Noc Tempre
Commando Perkone Caldari State
1713
|
Posted - 2013.05.29 15:28:00 -
[1] - Quote
Laheon wrote:As I've posted in other threads, a kick button completely negates any vision that CCP has for in-game griefing/spying/betraying. For example, they have stated their views that in the future, hopefully you can be offered a contract mid-game to turn against your employers. This could be at a key point, e.g. capping a point, or using Skyfire battery.
A kick button completely negates that feature. Why, you ask? Oh so simple. The commander gives an order, that soldier refuses to carry out said order, and is kicked immediately. Another soldier walks over and uses it instead. All that happens is a minor delay in what happens, rather than "oh **** we're screwed because we didn't ensure that our soldiers are loyal enough".
I can agree that the current mechanics are not viable long term, and the best solution would be to grant roles that allow said player into PC. This controls who enters the match, but doesn't impact on the saboteur capabilities of anyone who decides to sabotage the match. This path still needs for the saboteur/spy to gain the confidence of the directors or CEOs, but doesn't need any artificial methods such as creating a holding corp.
And that is bad why? If one person can ruin the whole match, that is unreasonable risk. Especially since they are just going to get kicked after. Force them to be smarter about sabotage. You call kick the easy button, but lack of kick is a waste of everyone's time and the true easy button.
It should be harder for the spy to ruin things than for the director to manage things, or the FPS side isn't the main gameplay. |
Noc Tempre
Commando Perkone Caldari State
1713
|
Posted - 2013.05.29 17:44:00 -
[3] - Quote
Daedric Lothar wrote:Noc Tempre wrote: This word only refers to failures. The issue at hand is AWOXing. HAHA, but really. The damage an AWOXer can inflict is minimal, as time goes by it will mostly be used to try and cause a corp to lose a district. It will be to difficult to try and figure out who will attack your district and infiltrate them in advance. And anyways the defending corp will probably have a store of clones by then and probably won't even lose the district even if they lose the battle due to AWOXING. The threat is minimal.
If the threat is minimal, why ruin the pew pew game to allow it? |