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Lee Goland
Second Six Corporation
0
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Posted - 2013.05.21 22:44:00 -
[1] - Quote
If I have a dropsuit with a light slot and a sidearm slot, drop in a side arm damage modifier, and equip an SMG in the light slot and a Flaylock in the sidearm slot. Does the damage mod affect both (because they are both sidearms) or only the Flaylock (because it is in the sidearm slot)?
-Lee |
Forlorn Destrier
ZionTCD Unclaimed.
982
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Posted - 2013.05.21 22:46:00 -
[2] - Quote
Lee Goland wrote:If I have a dropsuit with a light slot and a sidearm slot, drop in a side arm damage modifier, and equip an SMG in the light slot and a Flaylock in the sidearm slot. Does the damage mod affect both (because they are both sidearms) or only the Flaylock (because it is in the sidearm slot)?
-Lee
It impacts based on Module type and not the slot the module resides in. |
Iron Wolf Saber
Den of Swords
4516
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Posted - 2013.05.21 22:48:00 -
[3] - Quote
You will get an fitting error if you fit no weapons its meant for. |
Lee Goland
Second Six Corporation
0
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Posted - 2013.05.21 22:48:00 -
[4] - Quote
Forlorn Destrier wrote:Lee Goland wrote:If I have a dropsuit with a light slot and a sidearm slot, drop in a side arm damage modifier, and equip an SMG in the light slot and a Flaylock in the sidearm slot. Does the damage mod affect both (because they are both sidearms) or only the Flaylock (because it is in the sidearm slot)?
-Lee It impacts based on Module type and not the slot the module resides in.
Good news...great news....fantastic news....how do you know? I know when looking at the specs of my suits and modules in fittings, I see the sidearm dmg at 103%, the weapons themselves still show the base dmg. |
Lee Goland
Second Six Corporation
0
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Posted - 2013.05.21 22:50:00 -
[5] - Quote
Iron Wolf Saber wrote:You will get an fitting error if you fit no weapons its meant for.
So you are saying if I fit two sidearms and a light weapon dmg mod, it will give you an error? interesting.
This isn't that case though. I am fitting two sidearms with a sidearm mod, and I want to know if both sidearms get the bonus...the specs on either sidearm show nothing...just the base specs. The suit itself shows 103% for sidearms, but doesn't actually say where it applies. |
Forlorn Destrier
ZionTCD Unclaimed.
982
|
Posted - 2013.05.21 22:51:00 -
[6] - Quote
Lee Goland wrote:Forlorn Destrier wrote:Lee Goland wrote:If I have a dropsuit with a light slot and a sidearm slot, drop in a side arm damage modifier, and equip an SMG in the light slot and a Flaylock in the sidearm slot. Does the damage mod affect both (because they are both sidearms) or only the Flaylock (because it is in the sidearm slot)?
-Lee It impacts based on Module type and not the slot the module resides in. Good news...great news....fantastic news....how do you know? When looking at the specs of my suits and modules in fittings, I see the sidearm dmg at 103%, the weapons themselves still show the base dmg.
It's an educated guess based on how damage modules in Eve work. As an example, Gyrostabilizers give bonuses to projectile weapons, but not hybrid weapons. As both projectile and hybrid weapon are high slots, the modules clearly can differentiate based on gun type. As Dust is based on Eve in fitting terms, it is logical to conclude Dust modules work in the same way. |
Forlorn Destrier
ZionTCD Unclaimed.
982
|
Posted - 2013.05.21 22:52:00 -
[7] - Quote
Lee Goland wrote:Iron Wolf Saber wrote:You will get an fitting error if you fit no weapons its meant for. So you are saying if I fit two sidearms and a light weapon dmg mod, it will give you an error? interesting. This isn't that case though. I am fitting two sidearms with a sidearm mod, and I want to know if both sidearms get the bonus...the specs on either sidearm show nothing...just the base specs. The suit itself shows 103% for sidearms, but doesn't actually say where it applies.
I've not seen this fitting "error" either, so I have no way to confirm/refute what Iron says. |
Iron Wolf Saber
Den of Swords
4516
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Posted - 2013.05.21 22:54:00 -
[8] - Quote
Odd I get it with the heavy on a non heavy suit. |
Mithridates VI
IMPSwarm Negative-Feedback
1556
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Posted - 2013.05.21 22:55:00 -
[9] - Quote
Iron Wolf Saber wrote:You will get an fitting error if you fit no weapons its meant for. That doesn't sound right to me. Is that new?
I'm sure I've put light weapon mod on a nova knife alt by mistake, then swapped it... but never saw the fitting become invalid. |
Mithridates VI
IMPSwarm Negative-Feedback
1556
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Posted - 2013.05.21 22:56:00 -
[10] - Quote
Iron Wolf Saber wrote:Odd I get it with the heavy on a non heavy suit. Perhaps the heavy module can't be used on a non heavy suit, rather than the module checking what weapons are equipped. |
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Buster Friently
Rosen Association
478
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Posted - 2013.05.21 22:56:00 -
[11] - Quote
Forlorn Destrier wrote:Lee Goland wrote:Iron Wolf Saber wrote:You will get an fitting error if you fit no weapons its meant for. So you are saying if I fit two sidearms and a light weapon dmg mod, it will give you an error? interesting. This isn't that case though. I am fitting two sidearms with a sidearm mod, and I want to know if both sidearms get the bonus...the specs on either sidearm show nothing...just the base specs. The suit itself shows 103% for sidearms, but doesn't actually say where it applies. I've not seen this fitting "error" either, so I have no way to confirm/refute what Iron says.
There is no such error unless it's been added in Uprising. |
Lee Goland
Second Six Corporation
0
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Posted - 2013.05.21 22:58:00 -
[12] - Quote
Forlorn Destrier wrote:Lee Goland wrote:Forlorn Destrier wrote:Lee Goland wrote:If I have a dropsuit with a light slot and a sidearm slot, drop in a side arm damage modifier, and equip an SMG in the light slot and a Flaylock in the sidearm slot. Does the damage mod affect both (because they are both sidearms) or only the Flaylock (because it is in the sidearm slot)?
-Lee It impacts based on Module type and not the slot the module resides in. Good news...great news....fantastic news....how do you know? When looking at the specs of my suits and modules in fittings, I see the sidearm dmg at 103%, the weapons themselves still show the base dmg. It's an educated guess based on how damage modules in Eve work. As an example, Gyrostabilizers give bonuses to projectile weapons, but not hybrid weapons. As both projectile and hybrid weapon are high slots, the modules clearly can differentiate based on gun type. As Dust is based on Eve in fitting terms, it is logical to conclude Dust modules work in the same way.
I tend to think like this as well, but there are some slight differences. Since you have heavy, light, and sidearm slots, but can fit lights and sidearms in heavy slots and sidearms in light slots, it becomes more like fitting EvE low power mods in low, medium OR high slots since they take less power. The question would still stand in that environment as well. |
Forlorn Destrier
ZionTCD Unclaimed.
982
|
Posted - 2013.05.21 23:01:00 -
[13] - Quote
Lee Goland wrote:Forlorn Destrier wrote:Lee Goland wrote:Forlorn Destrier wrote:Lee Goland wrote:If I have a dropsuit with a light slot and a sidearm slot, drop in a side arm damage modifier, and equip an SMG in the light slot and a Flaylock in the sidearm slot. Does the damage mod affect both (because they are both sidearms) or only the Flaylock (because it is in the sidearm slot)?
-Lee It impacts based on Module type and not the slot the module resides in. Good news...great news....fantastic news....how do you know? When looking at the specs of my suits and modules in fittings, I see the sidearm dmg at 103%, the weapons themselves still show the base dmg. It's an educated guess based on how damage modules in Eve work. As an example, Gyrostabilizers give bonuses to projectile weapons, but not hybrid weapons. As both projectile and hybrid weapon are high slots, the modules clearly can differentiate based on gun type. As Dust is based on Eve in fitting terms, it is logical to conclude Dust modules work in the same way. I tend to think like this as well, but there are some slight differences. Since you have heavy, light, and sidearm slots, but can fit lights and sidearms in heavy slots and sidearms in light slots, it becomes more like fitting EvE low power mods in low, medium OR high slots since they take less power. The question would still stand in that environment as well.
We should know with certainty once CCP updates the modules to reflect skill and other modifiers to stats of fitted modules. |
Lee Goland
Second Six Corporation
0
|
Posted - 2013.05.21 23:01:00 -
[14] - Quote
Iron Wolf Saber wrote:Odd I get it with the heavy on a non heavy suit.
Now THAT is interesting. Since the only suit that can handle heavy weapons is the heavy suit, it seems the suits kicks back if you try to mount heavy weapon mods on a non heavy suit.
Since all suits can handle sidearms, that wouldn't seem to apply in this case...but that is good to know. |
Knarf Black
Subdreddit Test Alliance Please Ignore
803
|
Posted - 2013.05.21 23:02:00 -
[15] - Quote
Lee Goland wrote:If I have a dropsuit with a light slot and a sidearm slot, drop in a side arm damage modifier, and equip an SMG in the light slot and a Flaylock in the sidearm slot. Does the damage mod affect both (because they are both sidearms) or only the Flaylock (because it is in the sidearm slot)?
-Lee
I like the cut of your jib. That's how I roll, too. |
Lee Goland
Second Six Corporation
0
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Posted - 2013.05.21 23:06:00 -
[16] - Quote
Forlorn Destrier wrote:Lee Goland wrote:
I tend to think like this as well, but there are some slight differences. Since you have heavy, light, and sidearm slots, but can fit lights and sidearms in heavy slots and sidearms in light slots, it becomes more like fitting EvE low power mods in low, medium OR high slots since they take less power. The question would still stand in that environment as well.
We should know with certainty once CCP updates the modules to reflect skill and other modifiers to stats of fitted modules.
I hope they do it quickly. It's soul crushing to not be able to see what the mods are actually doing, but being a longtime EvE player, I'm not holding my breath. I think the Ballistic Control System RoF bonus STILL doesn't show in the launcher specs. |
Jin Robot
Foxhound Corporation General Tso's Alliance
540
|
Posted - 2013.05.22 01:50:00 -
[17] - Quote
A very good question. Also would the min assault bonus apply to a sidearm fitted in a light slot? |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
140
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Posted - 2013.05.22 01:59:00 -
[18] - Quote
Lee Goland wrote: I hope they do it quickly. It's soul crushing to not be able to see what the mods are actually doing, but being a longtime EvE player, I'm not holding my breath.
In the meantime, there is this: https://forums.dust514.com/default.aspx?g=posts&t=67188&find=unread
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Lee Goland
Second Six Corporation
1
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Posted - 2013.05.22 13:37:00 -
[19] - Quote
Thanks Hydra,
I will check it out as soon as I get home. In the interim, how are your dmg mods applied and where did you get your information from?
-Lee |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
146
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Posted - 2013.05.22 18:16:00 -
[20] - Quote
Lee Goland wrote:Thanks Hydra, I will check it out as soon as I get home. In the interim, how are your dmg mods applied and where did you get your information from? -Lee
Like others mentioned, damage mods affect the weapon class, not the weapon slot. My information is based on the collective knowledge of the EvE player-base over the decade on how EvE (and Dust) works. Also for example, there is a "Black Eagle Assault Rifle" which fits into a Sidearm slot. However, it was affected by "Light Weapon" CPU reduction skill (in last build), not the Sidearm CPU reduction skill (I don't have the Black Eagle suit, but a corp-mate provided the details).
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
240
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Posted - 2013.05.22 18:52:00 -
[21] - Quote
A damage mod affects the type of equipped weapon - Heavy, light, or sidearm - as cleared up by Cross Atu and Channk. Thanks again guys. Read on for further extrapolation.
Chankk Sotome wrote: wrote:
As far as I've ever known, the weapon damage modifier affects the related weapon type, not the slot type. Heavy weapons affected by Heavy weapon damage modifiers. Light weapons affected by Light weapon damage modifiers.
i.e. An SMG will fit in a H (heavy) or L (light) weapon slot, but being an S (sidearm) weapon, it's output is affected by the Sidearm modifier.
This is why all suits have modifiers for all 3 weapon types, not just the slot types available to that suit. A Logi suit has modifiers for H, L, and S, but only a slot for L. If it were affected by the slot type it should, logically, only have an L damage modifier.
Cross Atu wrote: wrote: Unless CCP has changed this within the last 4 weeks then I can confirm the above. Damage mods apply based on weapon type not slot type.
Cheers, Cross |
Jin Robot
Foxhound Corporation General Tso's Alliance
555
|
Posted - 2013.05.22 18:56:00 -
[22] - Quote
what about racial suit bonuses? max clip size on sidearm bonus, does anyone know if that is a slot based or weapon based bonus? i know i could assume yes from the last post but am still not sure |
Forlorn Destrier
ZionTCD Unclaimed.
985
|
Posted - 2013.05.22 19:34:00 -
[23] - Quote
Lee Goland wrote:Forlorn Destrier wrote:Lee Goland wrote:
I tend to think like this as well, but there are some slight differences. Since you have heavy, light, and sidearm slots, but can fit lights and sidearms in heavy slots and sidearms in light slots, it becomes more like fitting EvE low power mods in low, medium OR high slots since they take less power. The question would still stand in that environment as well.
We should know with certainty once CCP updates the modules to reflect skill and other modifiers to stats of fitted modules. I hope they do it quickly. It's soul crushing to not be able to see what the mods are actually doing, but being a longtime EvE player, I'm not holding my breath. I think the Ballistic Control System RoF bonus STILL doesn't show in the launcher specs.
If your soul crushed due to an inconvenience in a video game, I question your priorities in life :P |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
242
|
Posted - 2013.05.22 20:03:00 -
[24] - Quote
Jin Robot wrote:what about racial suit bonuses? max clip size on sidearm bonus, does anyone know if that is a slot based or weapon based bonus? i know i could assume yes from the last post but am still not sure
Again go with Weapon type and not slot type. It would be too complicated if it were relegated to a slot on a dropsuit rather than a blanket bonus to a type of weapon. So if you have a loadout with two sidearm damage mods, a racial bonus that affects sidearms, and two sidearms equipped you will be receiving all those bonuses on both weapons. |
Lee Goland
Second Six Corporation
2
|
Posted - 2013.05.23 20:34:00 -
[25] - Quote
Forlorn Destrier wrote:Lee Goland wrote:Forlorn Destrier wrote:Lee Goland wrote:
I tend to think like this as well, but there are some slight differences. Since you have heavy, light, and sidearm slots, but can fit lights and sidearms in heavy slots and sidearms in light slots, it becomes more like fitting EvE low power mods in low, medium OR high slots since they take less power. The question would still stand in that environment as well.
We should know with certainty once CCP updates the modules to reflect skill and other modifiers to stats of fitted modules. I hope they do it quickly. It's soul crushing to not be able to see what the mods are actually doing, but being a longtime EvE player, I'm not holding my breath. I think the Ballistic Control System RoF bonus STILL doesn't show in the launcher specs. If your soul crushed due to an inconvenience in a video game, I question your priorities in life :P
yeah, well it sucks being unequivocally handsome, uncontrollably sexy, and incomparably wealthy. I have to get upset about something. |
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