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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Eterne
C C P C C P Alliance
1696
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Posted - 2013.05.22 15:10:00 -
[1] - Quote
This thread is for specific feedback on any Line Harvest map in the Domination game mode. Please post any issues you have with the map in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification. |
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crazy space 1
Unkn0wn Killers
1229
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Posted - 2013.05.22 19:46:00 -
[2] - Quote
This is not my favorite map. The middle objective is in a very strange spot. The whole map is very open in general with 4 areas designed to have fighting over objectives.
But this map just slaps the objective point randomly into a can. The fact that it's in a can alone is odd. It really breaks the immersion of fighting over something important. It's an empty crate you have us fighting over.
Consider placing the main objective right in the middle of the road?
Also consider readjusting the redline, and placing objective A where objective A is normally placed in skirmish The battlefield shifts so A is between the new two teams. A is designed better, it allows for long range fire to help cover the people hacking, while providing lots of closes quarters combat and it's on the low ground with lots of walls to take cover behind.
The point is right now this map doesn't support a fair fight and isn't designed well for different classes to play a role. However objective A and B from skirmish are designed well, and one of those should be used.
Thanks for reading our feedback o/ |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
88
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Posted - 2013.05.23 03:03:00 -
[3] - Quote
Middle of the road, nuff said. |
falfen tyrendal
DUST University Ivy League
0
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Posted - 2013.05.23 04:42:00 -
[4] - Quote
The console to hack the objective can be blocked by a LAV parked right into the container. I am not sure if CCP is ok with this functionality. |
Jade Tech
Nox Aeterna Security
1
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Posted - 2013.05.23 05:10:00 -
[5] - Quote
I actually like where the objective is. It is concealed, so that a person can't just be shot from any angle when hacking. When hacking, a person should have some sort of cover, with a open space for teammates to protect you as much as they can.
As for the problem with it being in an awkward position, I have found multiple spots with a good clear shot into the box. i.e. The top of the mountain (E-11) has a great vantage for a sniper to shoot directly into the box at the hacker.
If you were to place it in the middle of the road, it would be to exposed. Putting a huge blaster as a secondary cover fire wouldn't work either, because it would be shooting blasts right into the tabletop. The road is too exposed, and people driving vehicles would be obstructed.
The Lav blocking the entrance... Smart... Clever... Opposing team, get some AV's. |
I-Shayz-I
ZionTCD Unclaimed.
243
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Posted - 2013.05.23 06:16:00 -
[6] - Quote
The bases are too far apart from the main objective.
The reason I like domination is that you don't have to run 400+ meters from your base to the objective like in skirmish. Everyone is close by and you can easily find your teammates. This isn't the case for this map. |
Sontie
Ill Omens EoN.
388
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Posted - 2013.05.23 10:51:00 -
[7] - Quote
I'd like some aesthetic thing, like pipe or cable, connecting the null cannon to the console.
On the mountain at e10 there is a spot where you can easily overwatch the objective. This gives a decided advantage to whatever side spawns over there. The advantage is mitigated by the ability to counter snipe that spot since it is known and will become more well known. |
Cruor Abominare
Subdreddit Test Alliance Please Ignore
67
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Posted - 2013.05.23 22:46:00 -
[8] - Quote
This map was much more interesting in chromosome, because of the well thought out vertical implications a table top Charlie and delta.
Granted the alpha **** town buildings are always a death trap.
With the range losses in uprising, it's now mostly a cluster **** in the open trying to get to the objective for domination. You could seriously just scrap this map and start over, it was certainly designed fora game that this current build doesn't recognize. |
Howling Witch
Planetary Response Organization
6
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Posted - 2013.05.24 03:50:00 -
[9] - Quote
Gun Turret at I-9 is useless. need to move to a better spot or just get ride if it. |
Captain Puddles
Subdreddit Test Alliance Please Ignore
10
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Posted - 2013.05.26 14:32:00 -
[10] - Quote
There is a glitch at F9 where drop up-links fall into the pipes and can't be destroyed. |
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Malkai Inos
The Vanguardians Orion Empire
222
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Posted - 2013.06.03 12:01:00 -
[11] - Quote
LAVs can drive into the objective, klling every hostile inside of it.
Uplinks dropped onto the building intersecting F/G 9 fall slightly into the geometry, making them indestructible. |
Obodiah Garro
Tech Guard General Tso's Alliance
64
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Posted - 2013.06.06 05:43:00 -
[12] - Quote
Move the objective onto the table top and remake the towers so people cant camp on them. |
Harry Hendersons
Royal Uhlans Amarr Empire
3
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Posted - 2013.06.21 01:21:00 -
[13] - Quote
falfen tyrendal wrote:The console to hack the objective can be blocked by a LAV parked right into the container. I am not sure if CCP is ok with this functionality.
Thats my main beef with this objectice.
Please fix |
Scheneighnay McBob
Bojo's School of the Trades
1752
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Posted - 2013.06.24 22:52:00 -
[14] - Quote
I've been sniped while inside the box with the hack panel- I believe the sniper was on the tower at G10 |
Scheneighnay McBob
Bojo's School of the Trades
1752
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Posted - 2013.06.24 22:54:00 -
[15] - Quote
Obodiah Garro wrote:Move the objective onto the table top and remake the towers so people cant camp on them. That would just become a race to the top of the tabletop; first team to climb up and spam uplinks wins. |
crazy space 1
Unkn0wn Killers
1402
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Posted - 2013.06.25 13:46:00 -
[16] - Quote
I've got it
Please add an underground tunnel that places the objective in the middle of the road under the ground. A straight path that has two entrances. On each side of the road where objective A is right now, and somewhere else.
A long hallway would make for awesome tactics while still protecting hackers. But please make it balanced.... |
Prothall Sidar
Capital Acquisitions LLC
0
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Posted - 2013.07.02 14:34:00 -
[17] - Quote
There may be two shallow holes in this map. One in E5 and another in F6; both are right along the Northwestern edge of the buildings in those coordinates. What is odd about them is that they just catch the feet of the character so you cannot move left/right, but you can still jump. Although, jumping does not get you out of the hole. You can tell when you have fallen in because the sound goes into a loop. |
Rogatien Merc
Red Star. EoN.
1009
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Posted - 2013.09.05 18:42:00 -
[18] - Quote
Jumping out of the northern MCC at the beginning of a domination battle on this map, I collided with / landed on an RDV and instantly died as it was taking off. I'm not sure if this issue is specific to this map, but ... not fun.
[Edit: Update 1.4 is the first time this has happened to me] |
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