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Thread Statistics | Show CCP posts - 1 post(s) |
MICKY KNOCKS
The dyst0pian Corporation
0
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Posted - 2013.09.29 02:04:00 -
[1] - Quote
CCP Eterne wrote:[img]http://web.ccpgamescdn.com/newssystem/media/64656/1/Orbital_Artillery_outpost.jpg[/img]
This thread is for specific feedback on the Orbital Artillery Outpost map asset as it appears on any map. Please post any issues you have with the map in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification.
Hey Eterne, do you have a more detailed map of orbital artillery with all the turrets, null cannon locations, CRU's, MCC's, ect.? I am the Field Commander for my corp, and this map is the district I am in charge of and I can't find any resources for mapping it like the other maps that have all the things on it like I am describing. Thanks in advance, MICKY_KNOCKS of the Dyst0pia Corp. |
MICKY KNOCKS
The dyst0pian Corporation
7
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Posted - 2013.10.13 02:18:00 -
[2] - Quote
The-Errorist wrote:This outpost never shows up in skirmish on the Border Gulch or Impact Ridge maps. Are you talking to me? I'm saying this is our outpost map for our home district. If I'm wrong or missing something, please do tell. I was just hoping for a map with the kind of detail you find in the other game mode maps you know. |
MICKY KNOCKS
The dyst0pian Corporation
7
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Posted - 2013.10.13 18:33:00 -
[3] - Quote
Aeon Amadi wrote:This map is terrible for PC in the Skim Junction map (3 objectives in the outpost)
- Most common infrastructure (cargo hub) - First one to get on the roof at J9 has almost total control over Alpha and Bravo (forge gun) - As a consequence of the above, Mass Drivers/Forge Guns on the catwalks at J6 and J12 can further control Alpha. - Same. Play. Every. Time. Doesn't matter who you're fighting the first thing they go for is that roof. - Only way to remove said rooftop control is via a well placed orbital strike as any attempt to get on it with a dropship is immediately dispatched by said Forge gun.
Seriously getting tired of seeing the same play over and over again in this outpost/map. It's a god send to fight on the Gallente Research Facility now that it's been implemented but considering how many Cargo Hubs are in PC......
Bro, I could not agree more with you. We have seen this tactic over and over again as this is our home district. |
MICKY KNOCKS
The dyst0pian Corporation Zero-Day
151
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Posted - 2013.12.29 05:30:00 -
[4] - Quote
low genius wrote:with the new format this map has taken (removed a 1-5 and b 1-5 as well as the changed opposite corner) there are instances where one of the teams on a skirmish map has to cover far more ground than the other team to gain the city. there needs to be an entrance on the side with the rings no matter how you look at it.
agreed
1st Commander/Director.The Dyst0pian Corporation
Proud inhabitant of Planet Fight Club
Pub channel:Dystopian Discourse
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