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Soldier of Mawat
Militaires-Sans-Frontieres
56
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Posted - 2013.05.22 12:16:00 -
[1] - Quote
There is a skill to increase your base ammo supply. I think ammo is fine where it is because it makes logis and nanohives have a purpose now that there are fewer supply depots on the maps now. I am an assault player but I always run with nanite injectors because picking allies up is more important than giving yourself ammo. Remember to always trust in your logibros! |
Soldier of Mawat
Militaires-Sans-Frontieres
58
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Posted - 2013.05.22 12:27:00 -
[2] - Quote
If you are running solo then go ahead and equip nanohives but if you are in a squad with a logi then you really shouldn't have nanohives. Think of a squad as a tank, the assault and heavies are the guns and the logis are the guys on the inside keeping the machine running and putting ammo into those weapons so they can fire. Your job is to just make loud noises and make people fall down. |
Soldier of Mawat
Militaires-Sans-Frontieres
58
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Posted - 2013.05.22 12:39:00 -
[3] - Quote
Herper Derp wrote:I don't think the amount of ammo you can carry should be changed but the nanohives definitely need a bit of a buff. It only takes one person to run over it and pick up some ammo and a grenade and the hive is gone. With fewer supply depots on the maps, nerfing the nanohives as well was a bad idea.
Those are probably militia nanohives which were nerfed so people actually had an incentive to spec into them. I have standard nanohives on my AV fit and I can completely refill the ammo on my swarm launcher. |
Soldier of Mawat
Militaires-Sans-Frontieres
60
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Posted - 2013.05.22 13:50:00 -
[4] - Quote
Otoky wrote:Soldier of Mawat wrote:Herper Derp wrote:I don't think the amount of ammo you can carry should be changed but the nanohives definitely need a bit of a buff. It only takes one person to run over it and pick up some ammo and a grenade and the hive is gone. With fewer supply depots on the maps, nerfing the nanohives as well was a bad idea. Those are probably militia nanohives which were nerfed so people actually had an incentive to spec into them. I have standard nanohives on my AV fit and I can completely refill the ammo on my swarm launcher. I skilled to nanohives as a sniper. I use standard and compact version and its realy rare when any bullet left in my gun in the end of the game. Nanohives were nerfed to the ground and even if you put some SP on nanos, you easily run out of ammo. And not because im a bad shooter (my record with charge rifle 44 kill in one game).
I'm guessing it's because as a sniper you will need to refill a higher amount of ammo than I would for my swarm launcher, but if you say the nanohives were nerfed I believe you since you obviously have more experience with nanohives in uprising than I do. |
Soldier of Mawat
Militaires-Sans-Frontieres
61
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Posted - 2013.05.22 15:02:00 -
[5] - Quote
Jaron Pollard wrote:martinofski wrote:crazy space 1 wrote:the point of low ammo is to make the skill useful The skill isn't useful for everyone. HMG benefit from weapon capacity, since 1% is what, 100 bullet? I don't know how many bullets there is in there total. Take the forge...the bonus in % is completely useless, at lvl 5, you might get 1 bullet. MD is in the same issue. I say, change that skill depending on the weapon, provide number of bullets per lvl, not a %. This comparison is bad. One round from a forge gun does how much damage? How much damage does one round from HMG do, if it even manages to hit anything due to dispersion?
Yes his comparison is bad but he still has a point. With mass drivers or forge guns I believe that with lvl 5 ammo capacity the player should get one extra magazine worth of ammo. A skill that only gives a % wouldn't give enough extra ammo to those weapons to justify putting SP into that skill. It works for weapons for higher ammo counts but for mass drivers or forge guns it simply doesn't work. |
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