Kaze Eyrou
ROGUE SPADES EoN.
239
|
Posted - 2013.05.22 22:56:00 -
[1] - Quote
I'm going to have to say no, even though I disagree with myself.
I had around 40 fittings myself. This was either because a 30 cap wasn't in place, or I had managed to find a bug that allowed me to have more than 30 in the chromosome build. How I knew a 30 cap was in place was one day I wanted to make a fitting and I wouldn't let me. I believe you could bypass it by duplicating a fitting and then editing that fitting, which was fixed pretty fast.
By the way, once I got that message, I remember counting how many fittings I had and if I recall correctly, I had 33 or 34 fittings. (So yes, I know you mindset OP, as I do the same thing. [:D])
But the reason I say no is this: I was guaranteed the last person EVERY SINGLE TIME, to load into battle. The old system of loading fittings was pretty cumbersome and the more fittings you had, the longer it took to load. You became awfully familiar with the loading circle.
Since I now I'm not only person out there that dabbles in different particulars of my suit, I would like to get your ideas: What about a folder system or ability to show different fittings during different gametypes? "Folders" would be nice because it adds another level of customization and allows me to group certain fittings together to select them faster (yes, you would press X more, but it's much better than scrolling down a huge list of fittings). The only downside is that it may be a bit too complex for newer players to figure out and may, in the end, prove to be more cumbersome...
Another thing would be showing different fittings during different gametypes. For example, if I queue into Ambush, it will show me only certain fittings I have selected to be shown for that gamemode, let's say, my Assault fittings. However, if I queue Ambush OMS, it will show my Heavy and anti-armor fittings. This again adds complexity as you would need a way to flag which fitting appears in which game mode, and one problem that could be circumvented (being locked out of a fitting you might suddenly need given the situation) would be to implement a way to see all your fittings, regardless of game mode.
Finally, since this is on the PS3, I was wondering if there was a way to allow our fittings to be imported and exported. Ship fittings in EVE Online are able to do this, but why not in DUST (other than the obvious: lol-you're-on-a-PS3-not-the-computer)? But with a companion app for the Vita to allow us to change DUST fittings on the go, and the eventual implementation of the CREST API that CCP wants to give us, I don't see importing/exporting being a pipe dream....
Anyways, I think I derailed your thread enough OP. But since I found someone else who shares my mindset (MOAR FITTINGS! xD), I figured I'd bounce some ideas your way. |
Kaze Eyrou
ROGUE SPADES EoN.
244
|
Posted - 2013.05.23 12:11:00 -
[2] - Quote
Argo Filch wrote:Saying "NO!" because CCP didn`t get it working with reasonable performance on the first try is the wrong way to go. Because if the performance sucks with a greater number of fittings because the code is crap, slapping that foo into folder will most certainly not help. And artificially limiting the number of fittings is bound to annoy people in the long run. Well, I wouldn't say "performance sucks with a greater number of fittings because the code is crap".... heck the longer or more you have of ANYTHING, the longer it will take to load. Doesn't always mean it's the code...
In any case though, I agree with you wholeheartedly. We shouldn't be limited to 30, and limiting fittings will annoy some people. Two that I know for sure is OP and me. *highfives OP*
I can never have enough fittings.
To expand on my idea of the "folders" system, I had something come to mind. When you hit [Square] on the spawn/deployment screen, this expands the window and you can view you fittings. Well, let's bring the left and the right buttons into play. Instead of just going up and down, why not move left to go to the folder structure? I believe this could be easy to integrate into the UI and easy to code (but of course, I'm just speculating), and the idea of going left and right to view "folders" would be easy to grasp for people, not to mention, we already have something like that via the marketplace.
To do an example, let's say I have my fittings in folders by dropsuit size. I'm currently on the deployment screen and my current fitting is an Medium Frame suit. But now I want to spawn into a Heavy suit.
I press [Square]. Fittings comes up (just like we already have). I press [D-pad Left]. The folders come up. For my example, I have "Light", "Medium", and "Heavy" folders. I go to "Heavy" folder and select with [X] or I can also use [D-pad Right]. My Heavy suits appear. I select the fitting I want using [X] (again, functionality here remains the same/as is).
What do you guys think? |