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God Hates Lags
Red Star. EoN.
18
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Posted - 2013.05.22 02:05:00 -
[1] - Quote
Has it happened yet or is it still to come? |
Cass Barr
Red Star. EoN.
31
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Posted - 2013.05.22 02:07:00 -
[2] - Quote
Damage yes, range cap no |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
449
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Posted - 2013.05.22 02:08:00 -
[3] - Quote
No, but you can hack null cannons to target hostile MCC. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1088
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Posted - 2013.05.22 02:12:00 -
[4] - Quote
Range is still an issue, but the damage buff seems to be working. Most of my heavy friends have been able to finally get kills without people shrugging off their damage. I don't think the HMG will ever get the base range it used to have in chrome, but I don't think it needs it. Max effective range should be shorter than an AR but the HMG needs to have a higher DPS in its own optimal range. I still think a lot of the issues with HMG balancing is that they're comparing the weapon's DPS to light weapons since there are not other AI heavy weapons available yet. We need more racial AI and AV weapons so that the HMG and FG can be scaled properly. |
Jotun Hiem
The Tritan Industries RISE of LEGION
670
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Posted - 2013.05.22 02:13:00 -
[5] - Quote
The damage for the STD is now a pretty awesome 18 damage per shot (I'm not exaggerating. 18 damage at 2000 RPM tears people apart), but the hard-cap on the range is still there and the damage falloff is still just as brutal. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1088
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Posted - 2013.05.22 02:28:00 -
[6] - Quote
Jotun Hiem wrote:The damage for the STD is now a pretty awesome 18 damage per shot (I'm not exaggerating. 18 damage at 2000 RPM tears people apart), but the hard-cap on the range is still there and the damage falloff is still just as brutal. ARs and the HMG need to trade range falloffs to be honest. Phased plasma shouldn't be getting more incidental damage than projectile ammunition. |
Jotun Hiem
The Tritan Industries RISE of LEGION
670
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Posted - 2013.05.22 02:30:00 -
[7] - Quote
Cosgar wrote:Jotun Hiem wrote:The damage for the STD is now a pretty awesome 18 damage per shot (I'm not exaggerating. 18 damage at 2000 RPM tears people apart), but the hard-cap on the range is still there and the damage falloff is still just as brutal. ARs and the HMG need to trade range falloffs to be honest. Phased plasma shouldn't be getting more incidental damage than projectile ammunition. I honestly wouldn't say no to that. |
D legendary hero
One-Armed Bandits Unclaimed.
0
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Posted - 2013.05.23 18:12:00 -
[8] - Quote
Cosgar wrote:Jotun Hiem wrote:The damage for the STD is now a pretty awesome 18 damage per shot (I'm not exaggerating. 18 damage at 2000 RPM tears people apart), but the hard-cap on the range is still there and the damage falloff is still just as brutal. ARs and the HMG need to trade range falloffs to be honest. Phased plasma shouldn't be getting more incidental damage than projectile ammunition.
inaddition, to be hoest i also feel that the heavy suit should get 25% more shield and armor and that the HMG (minmintar) should do about 10% more damage to shileds than it is currently doing. it shouldb e less effective hat a hybrid, but still close. why? because i have had shield tankers withd uvoule tacticals charge right into my gun fire one v one and win out. mind you i have all my points i the hmg proficiency and a damage modifier, and proto heavy machine gun. so thiss houldnt happen.
the hmg balances itself, with having low mobility (so when people throw grenades at you you cant escape), and a highr eload time.
i have had people charge rightat me, and when they get weak us runaway, andi 'm so slowt hati cant finish them off. Sincethe machines creation (in real life) people couldn't just charge up the hill and survive. all i'm asking is that the weapon be allowedt o do what it is supposed to do.
to be honest the hmg should have just as much range if not more than an AR, the down side should be the dispersion at those ranges would make accuracy a problem. but that would be balaced. |
D legendary hero
One-Armed Bandits Unclaimed.
0
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Posted - 2013.05.23 18:16:00 -
[9] - Quote
Cosgar wrote:Jotun Hiem wrote:The damage for the STD is now a pretty awesome 18 damage per shot (I'm not exaggerating. 18 damage at 2000 RPM tears people apart), but the hard-cap on the range is still there and the damage falloff is still just as brutal. ARs and the HMG need to trade range falloffs to be honest. Phased plasma shouldn't be getting more incidental damage than projectile ammunition.
Cosgar wrote:Jotun Hiem wrote:The damage for the STD is now a pretty awesome 18 damage per shot (I'm not exaggerating. 18 damage at 2000 RPM tears people apart), but the hard-cap on the range is still there and the damage falloff is still just as brutal. ARs and the HMG need to trade range falloffs to be honest. Phased plasma shouldn't be getting more incidental damage than projectile ammunition.
inaddition, to be honest i also feel that the heavy suit should get 25% more shield and armor and that the HMG (minmintar) should do about 10% more damage to shileds than it is currently doing. it shouldb e less effective hat a hybrid, but still close. why? because i have had shield tankers withd uvoule tacticals charge right into my gun fire one v one and win out. mind you i have all my points i the hmg proficiency and a damage modifier, and proto heavy machine gun. so thiss houldnt happen.
the hmg balances itself, with having low mobility (so when people throw grenades at you you cant escape), and a highr eload time.
i have had people charge rightat me, and when they get weak us runaway, andi 'm so slowt hati cant finish them off. Sincethe machines creation (in real life) people couldn't just charge up the hill and survive. all i'm asking is that the weapon be allowedt o do what it is supposed to do.
to be honest the hmg should have just as much range if not more than an AR, the down side should be the dispersion at those ranges would make accuracy a problem. but that would be balaced. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
324
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Posted - 2013.05.23 18:40:00 -
[10] - Quote
Full Metal Kitten wrote:No, but you can hack null cannons to target hostile MCC.
quoted for TRuFneSs |
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