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Kitten Empress
Ametat Security Amarr Empire
35
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Posted - 2013.05.22 12:12:00 -
[1] - Quote
I mean, come on, everyone I see is using a nanohive. Why? Because weapons have very low ammo when you compare how many bullets it takes to take down a target.
Assuming PERFECT PRECISION you can take out an assault player in 10 shots.
But usually human error puts it at 15-25 bullets. Now sometimes you shoot to provide cover, sometimes you shoot to scare your enemy away, so you can at best get 10-15 kills before needing a nanohive. Or if you do the above (provide cover, scare your enemy away) it can go down to 5.
This means that any assault player will run a nanohive, almost no exception. Do we really want this?
I think the base ammo pool should be increased. Not too much, otherwise there won't be a need for nanohives, but enough to make assault players have a reason to try something else. |
Kitten Empress
Ametat Security Amarr Empire
35
|
Posted - 2013.05.22 12:18:00 -
[2] - Quote
Exactly my point -_- Why use the other equipment when Nanohive is the best bet? You get to shoot more people. |
Kitten Empress
Ametat Security Amarr Empire
35
|
Posted - 2013.05.22 12:19:00 -
[3] - Quote
Needless Sacermendor wrote:And just scrap the logistics class completely !? ... lets face it the injector is borked, the repair tool lock is borked, drop uplinks are rarely spawned on, hives are about the only thing that works.
Assaults should be running injectors to save your clones and have the ability to 'ask' for ammo from a logistics in the same way you ask for a revive.
So no, if you want more ammo for your AR carry a hive if you're solo or squad with a logi. "Not too much, otherwise there won't be a need for nanohives, but enough to make assault players have a reason to try something else." |
Kitten Empress
Ametat Security Amarr Empire
35
|
Posted - 2013.05.22 12:33:00 -
[4] - Quote
RedRebelCork wrote:I use TAR and drop uplink. TAR goes through ammo slower than the full auto ARs and the drop uplink is vastly more useful. TAR lasts far too long without a nanohive. I really don't want AR's to get this much longevity. |
Kitten Empress
Ametat Security Amarr Empire
36
|
Posted - 2013.05.22 12:51:00 -
[5] - Quote
Rasatsu wrote:Increase it so that the guys running around won't need to think about combat logistics?
No. Sigh... "Not too much, otherwise there won't be a need for nanohives, but enough to make assault players have a reason to try something else."
Do you people comment before you read the whole post or what? |
Kitten Empress
Ametat Security Amarr Empire
36
|
Posted - 2013.05.22 13:05:00 -
[6] - Quote
Rasatsu wrote:Kitten Empress wrote:Sigh... "Not too much, otherwise there won't be a need for nanohives, but enough to make assault players have a reason to try something else."
Do you people comment before you read the whole post or what? I'm saying the current numbers are good and increasing them even a little is not good. Do you peo.... oh, wait. Whelp, go on then. Have no variety with equipment at all. |
Kitten Empress
Ametat Security Amarr Empire
38
|
Posted - 2013.05.22 14:08:00 -
[7] - Quote
HERCULEZE wrote:Who is this guy? and why are we getting so many pointless threads today?.
Its called level up your Light Weapon Capacity if your not happy bro! Hey genius, even at lvl V you get at best an extra clip ;) |
Kitten Empress
Ametat Security Amarr Empire
38
|
Posted - 2013.05.22 14:10:00 -
[8] - Quote
Maximus Stryker wrote:Kitten Empress wrote:I mean, come on, everyone I see is using a nanohive. Why? Because weapons have very low ammo when you compare how many bullets it takes to take down a target.
Assuming PERFECT PRECISION you can take out an assault player in 10 shots.
But usually human error puts it at 15-25 bullets. Now sometimes you shoot to provide cover, sometimes you shoot to scare your enemy away, so you can at best get 10-15 kills before needing a nanohive. Or if you do the above (provide cover, scare your enemy away) it can go down to 5.
This means that any assault player will run a nanohive, almost no exception. Do we really want this?
I think the base ammo pool should be increased. Not too much, otherwise there won't be a need for nanohives, but enough to make assault players have a reason to try something else. not across the board, maybe as a bonus to all assault suits. So assault suits get a shield regen bonus and a max ammo capacity bonus. I'm not suggesting to give all weapons equal amounts of extra ammo. For example the TAC really doesn't need it, I can go a full match without needing a nanohive. But ammo is really low. At least make supply depots more common, or give us more ways to refill ammo. Picking up enemy ammo maybe? |
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