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Posted - 2013.05.23 02:16:00 -
[2] - Quote
It isn't all modded controllers that's the problem, but the gun itself. I dumped my refunded SP into getting the duvolle tac tonight just to try it out before I respect, and it's like playing on easy mode. The GLU is good, but the Duvolle blows it out of the water. If someone wasn't sprinting at a 90 degree angle to me I had no trouble at all putting them down. It was strange for me to not go 10/1 or better, and that was with the gimped out amarr logi suit. |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
35
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Posted - 2013.05.23 02:20:00 -
[3] - Quote
Dude, we've been bitching about it since uprising went live. As a former heavy, I've come to accept that all other weapons are merely distractions from the tar, and the only worth while investment of sp is either is the tar, if you are not going tank. |
karonzon
D3LTA FORC3 Orion Empire
4
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Posted - 2013.05.23 02:20:00 -
[4] - Quote
i agree but the turbo chip makes it godmode |
Rachoi
HavoK Core RISE of LEGION
71
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Posted - 2013.05.23 02:39:00 -
[5] - Quote
Tac ARs are far too high damage for their range, and unless both of those are dropped al ittle, they will be the only thing |
karonzon
D3LTA FORC3 Orion Empire
4
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Posted - 2013.05.23 02:49:00 -
[6] - Quote
Rachoi wrote:Tac ARs are far too high damage for their range, and unless both of those are dropped al ittle, they will be the only thing agreed |
karonzon
D3LTA FORC3 Orion Empire
4
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Posted - 2013.05.23 03:41:00 -
[7] - Quote
i realy would like it if you would atleast look at this problem and it isnt a small problem either you have to realize that......... |
Ulysses Knapse
Bojo's School of the Trades
400
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Posted - 2013.05.23 03:47:00 -
[8] - Quote
I remember when Tactical Assault Rifles sucked. Funny, whenever I decide to stop using a weapon CCP buffs it to infinity, or when I decide to start using a weapon CCP nerfs it to infinity. It's like they are trying to limit me... |
karonzon
D3LTA FORC3 Orion Empire
4
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Posted - 2013.05.23 04:40:00 -
[9] - Quote
ok let me put it this way they nurffed most of the weapon but not the ar then they add a blanket 10%dmg bonus so they only boosted the AR am i the only one who understands math? dont even worry bout the hmg boost it is still a useless weapon even with three damage mods im pretty sure they know this and they wont comment because they know it is favoritism of ARs they say ballance but i dont see it instakill by GLUs and DTACARs they know this is a over powering game wrecker and the only ppl that will disagree are the the tac users and they want it to continue and wont complain cuz they dont want to loss the free **** anyone gun it doesnt matter they have had time to fix it and have they NOPE |
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