Mary Sedillo
XERCORE E X T E R M I N A T U S
75
|
Posted - 2013.05.21 20:30:00 -
[1] - Quote
Sebrone Jamleux wrote:I decided to try out the dropships this build since I-¦ve heard a lot of bad feedback. Well, I wasn-¦t very good in other builds too but I could at least fly then without crashing. Now I destroyed 7 of 10 dropships myself.
It-¦s very hard to keep control over the dropship if you want to fly a bit faster to avoid swarms and if you fly lower you will likely do a barrel roll and crush since it reacts too strong even with min sensitivity. You also don-¦t have much control over the engines.
You should directly control the engines in the four directions with the left stick. Thus there are maneuvers like flying diagonal possible. The engines should be turn-able up to 60-¦ to the sides and up to 40-¦ without rolling. The max angle you can roll should be about 60-¦. To the front and back they should be turn-able full 90-¦ but if turned over 45-¦ the ship should loose height. The right stick should be used to yaw and change the pitch of the nose. The camera should always point at what the nose points at so you have a better feeling what the ship does.
With this controls and physics you should be able fly faster and control the ship better then without losing too much of speed, slow movement near the ground is easier and you can fly better while selecting a module. The only downside is that you cannot move the camera alone anymore which isn-¦t such a problem as you are able to turn the ship in any direction necessary for targeting without even moving.
I also had an idea for a new feature: the ground cam. If you are directly above the target it could be hard to select it for the repairer etc. The ground cam is a camera on the bottom of the ship that can be accessed by pressing X. Then you switch screens and the normal field of view is in a small window. In the ground cam screen you move a cross hair with the right stick to look around and select target but thus you cannot fly as well. The area directly under you should be highlighted so you can see where your passengers drop and if bombs are added where the hit. This makes you more precise for transports and bombings. Passengers should also be able to access it.
That are more newbie-friendly controls and physics but there should be the old standard controls and physics as an option too as I think some more advanced pilots wont like this setup.
Set your sensitivity down. Consider what modules you have equipped. KNOW that the Militia Dropships control like flying bricks compared to the Assault and higher classes of Dropship. It takes time and effort to fly them well. Think of the Jets in Battlefield 3. Sure, a new player could hop in one, but unless they put serious time into it, they would just be playing a crazy game of aerial ballet where everything is shooting at you. |
Mary Sedillo
XERCORE E X T E R M I N A T U S
97
|
Posted - 2013.05.23 20:15:00 -
[2] - Quote
Sebrone Jamleux wrote:Mary Sedillo wrote:Sebrone Jamleux wrote:I decided to try out the dropships this build since I-¦ve heard a lot of bad feedback. Well, I wasn-¦t very good in other builds too but I could at least fly then without crashing. Now I destroyed 7 of 10 dropships myself.
It-¦s very hard to keep control over the dropship if you want to fly a bit faster to avoid swarms and if you fly lower you will likely do a barrel roll and crush since it reacts too strong even with min sensitivity. You also don-¦t have much control over the engines.
You should directly control the engines in the four directions with the left stick. Thus there are maneuvers like flying diagonal possible. The engines should be turn-able up to 60-¦ to the sides and up to 40-¦ without rolling. The max angle you can roll should be about 60-¦. To the front and back they should be turn-able full 90-¦ but if turned over 45-¦ the ship should loose height. The right stick should be used to yaw and change the pitch of the nose. The camera should always point at what the nose points at so you have a better feeling what the ship does.
With this controls and physics you should be able fly faster and control the ship better then without losing too much of speed, slow movement near the ground is easier and you can fly better while selecting a module. The only downside is that you cannot move the camera alone anymore which isn-¦t such a problem as you are able to turn the ship in any direction necessary for targeting without even moving.
I also had an idea for a new feature: the ground cam. If you are directly above the target it could be hard to select it for the repairer etc. The ground cam is a camera on the bottom of the ship that can be accessed by pressing X. Then you switch screens and the normal field of view is in a small window. In the ground cam screen you move a cross hair with the right stick to look around and select target but thus you cannot fly as well. The area directly under you should be highlighted so you can see where your passengers drop and if bombs are added where the hit. This makes you more precise for transports and bombings. Passengers should also be able to access it.
That are more newbie-friendly controls and physics but there should be the old standard controls and physics as an option too as I think some more advanced pilots wont like this setup. Set your sensitivity down. Consider what modules you have equipped. KNOW that the Militia Dropships control like flying bricks compared to the Assault and higher classes of Dropship. It takes time and effort to fly them well. Think of the Jets in Battlefield 3. Sure, a new player could hop in one, but unless they put serious time into it, they would just be playing a crazy game of aerial ballet where everything is shooting at you. Did you even read it? Even with min sensitivity it-¦s impossible to fly as a beginner. I don-¦t want that they hop in their first time and fly like a pro but they should at least be able to keep the ship in air stable. If you train this controls allow you more complex actions near the ground etc. Also dropship pilots will see the advantage of this controls and physics if CCP adds them because you can fly more percise like a helicopter but also faster.
I did read it and I believe that you need to practice more. Once you get comfortable with it, it is reasonable.
Think of it like the Jets in Battlefield 3. Sure, a new player could hop straight into one, but without understanding of how to control it, your effectiveness was sub-zero.
Keep working on it, you will get there!
ps. I like your ground cam idea. It would be neat to use that if bombs ever get added. |