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Laheon
Osmon Surveillance Caldari State
598
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Posted - 2013.05.22 13:17:00 -
[1] - Quote
Your suggestion is, essentially, make the basic Gallente suit have the same slot layout as the standard Caldari one, with similar CPU and PG?
Right. You also say that the Gallente proto is nigh impossible to take down 1v1, i.e. "it's OP". Your suggestion makes the whole race's assault suit better than the others. There would be no point to any of the other races, apart from the racial bonuses, which would be negated by the extra damage mods on the suits. Not to mention that the AR is the Gallente racial weapon, giving the Gallente the most OP weapon currently in game, the TAR.
Tbh, if you have to suffer a week of "bad" game in a low-end Gallente suit before getting into the standard one, then buck up. |
Laheon
Osmon Surveillance Caldari State
598
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Posted - 2013.05.22 13:32:00 -
[2] - Quote
The Caldari have to choose between tank or gank, yes. The Gallente don't. Armor in the lows, damage in the highs. The sole drawback to this (apart from speed) is the slower armor rep rate, which is constant, unlike the Caldari's. The Caldari have a space of time after taking damage through which they have to wait before the shield regen starts.
Edit: Meh, that post was a mess, edited it to keep it coherent. |
Laheon
Osmon Surveillance Caldari State
599
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Posted - 2013.05.22 14:20:00 -
[3] - Quote
Kitten Empress wrote: With my fit I have 6hp/s. The Caldari BASE 25hp/s beats it even with the delay. One recharger and they're at 34hp/s+. Which BTW, doesn't reset from multiple hits, only the first hit starts the delay. The Caldari also can fit speed mods without having less tank.
Yes. But with three 5% damage mods, a Gallente suit will do 12% more damage against a Caldari suit than a Caldari suit can do to it (assuming same weapon and skills). The AR does 110% damage to shields, which make up more of the Caldari HP, meaning it loses the majority of its HP quicker then armor, which an AR is only 90% effective against.
If you do the math, a Caldari suit always dies quickly to a Gallente suit. Nowhere near enough time for the recharge rate to kick in. |
Laheon
Osmon Surveillance Caldari State
599
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Posted - 2013.05.22 14:39:00 -
[4] - Quote
Kitten Empress wrote: Then again, Caldari move quicker as all the plates slow you down. Also, remember that we don't have all the weapons yet. Caldari weapons will do 100/100, and Minmatar weapons will do 90/110. So minie weapons are the counter to armor.
Until they come out, you can't say for certain. That's a simple fact. And, afaik, your movement speed doesn't affect your turning speed, which matters a fair bit more in a fight. You can still track the Caldari suit, so you can still kill it.
The only downsides to the lower speed are that you a, can't get to the battlefield quickly on foot, and b, if you over-extend (i.e. get caught surrounded by red dots) you can't get back into cover quickly. For the first you have LAV's, and for the second, well, your own fault for over-extending. And lone-wolfing. |
Laheon
Osmon Surveillance Caldari State
601
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Posted - 2013.05.22 14:53:00 -
[5] - Quote
Kitten Empress wrote:So Caldari move quicker and regen quicker (Its still very fast, 73 seconds with armor is very long). Hit and run attacks, simple.
You say hit and run attacks are simple, but they rarely are. A hit and run implies the ability to pop out of nowhere, shoot a couple of guys, then pop back into "nowhere". Unfortunately, the Caldari assault suit isn't as fast as you're trying to imply, and in reality, the Gallente will be able to spot the Caldari and kill him before the Caldari manages to get away. |
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