Ian Deneth
Onikanabo Brigade Caldari State
1
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Posted - 2013.05.23 00:40:00 -
[1] - Quote
This map is in my opinion significantly flawed.
In my experience, the team spawning in at K11 will on average win 2/3rds of the time in a balanced match. Their initial spawn area J9-I10 gives them a good, relatively unobstructed field of fire on objectives B and C.
The same cannot be said for the team spawning at E4 or their ground station at C8. Either location there offers at best marginal fire support onto objective A and is subject to suppressing fire from the upper slope that runs along H6-7, G8, F9.
The one pivotal point that is fought over on this map is objective C, and holding it is drastically easier for the side that spawns at K11. They can put suppressing fire on it almost from their drop zone, and are shielded from direct return fire in general from the structures at B. Any attackers hitting either C or B have to pass through the same general choke point, and half-competent resistance at H7 is enough to shut down the entire attacking team. Any flanking attack from H4 that is attempted opens itself up to direct fire from H6 to G8 to J9 in a rough triangle, depending on buildings. Additionally, holding C is almost a given for the forces dropping from K11 and that position affords excellent fire support not only onto C, but onto the approaches to A as well.
I have not seen many flanking attacks from H4 done in anything more than half-squad strength, and while they may contest C, they are in my experience pushed back.
In my opinion, anyone dropping at E4 has their work cut out for them as they have to assault uphill into the teeth of effective defenses that can only be cracked either by a heavy concentration of armor that remains intact long-term, or an excessive barrage of orbital artillery.
Unfortunately due to the issue being one of basic topography, there is little I can suggest offhand to be a correction. Moving the dropzone to H4 will just reverse the situation, and give the other side the advantage of high ground (though badly exposed high ground). Perhaps a better option would be to convert this map to a five cap-point map, provisionally placing new bases at E9 and C7-8, and then moving the ground drop zone from C8 to E4 instead. This has the additional advantage of putting the area around C7-E9 to actual work, instead of just terrain that troops have to drive/run/fly through. |