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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Eterne
C C P C C P Alliance
1696
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Posted - 2013.05.22 15:22:00 -
[1] - Quote
This thread is for specific feedback on the Biomass Outpost map asset as it appears on any map. Please post any issues you have with the map in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification. |
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Halador Osiris
Dead Six Initiative Lokun Listamenn
333
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Posted - 2013.05.22 18:34:00 -
[2] - Quote
This outpost provides an advantage to dropships and tanks whose MCC is to the right, as this gives covered access to C and A. On the other hand, dropships starting from the left have no cover from sniper tanks on the right, and sniper tanks on the left have nothing to shoot at. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
479
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Posted - 2013.05.22 18:46:00 -
[3] - Quote
I like how you can make use of roof tops in this map. That said there is ways of fighting against people using the roof tops, and this makes it fine.
I like the bridge that goes from the building out. What is normally from B to C. I like how it lets you get above and around tanks on the road bellow.
All around I have always liked this facility. |
Faerghail Verticorda
Cult of the Dust Bunny Cave of Caerbannog
7
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Posted - 2013.05.23 01:32:00 -
[4] - Quote
A tunnel from somewhere "south" of I connecting to B8/C8 or even C10 could work as you can defend B6 to D9 and D9 to F12 from only two spots (D9 and D11) right now. |
Centurion mkII
SVER True Blood Unclaimed.
47
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Posted - 2013.05.23 03:37:00 -
[5] - Quote
N9 , n10 and o9 , o10. The blasted out wall or whatever it is is almost impossible to move through you must jump. |
Sontie
Ill Omens EoN.
388
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Posted - 2013.05.23 10:28:00 -
[6] - Quote
This is one of the maps that causes memory leak/ frame rate issues. |
Sontie
Ill Omens EoN.
388
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Posted - 2013.05.23 10:30:00 -
[7] - Quote
At the very bottom of e11 there is a bumpy wall that can normally be jumped over. Right next to the larger wall, where the bumpy wall is lowest, there is an invisible obstacle that prevents you from jumping through. |
Sontie
Ill Omens EoN.
388
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Posted - 2013.05.23 10:34:00 -
[8] - Quote
On the north side of the outpost, if you could make the terrain better suited for ninja'ing around the outside to drop uplinks and whatnot, that would be super. |
Absolute Idiom II
BetaMax. CRONOS.
101
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Posted - 2013.05.23 11:34:00 -
[9] - Quote
The top of the stairs in H3/I3 are hard to walk over - I have to jump instead. It appears localised to the right side of the top. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
367
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Posted - 2013.05.24 20:05:00 -
[10] - Quote
First of all: Thanks for letting us give feedback on these modular main infrastructure modules. I've wanted to report issues on this Biomass for so long.
Issue: Now, I concur on what poster #6 said: This structure definately causes client lag and, most distrurbingly, system lag that carries over to following games. It may remnants of that memory leak bug that plagued Line Harvest last fall.
Possible cause: The easiest way to get that lag on your PS3 is to visit the biomass fluid are around grid M9. My theory is that the fluid mechanic is something current code/unreal engine/PS3 cannot handle. Slightly less likely reason is the fire and smoke on grid N10.
Suggested fix: REMOVE ALL FLUID FROM THE GAME as it is hardly visible and adds nothing to the game (until rivers are running on maps?) As a precaution, remove permanent the fire and smoke (until you can add either destructable surroundings or simply have randomly damaged areas at the beginning of the match) |
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Scheneighnay McBob
Bojo's School of the Trades
1343
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Posted - 2013.05.26 01:43:00 -
[11] - Quote
L11 takes a really long time to hop your way up the stack of crates and over the wall- even with a scout. |
X-eon
Molon Labe. League of Infamy
10
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Posted - 2013.05.26 04:28:00 -
[12] - Quote
A, B, and C 9-12 Uplinks and nano hives sink into the roof. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4226
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Posted - 2013.06.06 19:37:00 -
[13] - Quote
I always get stuck on the stairs in this outpost. Almost all of them. |
Z3R0 GR4VITY
HavoK Core RISE of LEGION
235
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Posted - 2013.06.07 00:58:00 -
[14] - Quote
At the bottom left of N10 there is an overhang from the blasted out wall that one can get stuck under and fall to their death. I've been caught there 4 times and only once did I get out without dying. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
436
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Posted - 2013.06.11 00:24:00 -
[15] - Quote
KEROSIINI-TERO wrote:First of all: Thanks for letting us give feedback on these modular main infrastructure modules. I've wanted to report issues on this Biomass for so long.
Issue: Now, I concur on what poster #6 said: This structure definately causes client lag and, most distrurbingly, system lag that carries over to following games. It may remnants of that memory leak bug that plagued Line Harvest last fall.
Possible cause: The easiest way to get that lag on your PS3 is to visit the biomass fluid are around grid M9. My theory is that the fluid mechanic is something current code/unreal engine/PS3 cannot handle. Slightly less likely reason is the fire and smoke on grid N10.
Suggested fix: REMOVE ALL FLUID FROM THE GAME as it is hardly visible and adds nothing to the game (until rivers are running on maps?) As a precaution, remove permanent the fire and smoke (until you can add either destructable surroundings or simply have randomly damaged areas at the beginning of the match)
I'd like a Dev comment on this - whether I'm right or wrong or are they at least checking it? |
Doyle Reese
OSG Planetary Operations Covert Intervention
91
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Posted - 2013.06.11 17:21:00 -
[16] - Quote
Outside of the Outpost at N10 my corpmate got stuck while walking against the wall, not sure how he got stuck that way though. we had to call a LAV to save him. |
Arkena Wyrnspire
Turalyon Plus
939
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Posted - 2013.06.13 22:52:00 -
[17] - Quote
The tunnel section in D9 seems to have an invisible wall in the upper part - grenades can bounce off of it. |
Fredrikson Revel
Holdfast Syndicate Amarr Empire
7
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Posted - 2013.06.21 02:01:00 -
[18] - Quote
Centurion mkII wrote:N9 , n10 and o9 , o10. The blasted out wall or whatever it is is almost impossible to move through you must jump.
I hate this area its soooo jaggie.
Ccp please fix |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4557
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Posted - 2013.06.26 08:43:00 -
[19] - Quote
Got stuck at the stairs at J9 multiple times while wearing a heavy |
Robert JD Niewiadomski
NULLIMPEX INC
397
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Posted - 2013.07.26 08:54:00 -
[20] - Quote
Doyle Reese wrote:Outside of the Outpost at N10 my corpmate got stuck while walking against the wall, not sure how he got stuck that way though. we had to call a LAV to save him. I got stuck there too. There is a breach in the wall close to the border of N9 and N10. Some twisted metal is protruding to the outside there. I was walking along that wall section in the N10-N9 direction. Tried to squeeze between that metal scraps inside the outpost. Instead i got stuck in it. Did some turning around and jumping and manged to free myself. Maybe consider to add some invisible wall or turn collision detection on that twisted plates to make them passable. It is a deadly trap.
Time: July 25th, 2013, ~22:00 NET (New Eden Time ) Ambush mode. Same character as in this post. I was using Gallente AV starter fit. |
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Robert JD Niewiadomski
NULLIMPEX INC
397
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Posted - 2013.07.26 09:01:00 -
[21] - Quote
The ground close to gate side at H13 on the outside of the outpost is sticky. I was not glued but could move very slowly and could not jump. Maybe this stickiness is related to the pipeline nearest to this area?
Time: July 25th, 2013, ~22:00 NET (New Eden Time Cool) Ambush mode. Same character as in this post. I was using Gallente AV starter fit. |
Sleepy Shadow
L.O.T.I.S.
49
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Posted - 2013.07.29 19:12:00 -
[22] - Quote
Somewhere around E12 is an area where you can throw an uplink through the wall and it ends up under the floor at E12. Don't know where as I only witnessed the enemy team spawning under the floor. You cannot shoot through the wall or floor, and they cannot shoot back. Whoever spawns there has to suicide to get out. The enemy team actually had 9 people trapped there... |
igneous drake
Mercenary Bombardment Corporation
0
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Posted - 2013.08.19 10:48:00 -
[23] - Quote
There's a graphics issue with a crane jib thing on the edge of the tower in L12 it pops in and out of existence .
You can see it on the map picture as a shadow.
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Beren Hurin
The Vanguardians
1176
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Posted - 2013.08.23 11:08:00 -
[24] - Quote
Sleepy Shadow wrote:Somewhere around E12 is an area where you can throw an uplink through the wall and it ends up under the floor at E12. Don't know where as I only witnessed the enemy team spawning under the floor. You cannot shoot through the wall or floor, and they cannot shoot back. Whoever spawns there has to suicide to get out. The enemy team actually had 9 people trapped there...
just observed it last night... Reported this in the tech/bugs forum and writing a bug report next. Putting a pic of it here...
Here's a strange event that occurred last night.
Somehow, a squad got an uplink under the main mesh around C on the Biomass socket. @ E to F: 10 to 11. I'm not sure how they got down there, but judging by how there was more than one squad at one point, I think they dropped an uplink while the team thought they were spawning outside.
I wasn't able to get much closer to take a picture because they could shoot through the floor and kill people (or somebody was nailing me with MD rounds and a FG from around there. |
The-Errorist
Mannar Focused Warfare Gallente Federation
232
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Posted - 2013.09.25 06:42:00 -
[25] - Quote
Around H7, throwing a grenade against a crate causes it so sink and there's one crate that you can get snagged on while walking. |
The-Errorist
Mannar Focused Warfare Gallente Federation
253
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Posted - 2013.10.05 03:41:00 -
[26] - Quote
This outpost never shows up in skirmish on the Border Gulch or Impact Ridge maps. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2990
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Posted - 2013.10.22 02:40:00 -
[27] - Quote
There is a really nasty bug on this outpost which has not been brought up in this thread. For the sake of preventing exploitation, I rather not describe it here. I did however submit a bug report, it is Bug Report ID 165366 |
Soraya Xel
New Eden's Most Wanted Top Men.
685
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Posted - 2013.10.22 06:14:00 -
[28] - Quote
Around G11, there's two larger wall pieces separated by a transition material of sorts of a darker color, that you can walk straight though, and even drop uplinks inside. Reds did it to us in a match tonight, though we were also able to walk through, once we saw where they were going, and kill their uplink. |
Evicer
THE HECATONCHIRES
25
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Posted - 2013.10.23 03:34:00 -
[29] - Quote
I just want to Say Kudos to Etrne for putting in a PICmap of the socket with a grid.Where players can tell Devs exact locations. This wouldve saved us so much time back in the closed beta with terrain glitches. There were alot that I just didnt feel I would be able to tell them exactly where they were or if we would be talking about the same spot.
plus 1 |
Evicer
THE HECATONCHIRES
25
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Posted - 2013.10.23 03:35:00 -
[30] - Quote
Aero Yassavi wrote:There is a really nasty bug on this outpost which has not been brought up in this thread. For the sake of preventing exploitation, I rather not describe it here. I did however submit a bug report, it is Bug Report ID 165366 Yeah that needs to get fixed
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sQuatch78
Ultramarine Corp
17
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Posted - 2013.11.08 23:36:00 -
[31] - Quote
Soraya Xel wrote:Around G11, there's two larger wall pieces separated by a transition material of sorts of a darker color, that you can walk straight though, and even drop uplinks inside. Reds did it to us in a match tonight, though we were also able to walk through, once we saw where they were going, and kill their uplink.
^^ this, it is still the case as of today.
started running against other similar wall setups but haven't found another secret walkway yet
"We are the slayers of kings, the destroyers of worlds, bringers of ruination and death in all its forms."
Cato Sicarius
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Reav Hannari
Red Rock Outriders
1783
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Posted - 2013.11.11 04:28:00 -
[32] - Quote
G10, you can walk through the dark pipe seam between the brighter concrete blocks and hide inside the structure.
https://www.dropbox.com/sc/dhw4c4umwtqd5p0/sviu9l0KqL
AKA: Rees Noturana https://twitter.com/reesnoturana
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Oxskull Duncarino
Shadow Company HQ
246
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Posted - 2013.11.22 18:43:00 -
[33] - Quote
sQuatch78 wrote:Soraya Xel wrote:Around G11, there's two larger wall pieces separated by a transition material of sorts of a darker color, that you can walk straight though, and even drop uplinks inside. Reds did it to us in a match tonight, though we were also able to walk through, once we saw where they were going, and kill their uplink. ^^ this, it is still the case as of today. started running against other similar wall setups but haven't found another secret walkway yet Yep, this is still an issue. |
Ryme Intrinseca
Seraphim Auxiliaries
291
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Posted - 2013.11.29 12:55:00 -
[34] - Quote
I was just (around 12.45 EVE time, EU server, 4 point skirmish) stuck to the corner of the pipe at G/H10. It was the exact point where G and H meet, just at the top of the stairs to the right. I was in a protosuit so didn't want to suicide, so just stood in the spot for 10mins plus, shooting redberries as they went past. Everything was very jerky. |
Ryme Intrinseca
The Rainbow Effect
318
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Posted - 2013.12.09 08:52:00 -
[35] - Quote
I was basically glued to the outside of the wall at L11 in an ambush. I also seemed to be slightly lower than ground level. |
Draxus Prime
BurgezzE.T.F Public Disorder.
2142
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Posted - 2013.12.11 02:04:00 -
[36] - Quote
throw a uplink in M, 11 and this happens http://youtu.be/y-Q7EM0DrcI
GǃWhy do toasters have a burn your toast to a crisp that no one would eat setting?" -Draxus Prime
Closed Beta Vet
Minja
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Wolfica
Fatal Absolution
373
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Posted - 2013.12.26 07:03:00 -
[37] - Quote
Ryme Intrinseca wrote:I was basically glued to the outside of the wall at L11 in an ambush. I also seemed to be slightly lower than ground level.
at L11, the crates are not actually placed on the ground. the ground under them drops off and does not connect to the wall. I got stuck there a few weeks ago when I was fighting a red dot who then thought I died because I feel into the hole. I tweeted the picture but was to busy that day to file a report. it can be found on my profile @wolfica514
I reject you reality and substitute my own.
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Ryme Intrinseca
The Rainbow Effect
526
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Posted - 2013.12.26 11:50:00 -
[38] - Quote
Wolfica wrote:at L11, the crates are not actually placed on the ground. the ground under them drops off and does not connect to the wall. I got stuck there a few weeks ago when I was fighting a red dot who then thought I died because I feel into the hole. I tweeted the picture but was to busy that day to file a report. it can be found on my profile @wolfica514 CCP, look at this evidence and fix please. |
IceShifter Childhaspawn
DUST University Ivy League
468
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Posted - 2014.01.02 16:47:00 -
[39] - Quote
@H:2 Outside outpost. Facing toward the wall. There is a Joint connecting two dissimilar walls. This area has a quicksand hole in it. Cant get out, slow motion, jumping doesn't work.
~1400EVE Today. Last map i played, Pretty sure it was a skim junction map.
CCP Logibro is awesome.
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IgniteableAura
Pro Hic Immortalis
511
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Posted - 2014.01.16 17:44:00 -
[40] - Quote
In N8, in the far right corner of that box, you can get stuck in the corner of the gate.
I saw an uplink smashed in their and went to nova knife it. The uplink was glitched under the ground and I fell into this hole and couldnt move. I will update with video later as necessary.
There was also another glitched uplink inside the building on K8, I am not sure how it managed to get there, but I could not get a visual except from passive scan from outside.
PHI Recruitment
or PHIsh Tank in game
Youtube
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