Mavado V Noriega wrote:So 1st off PC has been hella fun, most fun ive had in gaming for years but it has some very bad flaws to it
TIMERS are a big problem, reason it is a problem is because its almost impossible to get off a bad timer even if u continuously win. Now i dont mind giving someone who lost a district a "dibs" window to relaunch an attack to attempt a retake on that timer, i think that is fair BUT if your retake attempt results in a Loss then the district owner should be able to change the timer.....if u WIN again on your retake attempt then u get another dibs window on that timer. It favours results rather than ISK that way if u want to lock someone on a timer u NEED to win and not just keep tossin ISK at the issue.
Example:
Scenario 1: Corp A flips district from Corp B. Corp B now has dibs window to counter and does that. Corp B wins counter and thus has another dibs window to retake and chooses to do so.
Scenario 2: Corp A flips district from Corp B. Corp B now has dibs window to counter and does that. Corp B loses the counter and now presents Corp A with a chance to make adjustments to district.
This is more results driven than ISK driven which is what is happening atm in PC where results dont matter if someone has more ISK they will lock u into a timer for as long as they please. It makes it extremely hard for smaller groups to compete (altho we doin a hella spartan job at it
) not every group will be like us and tbh it takes any importance out of WINNING in PC when u can keep tossing ISK at the timer issue. Insta change when flip is bad tho so dont do that give the previous owner 1 last change to win and have to KEEP winning to keep them on that timer.
ROLES are highly needed. Large corps this helps man management as ppl wont just randomly join a battle but u can form up squads and bring them in. This also makes the metagame part of Awoxing actually something u have to work for where ppl would need to be trusted enough to get that specific role and bring them into the match.
Overall PC is hella fun and this the most fun my corp and alliance has had on DUST since we got in beta, i just think these 2 changes could really help the experience and not make it so much of a painful grind
Roles
So i kinda wanted to quote one of our previous talks in various PC threads where you were telling me it was best that people could counter-attack immediatly after losing their district and that i was wrong to want the winning corp to be able to change the district RT immediatly after conqurring it. But i wont
Now, ever since CCP announced the 24h lock time after conquering a district i have been screaming about how dumb it would be with the already existing "Dibs Hour". And i have a district stuck at a crappy RT thanks to that very practical system.
So obviously, i tend to support your suggestion. My opinion stays the same. I think conquering a district should give you a safe timeframe
instantly where you could do various things before anyone gets to attack you :
=> Change RT as you now own it.
=> Loot the district (sell remaining clones from the attack and loot the next production that should have happend)
Some will say that the corp who lost the district deserves a chance to counter attack. Well they do have it, but they have to cope with the fact that they wont fight in their comfort zone anymore... Winner takes it all : either holds the districts on its terms.. Or loots it for money and leaves it empty.
Roles
Wont argue there. Much roles are needed.
Regarding AWOXING, i'd say the best solution would be to add a new layer to member management where you could toggle ON\OFF the authorization for every single member to participate in Planetary Conquest fights.
Then, if a corp allows the wrong guy the access. Getting awoxed or sabotaged only makes sense. What is unacceptable is the fact that it's way too easily done at the moment.